“I have worked with Michael for the better part of 12 years and am continually amazed at his depth of knowledge on games and game development. He has surrounded himself with some of the best talent in games and is always pushing the envelop of what is possible from a game maker standpoint. I look forward to seeing what is next for Michael and his team, it will be amazing.”
Activity
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Seven Ways that the Smartphone Helps Vulnerable Financial Customers Vulnerable customers who may have controlling partners or parents; or may be…
Seven Ways that the Smartphone Helps Vulnerable Financial Customers Vulnerable customers who may have controlling partners or parents; or may be…
Liked by Michael Mumbauer
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Humbled to see Yuga Labs’ first free-to-play title, Dookey Dash: Unclogged, climb to #9 in the Apple App Store on day 01. A massive achievement &…
Humbled to see Yuga Labs’ first free-to-play title, Dookey Dash: Unclogged, climb to #9 in the Apple App Store on day 01. A massive achievement &…
Liked by Michael Mumbauer
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Excited to share I just won twice 1st place and overall 2nd place at the Hedera global hackathon with my peer-to-peer Tap and Pay payment system…
Excited to share I just won twice 1st place and overall 2nd place at the Hedera global hackathon with my peer-to-peer Tap and Pay payment system…
Liked by Michael Mumbauer
Patents
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CAPTURING VIEWS AND MOVEMENTS OF ACTORS PERFORMING WITHIN GENERATED SCENES
Issued US 20110181601
Generating scenes for virtual environment of a visual entertainment program, comprising: capturing views and movements of an actor performing within the generated scenes, comprising: tracking movements of a headset camera and a plurality of motion capture markers worn by the actor within a physical volume of space; translating the movements of the headset camera into head movements of a virtual character operating within the virtual environment; translating the movements of the plurality of…
Generating scenes for virtual environment of a visual entertainment program, comprising: capturing views and movements of an actor performing within the generated scenes, comprising: tracking movements of a headset camera and a plurality of motion capture markers worn by the actor within a physical volume of space; translating the movements of the headset camera into head movements of a virtual character operating within the virtual environment; translating the movements of the plurality of motion capture markers into body movements of the virtual character; generating first person point-of-view shots using the head and body movements of the virtual character; and providing the generated first person point-of-view shots to the headset camera worn by the actor.
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Simulating performance of virtual camera
Issued US US20100253676 A1
Simulating performance of a virtual camera operating inside a 3-D environment having scenes generated for motion pictures and video games including: tracking position and orientation of an object within a physical volume of space; placing the virtual camera within the virtual 3-D environment corresponding to the tracked position of the object within the physical volume of space; capturing shots within a field of view of the virtual camera, wherein the field of view of the virtual camera is…
Simulating performance of a virtual camera operating inside a 3-D environment having scenes generated for motion pictures and video games including: tracking position and orientation of an object within a physical volume of space; placing the virtual camera within the virtual 3-D environment corresponding to the tracked position of the object within the physical volume of space; capturing shots within a field of view of the virtual camera, wherein the field of view of the virtual camera is measured in accordance with the tracked position and orientation of the object; and displaying the captured shots of the 3-D environment captured with the virtual camera.
Projects
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Battlefield 1
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Battlefield Hardline
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Beowulf
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Blood & Truth
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Concrete Genie
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Counterspy
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Days Gone
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Death Stranding
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Demon's Souls
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Eight Days (cancelled)
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Farpoint
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Firewall:Zero Hour
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Fuse
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Getaway 3 (cancelled)
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Ghost of Tsushima
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God of War III
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God of War PS4
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God of War: Ascension
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Here They Lie
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I Am Legend
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InFamous
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InFamous 2
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InFamous: Second Son
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Jak and Daxter: The Lost Frontier
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Killzone 3
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Killzone: Shadow Fall
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Knack
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Knack II
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Legends of Wrestling
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Legends of Wrestling 2
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Love, Death & Robots
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MAG
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Maneater
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Marvel's Avengers
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Marvel's Spider-Man
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Marvel's Spider-Man: Miles Morales
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Marvel’s Iron Man VR
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MLB The Show
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Mod Nation Racers
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Monster House
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MotorStorm: Apocalypse
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NBA ‘07
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PlanetSide 2
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PlayStation All-Stars Battle Royale
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Puppeteer
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Ratchet & Clank: A Crack in Time
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Ratchet & Clank: All 4 One
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Ratchet & Clank: Into the Nexus
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Ratchet & Clank: Rift Apart
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Resident Evil Village
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Resistance 2
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Resistance 3
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Resistance: Burning Skies
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Resistance: Retribution
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Returnal
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Sack Boy: A Big Adventure
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Sly Cooper: Thieves in Time
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Socom 4
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SOCOM: U.S. Navy SEALs - Fireteam Bravo 3
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Socom: U.S. Navy Seals Confrontation
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Sorcery
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Sports Champions
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Star Wars Jedi Fallen Order
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Star Wars Ragtag (cancelled)
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The Last of Us
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The Last of Us Part II
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The Last of Us: Left Behind
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The Order: 1886
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The Polar Express
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The Unfinished Swan
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Titanfall
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Twisted Metal
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Uncharted 2: Among Thieves
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Uncharted 3: Drakes Deception
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Uncharted 4: A Thief's End
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Uncharted: Golden Abyss
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Uncharted: The Lost Legacy
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Honors & Awards
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Gamescom Asia Keynote Speaker
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AAA in 2021: Starting Something New
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Keynote Speaker
Level Up KL: The Gateway to Southeast Asia's Game Industry
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Believable Humans
GDC 2015
The Director of the SCEA Worldwide Studios Visual Arts department, Michael Mumbauer, along with Dr. Mark Sagar discus how motion capture and performance capture have influenced the industry and how to achieve believable cg humans. We will give a quick overview of the evolution and trajectory of the toolsets and give perspective of the process based on our best practices. It is a constantly changing environment and with production schedules growing longer and more complex it requires a technical…
The Director of the SCEA Worldwide Studios Visual Arts department, Michael Mumbauer, along with Dr. Mark Sagar discus how motion capture and performance capture have influenced the industry and how to achieve believable cg humans. We will give a quick overview of the evolution and trajectory of the toolsets and give perspective of the process based on our best practices. It is a constantly changing environment and with production schedules growing longer and more complex it requires a technical mastery and the ability to project solutions before the problem has a chance to fully manifest.
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Climbing out of the Uncanny Valley
Sony Playstation Global Tech Conference (GTC) 2010
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Cinematography in Videogames
Sony Playstation Global Tech Conference (GTC) 2007
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Keynote Speaker Level Up 2018: Beyond Interactive Entertainment
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Languages
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English
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Recommendations received
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LinkedIn User
36 people have recommended Michael
Join now to viewMore activity by Michael
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Our first game is getting covered by Japanese media outlet Famitsu with an opening traditional 2D animation by our local neighbors Du Coup Animation…
Our first game is getting covered by Japanese media outlet Famitsu with an opening traditional 2D animation by our local neighbors Du Coup Animation…
Liked by Michael Mumbauer
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