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1841155608
| 9781841155609
| 1841155608
| 4.18
| 206,232
| Sep 19, 2000
| unknown
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really liked it
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The Amazing Adventures of Kavalier and Clay by Michael Chabon I have long been a reader of comic books, as you probably know by now if you've been foll The Amazing Adventures of Kavalier and Clay by Michael Chabon I have long been a reader of comic books, as you probably know by now if you've been following my reviews. Ever since I was a kid, comic books have been there, reliably giving me my costumed heroes and world-beating wonders, storylines that wrapped themselves up in a few issues or less. I could - and still can - recite the secret origins and backstories for hundreds of characters at the drop of a hat. [1] The comics universe was a place where I would gladly live, assuming the powers and physique came with it. What I didn't know anything about, during those formative years, was the actual creators of comics. It wasn't until I started to really pay attention that I noticed who the writers and artists were, and names like John Byrne, George Perez, Dick Giordiano, John Ostrander and their colleagues came to have meaning for me. I was soon able to see a little better the work that went into making comics, and the art that doing so required. What took me longer to learn, however, was the history of comic books, and how all of these wonderful worlds came to be. The history of comics, as it turned out, is a fascinating story full of brilliant characters, amazing achievements, jaw-dropping betrayals, and vast shifts in cultural and literary attitudes. Names like Stan Lee, Jack Kirby, Jerry Siegel, Joe Shuster - these were not the names I grew up with, but they are the ones who made my childhood possible. Michael Chabon has managed to give us a glimpse into that history through his book, The Amazing Adventures of Kavalier and Clay, a history of comic books from a slightly different point of view. The titular characters, Joseph Kavalier and Sam Clay, are cousins from opposite ends of the world. Kavalier, a young Jew from Czechoslovakia, has escaped certain death at the hands of the Nazis and come to America to seek his fortune. Sam Clay is a young man of great ambition, but few means. Apart, they are lost and wandering, but together they become a force that changes culture as they know it. Armed only with a few ideas, bravado, and a good helping of talent, Sam and Joseph break into the newborn world of superhero comic books, creating a character that catches the imagination of readers all over the country. Soon, the Escapist - a master of the art of escapology - is popular enough to rival Superman, and has the potential to make Sam and Joe very rich men. What follows is a complex, interwoven dual biography as the team of Kavalier and Clay find fame, break up, find love, risk death, and eventually settle into something resembling happiness over the course of several decades. Along the way, the complicated and adventurous history of comic books is a constant in their lives, from the heady days of wartime superheroes to the dark era of Senate hearings and Frederic Wertham's crusade against the comics. As one might expect from Chabon, it's a narrative that covers a lot of ground. It wanders and moves about, going off into places that the reader might not expect, from an Antarctic military base to a men's retreat on a posh Long Island estate. In that sense, you would think it would be heard to pin down what this book is actually about. It's about family and friendship, it's about art and creativity and risking everything for the one big chance at success. It's about facing your fears and accepting your choices. It's about so many things, all at once. But what it's most about is freedom. With the character of the Escapist as the book's central metaphor, we watch a cast of characters search for freedom. It might be political freedom as Joe tries to get his family out of Europe, or creative freedom as Sam looks for a way to make the ideas in his head into real things. It's freedom from the restraints of a publisher, and from the responsibilities that come with being a friend and a partner. Everyone in this book is searching for freedom at one time or another, and those searches are neither easy nor short. There is a certain quality to Chabon's writing that I wish I could emulate, and the problem is that I can't say exactly what that quality is. Perhaps it is the way he selects details that so perfectly illustrate a character. Perhaps it's turns of phrase that linger in the mind, or moments of natural emotion that might have you smiling or worried or - if there's some dust in the room perhaps - wondering where you put your handkerchief. The characters are vivid and real and interesting, as is the world they live in. His use of detail, his manipulation of both time and space through the use of flashback scenes, make the book great entertainment. It's not perfect, certainly - there are places where the book slows down, and you want the focus to return to one of the other characters, to examine a new question, but those moments of clear beauty make it all worth it to me. What it all amounts to is a group of wonderful characters who are all looking to find a place where they can settle down and stop escaping from themselves. ---- "Forget about what you are escaping from. Reserve your anxiety for what you are escaping to." - Kornblum, The Amazing Adventures of Kavalier & Clay ---- [1] The Boyfriend has learned to be wary of asking me about comics. If I'm not careful and very, very succinct, he'll just walk away while I'm still talking... ...more |
Notes are private!
