Ender Lilies is an emotional sidescroller RPG with a well-told compelling story, beautiful music & art, and solid gameplay. Its hauntingly beautiful style and satisfying world more than makes up for some slight combat blemishes, leaving a lasting impression as one of the most remarkable games of its kind.
Ender Lilies: Quietus of the Knights is a very atmospheric game, full of feelings and emotions. It is beautifully terrifying and terribly beautiful, allowing players to admire the destroyed cathedral and crumbling statues, a decayed village, a flooded temple of magic and other charmingly gloomy locations.
Ender Lilies: Quietus of the Knights is that rare example of a game that melds classic game design with modern narrative sensibilities. It's at once a slice of platforming, exploration and combat that'll feel familiar to all, while also tacking mature themes with every beat. It's a treat to play, a sight to behold, and well worth your time.
ENDER LILLIES manages to mitigate my issues with the Metroidvania subgenre while surpassing any expectations I had thanks to its story, art, and gameplay. My time with it was so overwhelmingly positive that I found myself struggling to pinpoint things I didn’t like. To those (like myself) who found themselves enamored with Valkyrie Profile’s theater-of-tragedy style of storytelling, I highly recommend giving Ender Lilies: Quietus of the Knights a look. To all others, I’d highly recommend it as an incredibly strong action RPG platformer with breathtaking art, engaging gameplay, powerful writing, and an emotive soundtrack that is bound to leave its mark upon you.
Ender Lilies doesn’t revolutionize Metroid’s decades-old template, but that’s okay. It’s a well-made experience, and I had a great time pouring over two dozen hours into this adventure. The presentation rocks, the action is more rewarding than punishing, and its gothic world and lore are alluring. Ender Lilies is a great meat and potatoes experience, demonstrating that simply executing a familiar formula at a high level can be just as welcomed as reinventing the wheel.
With a rich and pleasant gameplay, a really neat artistic direction and a fairly well balanced challenge (a little less at the end of the adventure), Ender Lilies ticks all the boxes of the successful 2D action-RPG. There isn't much more to say, except that if you enjoyed Hollow Knight or Blasphemous, you are going to have a great time with the baby from Live Wire and Adglobe. Especially since the title has its twist, thanks to its mind system, which will allow you to recover new skills on the bosses beaten. Enough to forge your own style of play, within tortuous and increasingly challenging levels. In short, it's varied, inspired, rich with in addition a good lifespan. A very nice adventure.
Ender Lilies: Quietus of the Knights‘ combat could still do with some work, not least because the animation is so gorgeous that limiting your physical attacks deprives the game of an extra dose of visual finesse. But this is still a magical outing that will have you hooked until the Blight is nothing but a bad memory.
A perfectly serviceable Metroidvania experience. Outside of the somewhat interesting spirit system, the game does little to stand out of from the sea of games like it.
To be perfectly clear, the game itself is not bad. Movement is pretty intuitive, with none of the unlockable mobility upgrades feeling hard to use. Combat is satisfying, and offers enough room for personalization that each player can find their own methods. The map could use work, but I appreciate the clarity in communicating which rooms still have secrets to find.
Where Ender Lilies falls flat, in my opinion, is its presentation. People call it a mix of Hollow Knight and Dark Souls, but it felt more like a reheated meatloaf of the two. Tastes good, but lacks memorable charm. Storywise, I was interested at first, before I knew what was going on. But as I discovered the lore, it turned out to be a lot of reused concepts from its main inspirations. They were executed competently enough, but a copy is still a copy. It simply didn't feel as meaningful the second time around.
The bosses, with a few exceptions, are generic knights that fail to leave much of an impression. The flash of red that almost every attack in the game is preceded by hurts their memorability, since you spend less time actually examining foes and learning their animations than you do simply reacting to the color red with a quick dodge or parry.
