Quite simply, Rise and Fall is a must-buy expansion for any Civilization VI owner. The fundamental core of the experience has, of course, not been radically changed - however it didn't need to. Rather, what has been added is a refinement that encourages strategic development and thinking and gives a constant treadmill of challenges to overcome in order to create the greatest civilisation. The loyalty mechanic accompanies this all nicely by again increasing the difficulty curve by just the right amount to avoid annoyance. The disappointment about the global emergencies does not detract from the experience enough to consider Rise and Fall anything other than a triumph.
Rise and Fall takes the already feature packed main game and adds a lot of substantial new elements to it. Loyality, Gouvernours and Ages provide new layers of strategic depth. Sadly the old problems with the AI still remain.
Great expansion for the main game.
Civilization is one of my all-time favorite games, and the leap from the fifth to the sixth game is epic. It offers new mechanics, tons of stuff to do and build and a fresh new look over the older games. There is some new and relaxing music, more factions and overall, it is a huge improvement over the previous game.
Sid Meier's Civilization VI: Rise & Fall adds a lot more leaders and factions to the game, each with their own unique skills and stories.They are all well balanced and fun to play. It also adds the new era score system.
The new era score system is a little confusing at first. As you go through the different eras of time, you can either get a dark age (pretty bad), normal age or a golden age. With a normal age, nothing changes, with a dark age, you get some penalties and with a golden age, you get some fat bonuses to give you an advantage. At first, I did not understand at all how this system worked, but after a while, it became clear that you needed to achieve eureka moments and build different building that you did not construct before. Things like discovering villages also helps.
This DLC is packed with content and worth the extra money.
quite litteraly the best civ expansion ever, just makes the game a bit more realistic, the loyalty system is great, at least now everyone has a chance to do a great brittain and lose all you power by uprisings
Rise and Fall feels like an improvement on the original Civilization VI but we miss some risk in gameplay. The new alliances and the governors system are great but playing a new game in Rise and Fall is too much like playing a new game in the vanilla game.
Rise and Fall is a great addition to the Civilization VI foundation, not only because it adds a number of unique and interesting mechanics to the classic Civilization gameplay, but also because it adds a much needed layer of depth to the Civilization VI base game after the franchise’s transition from the content-rich peak of Civilization V. Fans of the series that were reluctant to move from V to VI due to the discrepancy of strategic depth between the two games may find Rise and Fall to fill that complexity void in the Civilization VI base game. I’d also recommend newcomers to the Civilization series pick up Rise and Fall along with the base game for their first foray into the series, as it’s a great showcase for the addictive, strategic depth that the series is renowned for.
Rise and Fall works so well with the base game that lingering issues are minor. It enhances, rather than overcomplicates, systems that were already deep and layered to begin with, while introducing features that keep each game engaging from start to finish. Ages in particular provide room for struggling civs to climb the ranks in the late game and keep leading civs on their toes, and the Governor and Loyalty systems add to the city-specific strategies that helped make the base game great.
Rise & Fall falls a bit short of our expectations as the new features lack some impact on the gameplay , while the diplomatic inconsistencies of the IA makes alliances hard to make. The new civs and new content still make it a content to own for the fans.
Plenty of numbers, indicators and conditions that mostly have no real effect. And also, ideas built on unsteady legs. Please meet a modern Civilization and its DLC. [Issue#283]
I appreciated new features. They make gameplay more deep and interesting. The new expansion is base on mainly on the introduction of loyalty and dark/golden age progressing through the ages. Raise and fall introduce new civilitations also. Maybe no an essential expansion but if you want expand and make your game bit better you should buy it. In general I am happy of Civ Raise and Fall.
This game has many of the same problems that civ 5 has: glitching/freezing, AI that will act ridiculously (in my first game I was at peace with the english while they were attacking me). Like in civ 5, terrain that produces production is disproportionately valueable in the beginning. Like in civ 5, there is no functional map editor to create starting positions and what not to play made-up scenarios, which even civ 2 had. like civ 5, the graphics are fancy. happiness is city level, which (with housing) makes growing cities more difficult, favoring ICS strategy. Definately not worth the $.
SummaryCivilization VI is a game about building an empire to stand the test of time, and the Rise and Fall expansion brings new choices, strategies, and challenges for players as they guide a civilization through the ages. Can you inspire the Loyalty of people around the world, or will you lose cities to your rivals? Will you establish a Golden...