As far as I’m concerned, Risk of Rain 2 is as good as gaming gets. Unlocking items, discovering new synergies, planning out builds — it’s all immensely satisfying. Make no mistake: This is a tough game, and the randomized nature inherent to roguelikes just won’t click with some people. But, for players with a taste for escalating action and challenge, this game stands as one of the very best in the genre.
We have finally lived through the full release of Risk of Rain 2. With the full release comes a new character, who is excellent, and a true final level, final boss, and an ending. On top of that, we get even more excellent music from Chris Christodoulou. It cements Risk of Rain 2 as one of the best roguelikes of all time, and certainly one of the best co-op roguelikes too. There are a couple of things I was hoping to see with the full release, like more skills for the other survivors, but I’m sure they’ll arrive somewhere down the line. As it stands, if you’ve not played Risk of Rain 2, you’re doing yourself a disservice.
Risk of Rain 2 is a must have. A love letter to the genre, a fun and engaging experience with tons of content, personality, and secrets. Version 1.0 adds a great final boss on top of the many enemies, items, challenges, maps and features included in the same patch and the previous ones.
Risk of Rain 2 has a lot to offer and despite some downsides to the multiplayer side of things, the game is still really well put together. There is a lot to explore and unlock, but most importantly, it’s really fun to play. The core gameloop of Risk of Rain 2 makes it accessible while the additional features and mechanics make it tough to put down. I highly recommend this game to both roguelike veterans and those who are interested in diving into the genre.
Varied items, engrossing gameplay and a killer soundtrack make Risk of Rain 2 one of the best roguelike shooters in recent years. The lack of a mid-game save feature and some uninspired environments hold this sequel back, but the astonishing translation from 2D to 3D more than makes up for it.
HOLY CRAP THIS GAME IS GOOD. Every stage, every item, every character ( except rex ) is AMAZING and there are almost no limits to what you can do with your character. If you are thinking of playing this for a fun experience then you are in for a treat because this game lets you unlock stuff really easily and start making crazy builds right off the bat. There's even multiplayer which makes this experience even crazy. One last thing is the DLC and the extra stuff in the game, I don't remember what they're called but there a modifiers that either make the game really hard, or make you a god, like the command modifier which lets you... command what you get from loot boxes. The DLC is an amazing addition to the game, but the game feels very empty and incomplete AT TIMES if you don't have it making it mandatory to get it, but its like, 15$ so unless you're broke as hell, just get the DLC and move on. Anyway 10/10 play it NOW....................................................
Really solid roguelike with a lot of characters who have varied abilities. It just gets quite repetitive after a lot of runs, but it's a lot of fun for those initial runs.
Inicialmente, Risk of Rain 2 me gustó mucho, pero a medida que fueron pasando las horas rápidamente se fue transformando cada vez más en aburrimiento. Las razones hablaré de ellas ahora, pero quiero que quede claro que lo jugué en solitario, con lo que probablemente las sensaciones y eso para quienes lo jueguen en multiplayer con amigos (como está diseñado) sean mejores. Si resumimos mucho, el juego es un shooter rogue-like, con mogollón de enemigos, cada vez más y más duros, en lo que explorar zonas para conseguir mejoras aleatorias y desbloquear el teleportador previa batalla contra el boss. El problema es que se hace muy repetitivo porque le faltan cosas típicas de los roguelike. Una de esas cosas es que los mapas aquí son fijos (con variaciones menores como zonas pequeñas que pueden estar accesibles o no), con lo cual se acaba conociendo los mismos demasiado, si además tenemos en cuenta que los primeros los ves todo el rato, se acaba haciendo muy repetitivo. Luego le falta una historia así como un sistema de progresión de cualquier clase que otorgue objetivos o razones para jugar, pero en este caso cada intento es completamente independiente. El único cambio que queda de una partida a otra es lo que vas desbloqueando, que se hace en base a conseguir logros, algunos de los cuales ocurrirán simplemente por ir jugando, pero la mayoría acaban dependiendo del azar de que te caigan los bonos adecuados, de que una habilidad ocurra de cierto modo, etc. lo cual acaba siendo muy frustrante. Igual que lo es el hecho de que, llegado cierto punto y con una build decente, al final el juego se resume en "te vas cargando todo sin que te hagan nada hasta que llegas al lugar equivocado y sin que puedas evitarlo, de una hostia te bajan entero". Gráficamente el juego tiene una estética muy suya pero personalmente no me ha gustado nada, y tiene además ciertos problemas de legibilidad en la distancia (como que los cadáveres de ciertos enemigos parecen cofres). La música ahí ya es cosa de gustos, para mi es demasiado electrónica noventera, que es un género que no me convence, pero ahí habrá a quien si le parezca perfecta y sin duda, no puedo decir que sea mala pese a que no encaje en mis gustos. No hay voces como tales, los efectos de sonido son muy básicos. Y el juego tiene ciertos bugs ocasionales como cosas que spawnean dentro de paredes, una baja IA de enemigos y aliados, **** todo ello, Risk of Rain no me parece un juego terrible, pero tampoco gran cosa. Y acaba repitiéndose como una cena que te sienta pesada. Un 4.
I find it hard to understand the 'Overwhelmingly Positive' review score on Steam. There are so many issues with this game.
This is a roguelike with poor balance and terrible RNG systems, which means that every so often you have a fun run and the rest of the time its a total drag to play. There's only a few levels and they get samey really fast. There's only a few bosses and they get samey really fast. Movement always starts off super slow and clunky, and this only changes if the RNG allows it to.
There are many things that could have been done to improve the experience, but the main one for me is that the game should give the player more agency over their build. The way things stand, the player is a slave to layer upon layer of RNG. There is RNG as to how many loot item boxes spawn in a level, where they are, what type they are, and of course what's inside them. There is one loot box that is a choice of three, but often one or two of the three is a question mark, aka, a random item! (why???)
Roguelikes work best in these ways: either let the player choose between two or three pickups most of the time so that they can consciously move toward a build (like Slay the Spire or Hades), and/or make sure there are enough pickups that the player can figure it out on the way (like Dead Cells, Binding of Isaac). ROR2 does neither. And on top of that, it slaps you with a countdown, making the levels harder if you take time to look for more loot.
I can only assume the people rating this highly are rating it off of their rarer god-like runs and are forgetting about the drudgery runs. A good game should be FUN first and foremost, from the get-go, not promising potential fun somewhere down the line, and only if you're lucky enough to snag it.
SummaryThe classic multiplayer roguelike, Risk of Rain, returns with an extra dimension and more challenging action. Play solo, or team up with up to three friends to fight your way through hordes of monsters, unlock new loot, and find a way to escape the planet.