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Theseus Games Released a Teaser Trailer for "The Milgram Experiment"

Theseus Games has released a teaser trailer for their upcoming game "The Milgram Experiment," based on the experiment of the same name and a mix of the trolley problem. While the trailer is just under a minute, it showcases the game's haunting atmosphere and intricate storytelling.

Theseus Games Released a Teaser Trailer for The Milgram ExperimentTheseus Games released a trailer for their upcoming game The Milgram Experiment. It’s based on the controversial psychological studies of Stanley Milgram and the trolley problem. The game promises an experience that will challenge the players perceptions and will confront them with compelling choices. Exploring the facility as an unwilling test subject, your moral choices are put to the test. A mysterious authority figure will be behind the scenes, judging you and telling you what to do. Each decision will effect the ending of the game and your fate as you traverse though this eerie psychological thriller.

On December 10th, Theseus Games has released a teaser trailer. It showcases actual images from Milgram’s experiment and shows snippets of the game’s haunting atmosphere. It promises immersive and unique visuals, dark humor, and secret lore. Set in an immersive and foreboding environment, the trailer hints of the intense decision making like the actual experiment.

We don’t have an exact release date yet, but it should be out sometime in 2024. While based on the most controversial experiments in psychology, the game is sure to be shocking in the best ways.

The Actual Milgram Experiment

Based on what we know, the experiment consisted of three individuals. The experimenter, the volunteer, and the learner. While everyone but the volunteer were actors, the volunteer had no knowledge of this. The experimenter was the person in charge, and told the volunteer that they were taking part in a study of memory and learning. Next, the learner would be placed in an adjacent room where the two could communicate but not see each other. Finally, the volunteer would ask questions and when the learner got them wrong, they would need to administer electric shocks to them in 15 volt increments. The shock generator included verbal markings from “Slight Shock” to “Danger: Sever Shock”.

Again, the volunteer didn’t know they weren’t actually shocking anyone. As the shock voltage increased, the learner would make audible protests or bang on the wall. However, when the highest voltages were reached, the learner fell silent. If at any point, the volunteer didn’t want to continue, the experimenter gave four verbal prods. If they didn’t want to continue after that, the experiment was over. Two-thirds of participants continued to the highest level of 450 volts. All participants continued to 300 volts. Milgram carried out 18 variations of his study. All he did was alter the situation to see how this affected obedience.

Source: The Steam Page for The Milgram Experiment

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