The ten bucks it costs to get into Faster Than Light won't be money well spent for every gamer out there, but if you are looking for a challenging roguelike strategy game with some intriguing ship management and light RPG systems built into it, then you owe it to yourself to check out this game.
A legendary game that was so fun and entertaining, it spawned multiple sequels. The developer was so good at making it, it even spawned countless mods and fan remakes. In addition, one of the few games where DLC was released after launch, for free! This effectively added a significant amount of content to the game for nothing, and further boosted it into the popularity it once had. Easily one of the best strategy games to exist, specifically in the “space” genre.
In terms of gameplay design, difficulty level and visuals it's a true indie game. But once you get over this fact, it's a great mix of spaceship simulation and a roguelike. [12/2012, p.83]
A well-made strategic indie game that lets you dawdle the hours away by building your own vessel for the sole purpose of watching it being destroyed. That's how this game is. However, you will be forced to begin again and again because of the game's pleasantness and adrenaline burst. The game is also being offered for a laughable price, so all of you with a dream to have your own Enterprise, Serenity or Millenium Falcon should definitely purchase this one.
Like Spelunky before it, survival often depends on what you're carrying, and when you happen across life-prolonging shops and lucky weapon drops. But FTL is a less masterful game than Derek Yu's cave diver, throwing more chance into the mix.
Probably my favorite rogue like to this day. I had fun getting a good chunk of the achievements and unlocking all my ships. Good time all around, like to revisit when i'm bored late at night and need something to chill with. Game is pretty hard but its like a puzzle where you slowly learn the tricks, once you do you can pretty reliable clear the game without issue.
I don't have a lot of experience with difficult games, since I'm mostly a casual gamer. I was looking forward to the "space simulator" part of this game; managing a spaceship seemed quite appealing. Instead, the game puts far more emphasis on the "roguelike" part of this game. In order to do well in this game, you have to know exactly what to do in every situation, have the skill to do so, and of course befriend the forever hostile RNG. If anything goes wrong, you're doomed to die, and you lose all the progress in your entire game.
The tutorial gave a basic tour of the interface and showed me how combat works, and left me confident enough to start an "easy" game. Little did I know that "easy", "normal", and "hard" translated to "hard", "harder", and "hardest". Just a couple of jumps in, the rebel fleet has already taken control of the start location, my pilot gets trampled to death by tiny blue horses, and I get blown up by the first enemy I run into because I can't penetrate its shields.
I'm very much regretting buying this game, and I would recommend NOT to get it unless you're prepared for an extremely difficult and frustrating game.
SummaryYou manage the Kestrel and its crew as you explore the galaxy. Strategic, real-time combat involves managing power between essential systems and choosing which enemy systems to target. Meanwhile, you control your crew to keep the ship functioning and fight off intruders. The combat is difficult but, being a "roguelike-like" gam...