Its story may cut a strange and meek figure against the explosions and grenades and tanks of the boisterous ‘in-crowd’ parading itself around at this time of year, but it’s one nonetheless worth visiting, and one which begs for brains over brawn.
Based on the popular gamebook, it's a good porting of an iOS title, penned by Joe Dever himself. A deep and fascinating experience, with a great replay value.
I think its excellent, keep in context that this is more of an interactive book, and as far as that, i give it a 10. Loved the series, in fact Joe Dever is my fav Author.
I am not familiar with the lone wolf series and yet i feel fascinated with this game it gives you a cause choises along with it's consequences in a very good way truly you are the master of your story make choises and live with them!!
If you have not played Joe Dever's Lone Wolf on your smartphone or tablet yet, here is the right time to do it. This PC version includes all four chapters of the game with enhanced graphics and various bonuses, but is the game itself that is still beautiful and compelling as its mobile counterpart.
Better visuals, tweaked controls and the full story in a whole package. Even if you lose the “book” feeling given by the tablet, it’s still a nice RPG that old and new Lone Wolf fans should try.
While fans of fantasy adventure will enjoy the beautiful telling of Lone Wolf's journey, it's hamstrung by an over-emphasis on unappealing combat and a reluctance to let the narrative do its job.
The story is really good, and it’ll take you about 15 hours to complete all four chapters. The game’s problem lies in the boring, QTE-laden battles, and you can avoid it altogether by downloading official Lone Wolf e-books free of charge onto the platform of your choice. So yeah, just skip the game.
I must say this is a pretty decent attempt to make something more of Joe Dever's original Lone Wolf series. For starters, it feels pretty much the same as the paragraphed books that some of us used to get excited about. We've got a pretty shoddy story, the hero - of whom we cannot really tell if he's a real badass, because of his immense Kai powers, or a total wuss, considering that he keeps sneaking most of the time, sometimes afraid even to stand up to a bunch of Giaks, creatures similar to goblins - and lots of lots of text. So, yeah, pretty much the same as the original. But all of this is fun somehow, just as the original, even though it feels a little cheesy (but, hey, the original games were designed in the 80s, there was a lot of cheese back then).
There were two things I didn't like about the gameplay though - both of them concern combat. First of all it relies too much on our quickness. Sometimes we've got a perfect plan created in our mind, but we're just to slow with clicking. Yeah, I know this is a smartphone/tablet port, and most of those games rely on quick fingers, but for me it had too much of an arcade feeling to it.
Secondly, the game is mostly about fighting. Yeah, you have to read a wall of text every now and then, but many (and I really mean many) times it's: "Hey, you just reached a point in your adventure where we put in some epic battles, so the monsters ambush you for no good reason, even though you just evaded them using your mighty camouflage skill". So, yeah, there's a ton of fighting. Also, be prepared to die quite often. Especially during random encounters that you should win without even breaking sweat. It's all about quick fingers and luck.
And even though it seems that I should give this game a lower score, I'm giving it an 8. Because all in all this is a very good game. It took me 17 hours to finish the chapters and I had fun all the way (sans maybe those sevral frustrating moments when I had to replay some boss battles over and over again). So if you're a Lone Wolf fan - don't hestitate. Otherwise it's a 50/50. You'll either like it or not.
I've read a lot of the Lone Wolf books and also recently re-read them online and I have to say that this game doesn't really add anything I personally felt any need for. That being said, it's not a bad game/book. The fact that you're way more limited in which abilities you can get, for example either this one or that one, compared to picking freely in the original series actually annoyed me a lot. While I understand why they designed it that way, it still doesn't make sense why they chose to simplify it so that it was a necessary limitation. I've played the whole series with "my character" and evolving him, and this game even prevents me from making something similar, which is making sure that it really isn't a Lone Wolf novel in my opinion. It's a fairly cheap knock off and it can really only be considered on par with the first Lone Wolf novel, which is by far the weakest of the original series. It's still worth playing, though.
There is potential in this genre and in this gameplay style, but the end result for this game isn't satisfying. The story is pretty boring and unoriginal, combat is repetitive and straightforward, the characters are shallow, generic, too much heroism and teenage, the enemies are pretty generic copy cats of goblins and orcs and liches under different names, too focused on combat and looting but not enough dialogues. The graphics are ok and the hand drawn art work are fine, the interface is a bir slow and clunky but the design look good. It needs lots of polish and a much better story.
"Can you please stand still while I hack you to pieces?" I can imagine a Helgaast growling that.
It is the combat system. You have to wait for the green bar "Endurance" to charge up and the yellow bar "Action Event" to charge up, in order for Lone Wolf to react to attacks; depending on which frame you click, and where you click, Lone Wolf will be parrying/counter attacking or dodging. Failing that, it is "keep still while Helgaast hack you to bits".
I would rather settle combat with Tetris blocks. It is not that hard to code Tetris blocks. And the background music is melodious enough not to distract you from clicking at the appropriate moment. Yes, DON'T JUST STAND THERE AND GET HACKED TO PIECES!!!
At least do variations to the hacking/slashing animations. Do not be lazy. Repeating the same old moves over and over does put me to sleep.
Reading.
Walls of mediocre prose from an unimaginative writer from a short-lived 1980s fad.
This is not an adaptation, this is plainly a book, not the 3D game you'd expect from the trailer and the sales pitch.
Except, there are 3D bits in the middle of this disappointment. And this is where the bad really begins: turn based combat, which is fine so far, but with a timer and Quick Time Events. Gimme an emote for a face palm. After decades of trying, someone has finally reached the bottom of bad PC game design, but obviously he or she cheated by using a mobile phone. I still can't believe someone has an IQ low enough to excrete such game mechanics.
It's working the way they wanted, so I've got to give some score for the correct programming and such. Still, pick up a real book, a good one if you can, and forget about this garbage.
SummaryLone Wolf is back in video game form with a brand-new story and a deep combat system. Acclaimed author Joe Dever played an active role in the development of the game and his new narrative follows on from his classic 1980’s gamebook, shedding a new light on Lone Wolf’s world, Magnamund. The Console Edition includes all 4 acts of the story...