VR software B2C market revenue worldwide 2019-2029

Virtual reality (VR) software B2C market revenue worldwide from 2019 to 2029

Download
Show detailed source information?
Register for free
Already a member?
Log in
Sources

Use Ask Statista Research Service

Supplementary notes

Data provided by Statista Market Insights are estimates.

The VR Software market can be divided into two markets: Gaming and Video. Gaming includes all revenues that are generated from VR games, either through game purchases via Steam or any other marketplace or through in-game purchases. Purchases of physical video games are also included. According to Steam, the top-selling VR games are Half-Life: Alyx, Beat Saber, as well as Blade and Sorcery. The Video market contains all revenues from video apps, such as 360-degree videos, or from any other application, such as Google Earth VR. VR software revenues comprise in-app purchases, subscriptions, as well as app and game purchases.

Citation formats
Use Statista now: unlimited access to all content

Other statistics that may interest you Virtual reality (VR)

Overview

6

Segments

6

VR headsets

5

Companies

7

Further Content: You might find this interesting as well

Use Statista now: unlimited access to all content
Learn more about how Statista can support your business.