Despite the plethora of unlockable attack abilities, called spirits, you won't wind up using most of them more than once. Since you need collectable resources to upgrade them, a player will naturally only want to stick to the ones they've upgraded even if they get a cool new one. On top of this, each change in spirit composition necessitates a period of relearning muscle memory. While I appreciate what they were going for with the system, it still ultimately harmed my experience.
The art style and environments look pretty, but in that generic soulslike gothic way that doesn't stand out. Even now, only a day after 100% completing it, I wouldn't be able to describe most of the locations in great detail. This is despite combing through the world several times to obtain every last optional item and scrap of lore.
As for the music... I was disappointed. I like MILI, so I was really looking forward to the OST. But even now, looking at the OST on its own, barely any of it actually stands out. I wouldn't be able to tell you when these songs actually play in the game, and most of the boss music seems to be going for the Dark Souls "Gwyn's Theme" vibe. That would be fine, if it wasn't EVERY SINGLE BOSS THEME. When all the music has the exact same feeling to it, no tracks really get a chance to stick in the mind.
Jumping back to the combat, a lot of the basic enemies are very uninspired. Throughout the entire game there are these slime things that just walk at you slowly and periodically leap forwards. Generic zombie archers shoot at you unerringly, only really a threat when one is busy with another enemy. The unique enemies for each area, meanwhile, almost all fall prey to the simple strategy of dodging into their body when red flashes and then hitting them. Repeat until dead. As I said earlier, if it weren't for the flashes of red it might be more interesting. But since the actual animations barely matter to learning their moves and timing they all end up feeling the same aside from how tanky and damaging they are.
For someone that wants an easier game in the genre, I would heartily recommend Ender Lilies. In fact, I think it's a great introduction to the genre. But, having played far more interesting titles with far more interesting stories and settings, I can't say I really enjoyed it. Oftentimes I'd find myself wishing I was playing Blasphemous or Hollow Knight instead.
If I were to rate this game more accurately, I would probably call it a 7.5/10. A fun way to spend your time, but not one that you'd keep coming back to.
Ender Lilies is absolutely NOT a 10/10 game.
There are a few things the game does incredibly well: graphics, music, and the dodge mechanic. The combat is also alright, but it's also its greatest downfall.
I had such high hopes for this game but in the end, much like what you'll be doing the game's protagonist - a weak af little girl in a white dress - for 60% of the game, it just fell flat. I got to the final boss and quit, because I absolutely lost interest.
The game is one of the most grindy Metroidvanias ever made. But even worse, after you kill thousands of enemies and level up into the 90s, you STILL feel weak. The game gives you absolutely ZERO sense of accomplishment or empowerment. Yes, that's right folks, after 20-25 hours of playing this horrible lesson in frustration, you are still, ultimately, a little 14 year old girl in a white dress.
I don't think anyone should play this game if they're looking for a good time. If you're looking for punishment, grinding, extremely confusing and boring level design with dark daaaaarrrrrkkkkk areas, a godawful map with no labels or text anywhere on it (they might as well not have given you a map at all), tons of enemies that can destroy you in 1 hit all the way til the end, extremely frustrating bosses that will take you hours of retries, and lore and a story that are just as boring, uninteresting and wretched as everything else in the world, look no further.
For everyone else, stay far, far away. This is not the kind of game I will be spending my time on ever again. A Hollow Knight predecessor this game is DEFINITELY not. I honestly wish I hadn't even played it.
The worst map i have ever seen on a metroidvania.
Music is repetitive, always kind of the same melody, sound effects are bad too, everything sound so weak and floaty.
Art is ok, but too dark, everything looks kind of the same.
Combat is ok and obviously it takes a lot of gameplay things from Hollow Knight
SummaryENDER LILIES is a dark fantasy 2D Action RPG about unraveling the mysteries of a destroyed kingdom. On this sorrowful path, encounter horrific enemies against whom a moment of inattention could be fatal. Overcome the hardships of your journey and reach the truth with the fallen knights.