Skull & Bones, the open-world pirate adventure announced by Ubisoft at E3 2017, has been delayed to the publisher’s 2019-2020 fiscal year, Ubisoft told investors today. The game was originally charted for sometime in the last six months of this year.
Skull & Bones, Ubisoft’s pirate game, delayed into 2019-2020
Publisher says the naval combat adventure needs more polish
“In line with previous practices and in view of the acceleration of our digital transformation, growth in back-catalog sales and excellent momentum of recent releases, Ubisoft has decided to give itself more time to develop Skull & Bones to offer players an even more engaging experience,” the company said in this earnings report.
Skull & Bones was shown off last June in Los Angeles at Ubisoft’s news conference. It features tactical naval combat within its single- and multiplayer modes, which included five-on-five player-vs.-player action. Players use a variety of ships and their cannons to subdue and board other vessels, where the encounters end with hand-to-hand combat.
Ubisoft Singapore is the developer; the studio worked on 2013’s Assassin’s Creed 4: Black Flag, which featured pirate-themed nautical combat extensively. Skull & Bones was announced for PlayStation 4, Windows PC and Xbox One.
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