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1
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not set
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May 2012
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Jun 26, 2012
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1400069122
| 9781400069125
| 1400069122
| 3.85
| 8,447
| Jul 19, 2011
| Jul 19, 2011
|
really liked it
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There is this interesting mental phenomenon, which you have probably experienced, called paradoelia. Briefly put, it is when our brains find a pattern
There is this interesting mental phenomenon, which you have probably experienced, called paradoelia. Briefly put, it is when our brains find a pattern where there is no pattern, making us believe that we see something that just isn't there. It's why every now and then, someone sees Jesus in a water stain in their basement. Or there's a cloud that looks almost exactly like a dragon. Or when you wake up at four in the morning, and you're squinting against the light and the toilet looks like a face and it's laughing at you STOP LAUGHING AT ME! Um. Right. Humans are meaning-seekers. Whether it's a song or a painting or a piece of toast, we want to find meaning everywhere we can. We are experts at it, world-champions, even when there is no meaning to be found. When we turn these marvelous pattern-seeking brains towards places where there is meaning, well, that's where things get interesting. Grant Morrison is a master pattern-seeker, which is probably what has helped him become one of the most interesting and important writers of the modern age. His area of interest is not philosophy, however, or literature or world affairs. He does not dissect the works of great masters of classical art or intricate mathematicians. Grant Morrison's passion is something that many people believe they should give up by the time they leave their teens. He loves superheroes. That's probably the only real point of overlap between me and Morrison, which is a pity because he seems like someone with whom it would be awesome to hang out. In the nearly seventy years since the dawn of the superhero, very few people have done as much thinking about them as Morrison has, nor have they followed the complex interrelationship between the superheroes and the world that brought them to life. Supergods attempts to answer a question that seems simple, but turns out to be mind-bendingly complicated: what do superheroes mean? He starts where it all began, with Action Comics #1 in 1938 and the debut of Superman. He spends several pages discussing the iconic cover alone - from its composition to the promises it makes to the reader - and uses that as a guide to all that will come after. The cover "looked like a cave painting waiting to be discovered on a subway wall ten thousand years from now - a powerful, at once futuristic and primitive image of a hunter killing a rogue car." Superman, who began his career as a protector of the people against the corrupt and the powerful, would be joined by Batman, who prowled the night looked to avenge a crime that could never be avenged. Together, they embodied the hopes and fears of their readers. They spoke to our nobility and our need to see that justice was done. They spoke to that haunting voice that told us that some things can never be made right. They were us, writ larger than life and yet printed on pulp paper and sold for a dime. Together, Batman and Superman formed a template that nearly every other superhero would either conform to or react against. Over the next seventy years, superheroes would undergo massive changes - become light and dark, be parodies of the real world and terrible reflections of it. They would be funny, they would be grim. They would explore uncountable hyper-realities that were normally confined to the acid dreams of mystics, and they would face the most mundane and everyday problems that bedevil the man on the street. Over the course of the book, Morrison looks at the history of superhero comics, charting their changes and mutations and looking for the underlying meaning behind each new iteration of the art. He tracks it from its pulp and populist origins, through the wartime years when the People's Heroes suddenly became agents of propaganda, the age of the Comics Code, which forced writers to go to more and more ridiculous lengths to come up with stories, and the era of the realistic, where the heroes tried to cope with the problems of the readers' world. He looks at the iconic moments in superhero publishing, such as the explosion of creativity brought about by Stan Lee and Jack Kirby at Marvel Comics, the editorial guidance of visionaries like Julius Schwartz, who sought to make comics a tool of education, and the masterstrokes of creators such as Alan Moore and Frank Miller, whose singular contributions to the genre are still reverberating clearly today. Interlaced through all of this is Morrison's own history, both as a reader and a creator of superhero comics. Much like the superheroes that he loves, Morrison gives us his secret origin as a young reader of comics, moving into a creative adolescence that found him searching for his own identity as both a creator and as a person. Like many of his heroes, he changed costumes and modes, went for a grittier, punk look for a little while, and proceeded to reinvent himself as one might reinvent a half-forgotten character from a title that was cancelled years ago. As the history of superheroes intersects with his, the narrative becomes less a creative examination of how comics have evolved and more a story about how he evolved with comics. Not only did he become the equivalent of a rock star comic book writer, he managed to reach across the boundary between comic books and real life, crossing from one to another as one of the world's first fictionauts. It's hard to overstate how much thinking Morrison has done on this topic, or how far he is willing to go to defend the heroes that he has not only grown up with but who have made his fortune for him. He sees superheroes not as a pleasant diversion or a corrupting force or as an unnecessary fantasy, but rather as in imperishable idea. They are a meme, a reflection of ourselves - both who we think we are and who we wish to be. Over the decades, Superman and Batman and Spider-Man and the X-Men and all of their costumed comrades have raised generations of readers and instilled in them some of the highest values to which we aspire. Despite being derided, dismissed, and very nearly outlawed, there has been something about the superheroes that has called out to us, and we cannot help but respond. In an age where fiction and reality are nearly interchangeable, and where the imagination can produce something real in almost no time at all, perhaps it's time to stop thinking about the superheroes as entertainment for nerds and children. Perhaps it's time to see what the heroes have to teach all of us. ...more |
Notes are private!
