Version 1
: Received: 17 January 2023 / Approved: 19 January 2023 / Online: 19 January 2023 (12:17:57 CET)
How to cite:
Knight, J. Using Game-Based Learning to Improve Learning Outcomes in K-12 Mathematics Education. Preprints2023, 2023010360. https://doi.org/10.20944/preprints202301.0360.v1
Knight, J. Using Game-Based Learning to Improve Learning Outcomes in K-12 Mathematics Education. Preprints 2023, 2023010360. https://doi.org/10.20944/preprints202301.0360.v1
Knight, J. Using Game-Based Learning to Improve Learning Outcomes in K-12 Mathematics Education. Preprints2023, 2023010360. https://doi.org/10.20944/preprints202301.0360.v1
APA Style
Knight, J. (2023). Using Game-Based Learning to Improve Learning Outcomes in K-12 Mathematics Education. Preprints. https://doi.org/10.20944/preprints202301.0360.v1
Chicago/Turabian Style
Knight, J. 2023 "Using Game-Based Learning to Improve Learning Outcomes in K-12 Mathematics Education" Preprints. https://doi.org/10.20944/preprints202301.0360.v1
Abstract
In this paper I describe elements of Game-Based Learning that can be used to support mathematics teaching using games. After creating a game that incorporates the elements described, the game was playtested against a small number of people who answered a questionnaire focusing on user experience, learning motivation and game design. The results are attached separately as well as the analysis. I believe that with further development this game-based approach can be a powerful tool to gamify common learning tools and increase learning motivation and appreciation.
Copyright:
This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.