Counter Trap Card | |||
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Japanese |
カウンター | ||
Japanese (ruby) |
カウンタートラップカード | ||
Japanese (base text) |
カウンター罠カード | ||
Japanese (romanized) |
Kauntā Torappu Kādo | ||
English |
Counter Trap Card | ||
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Lists |
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Counter Trap Cards (Japanese: カウンター
Counter Trap Cards can be activated during the Damage Step.[1]
Play style[]
At least a few Counter Trap Cards are vital in most Decks—without the ability to prevent an opponent's card effect from activating, there is little guarantee of being able to prevail against an opponent, especially if the player has no idea what the opponent's strategy is or what cards they may be playing. Many of the more powerful Counter Traps have a cost or downside to using them so attempting to rely on a very large number of them may result in greatly diminished resources for the player to use. Other than that, most Counter Traps can only negate the activation of a Spell/Trap Card, or Monster Effects; they cannot negate Spell/Trap effects that are already face-up on the field or in the GY.
A group of Fairy-Type monsters, usually referred to as Counter Fairies, support Counter Trap Cards. An example of a non-Fairy-Type monster that supports Counter Trap Cards is "Van'Dalgyon the Dark Dragon Lord", which Summons itself and and applies several effects after a Counter Trap is activated.