If they dial back the gorgonzola, the product placement and adjust that cover mechanic, this could have been a perfect game...But, for now, you've got the best-looking game on Xbox One, jam-packed full of familiar faces and top-notch acting, complemented by strong gameplay mechanics and a popcorn-crunching TV series.
Remedy swung for the fences and hit a homerun with Quantum Break. With an engrossing story, an amazing cast, and the most beautiful visuals on the Xbox One we’ve ever seen, Quantum Break is a masterpiece.
Underrated game! That's the first Remedy title using the great Northlight game engine, the story is awesome and it's the first attempt in blending a TV series in a game.
I hope Remedy could acquire the IP from Microsoft for a deserved sequel and for connecting it in an official manner to the Remedy Connected Universe. Fingers crossed!
Quantum Break is a good exclusive for Xbox One. Probably won't be remembered for any innovation or marvelous feature but it's fun and can entertain the player from the start to finish.
Quantum Break emphasizes its narrative, which is sometimes detrimental to its cause. However, despite that fault, what's presented here is a very intricate, interesting and visually stunning game; not to mention one that is very fun to play when it lets the player use its protagonist's time-bending super powers.
I have no trouble recommending it to gamers, albeit with a number of caveats. If you're looking for an intense shooter experience, then you should probably pass on it. If you're looking for something that is without a doubt a unique experience in gaming, then you'll find what you're looking for here.
Encounters – generally set in bland open areas – tend to be pretty similar to each other. Jack uses his time shifting abilities – which evolve in terms of range and power, but not sophistication – in the same ways on a limited variety of enemies time and again while relying on an awkward automatic covering system as he reloads or waits for his abilities to recharge. Rinse and repeat. There’s simply not enough variety.
There are a lot of sound ideas in the middle of Quantum Break and, hey, if you're a sucker for goofy time travel hijinks this game has that going for it, too. But those ideas are the only things holding this project together. The moment you look past that heady connective tissue, every single one of Quantum Break's individual elements fall flat.
Another bold, post-Max Payne swing from Remedy that doesn't quite land but still is fun and fully original. The live-action stuff doesn't work as well, but the time-travel shenanigans are mind-bending and the combat is action-packed. Good performances, too.
Remedy Entertainment and the illustrious Sam Lake are unparalleled when it comes to crafting mind-bending stories dotted with easter eggs. Quantum Break is a surprising little gem that confuses as much as it delights. Beautiful and gripping, it struggles to truly feel like a game.
Quantum Break is fun, thrilling, and a gorgeous experience that plays with hit-or-miss mixes of gameplay and live-action sections. Its fun combat mechanics will keep you entertained but its short length and abrupt, ambiguous ending will leave you a little dissatisfied. As far as I know, Quantum Break isn't a part of the Remedy Connected Universe (yet, anyway), and with Microsoft owning the property, we may never get answers to the many questions left after the credits roll.
Quantum Break had decent ideas, but the execution leaves a lot to be desired. Decent gameplay and great visuals (for the time, and that have aged well) are offset by a bad story, short length, and no replay value.
Other than being visually impressive, there is not much about this game that is not done better elsewhere. Its a game full of missed opportunities. The gameplay is lacklustre; shooting mechanics are not quite satisfying, variety is completely missing, and the puzzles did not take anywhere near enough advantage of the "control of time" gimmick. Considering its premise, the narrative and character development is weak. Location variety is uninspired (warehouses and derelict buildings most of the time). Replay-ability is missing, which for a short game is disappointing, unless you fancy making different choices that is.
Its an average game combined with a less than average TV show. The casting did result in some decent enough performances in the live actions sections. However, i couldn't tell whether the writing was just too poor to work with, or Aiden Gillen is far from the actor I had been led to believe.
Its good enough to play, but also average enough to skip.
SummaryQuantum Break blurs the line between television and gameplay, integrating the two into one seamless, uniquely immersive experience. Quantum Break weaves the cinematic action of intense gameplay with the tension and drama of scripted television, creating a world where each has a direct impact on the other.