The game is a complete package of truly innovative and engaging gameplay, an extremely well-written and well-executed storyline, and a stunning presentation on every level.
If you're looking for an RPG that strays off the beaten path, go buy Valkyria Chronicles. From the gameplay to the visuals, it's one of a kind. It has appeal for both strategy heads and role-players who find high fantasy to be low on their interest scale.
For strategy RPG buffs, or fans of Xcom, Valkyria Chronicles is an amazing game to recommend. Great gameplay that's easy to learn, but satisfying to master (if not difficult at times). Visually stunning, because the artstyle helps it age very well. Each character has their own quirks that help them shine, or flounder, in certain circumstances, making team deployment even more crucial. Challenging, but fair gameplay. And an amazing story that makes it easy to recommend to fans of story driven games. It's a shame the two sequels were on PSP, and one not localized. If this would have sold better, it could have been a flagship title for Sega.
The new perspective works well, injecting some much-needed action into the genre without sacrificing tactical choice. In fact, the switch actually creates more choices if anything. [Dec 2008, p.102]
Visually and aurally it's a real tour de force, the plot pretty much stays the right side of the crazy line and on the whole combat feels fresh and well designed. There are a few hiccups and they do take the gloss off things more than the rest of the game deserves, but they shouldn't be enough to put you off.
With its beautiful visual style, interesting characters and compelling story, Valkyria Chronicles tries to go beyond the usual Japanese SRPG mechanics, embracing a new system that combines direct and turn based action to great effect. The result is a game with true tactical sense, where different tactics can be succesfully used according your play style.
Simple and elegant, it takes influences such as Konami’s Ring Of Red and even Pandemic’s Full Spectrum Warrior and elaborates on them to create something unique and interesting. [Christmas 2008, p.100]
This is one of the best RPG games I ever played for 30 years: it is one of the best tactics games I ever played in 30 years. Perhaps it is the best combination of both I ever played for 30 years (did I mention that before?)
The story is great, the characters will be forever in your memory. The game play is awesome and original. Learning curve is just right. Difficulty is perfect at any level. Game engine is flawless. Options are relevant and interesting. This is an amazing and truly gem ****. And you will play it again.
A jaw dropping Sega classic.
Waouh, i like the cartoon style. I didn´t get far in the game because of the AI, who was cheating a lot. It made me mad :-), so i stopped. But i think it deserve a nice 7
I don't understand why this game is so hyped up, or even why it was remade on PS4.
Things that piss me off:
1) At any given time, if any enemy has a shot on the back of your tank, or can position themselves to be so, YOU IMMEDIATELY LOSE, this is extremely frustrating, especially when you have to play a 2 hour long mission.
2) Movement is absolute **** having to move your characters around the levels is a pain in the ASS. You never know if they're going to make it to where you need them, you can't do it over, and if you happen to be in range of an enemy, they will simply shoot you for free until you are dead or end the turn action, which you have to learn to do QUICKLY.
3) The map, who the **** made this map, you absolutely cannot tell where ANY OBSTACLES ARE, the minimap and regular maps are absolute **** for as much as you can get out of looking at them, but the camera does this really nice pan shot through the map as it becomes the real terrain so can see how good of a job they've done of NOT REPRESENTING THE ACTUAL TERRAIN.
This all being said, it is a very unique game and i would like to have seen this concept done.... you know... better.... with every single thing in the game being better explained and less counter intuitive and more forgiving.
Valkyria Chronicles is honestly a game that shouldn't be a game. I feel like it should be an anime that I could easily ignore, and the game itself want's to be an anime that should be easily ignored. Look, I wouldn't have a problem with the gameplay, if the game actually wanted to be played. But the problem is that it doesn't. Instead, it focuses on a love story that not only feels forced, but makes the Attack of the Clones feel shakespearean by comparison. All, that you need to know is this, after thirty minutes I decided to skip the story just to get to the game itself. The problem is that the game doesn't have any gameplay for about four hours or maybe more. I didn't bother to find out, as I couldn't take pressing "X" to watch the next scene anymore. Again, this is something that wanted to be an anime, but was released as a game. If you want to play a strategy RPG that is worth your time, play Disgea or Final Fantasy Tactics. This game is not worth your time, and it doesn't want to be. 1/10.
SummaryValkyria Chronicles is set in a fictitious continent reminiscent of 1930s Europe, divided in two and ruled by the Empire and the Federation. The Empire has set its sights on invading a small neutral country called Gallia, which is situated in the middle of the two great empires. The game follows a hero named Welkin and his fellow soldier...