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1
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not set
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Jan 27, 2012
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Jan 28, 2012
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Hardcover
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1401202071
| 9781401202071
| 1401202071
| 4.01
| 3,828
| Jan 01, 2004
| Dec 30, 2004
|
liked it
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Everybody loves a good team-up. No matter who your favorite hero is, whether in the realm of sports, music, science, writing, art - you get a secret t
Everybody loves a good team-up. No matter who your favorite hero is, whether in the realm of sports, music, science, writing, art - you get a secret thrill from the idea of what they could achieve if they worked together. Sometimes it's brilliant, like when Neil Gaiman and Terry Pratchett teamed up to do Good Omens. Sometimes it's inspiring, like the pop music wonder that was "We Are the World." Sometimes it's overwhelming, like the 1992 Olympic basketball Dream Team. Sometimes it's Damn Yankees, and the less said about that, the better. Regardless, we all love to play that game of "What if," pairing together not only the greatest talents we know, but sometimes the greatest talents in history. What if Albert Einstein and Isaac Newton could have studied the universe together? What if we could get Abraham Lincoln, Franklin Roosevelt and John F. Kennedy together to work on the problems facing the nation? What if Kurt Kobain and Jimi Hendrix were able to cut an album together? The team-ups are endless, and most of the time they're impossible. Fortunately, that's where fiction steps in. The Justice League was created by Gardner Fox and Mike Sekowsky over at DC Comics back in 1960. The idea was to take the greatest heroes the company had in their library and team them up to fight battles that no one hero could face alone - Starro the Conquerer being the first among them, and thereafter many more. Aliens, mad scientists, evil kings, vengeful gods, all those who attempted to conquer, destroy, or devour the Earth were stopped by the League. Though the membership roster has changed many times over the years, as has the style of the books, the League has been a fixture in the DC Comics universe for more than forty years. As Stan Lee tells the story, the publisher of DC Comics, Jack Liebowitz, bragged over a round of golf to the owner of Marvel, Martin Goodman, about how well his new Justice League title was selling. After the game, Goodman called Lee and told him to create a hero team to compete. Stan's imagination provided him with the Fantastic Four, and a comic book arms race had begun. Lee produced hero after hero for Marvel, conveniently housing most of them in New York City. From there, it made sense to have them get together to fight even greater menaces. With the pencils of comic book legend Jack Kirby, Lee created The Avengers, the mightiest hero team of the Marvel universe. They too have undergone a lot of changes in the last four decades, but they remain the elite team of heroes to which every costumed adventurer aspires. Superman, Batman, Aquaman, Wonder Woman, Green Lantern, Flash, Martian Manhunter.... Captain America, Thor, Iron Man, Ant-Man, Hulk [1], the Wasp, Hawkeye.... These are names that every comic book fan should know, and deep down inside we all wonder: what would it be like if they could get together? What's more, what kind of foe would require the combined might of two of the greatest hero teams in comic book history? It could only be something on a monumental scale, something that endangers the existences of both universes. Something like... Krona. If you're a long-time reader, you might remember that name. Krona was the reason for the Crisis on Infinite Earths - his obsession with seeing the beginning of the universe led to the fissioning of that universe into a nigh-infinite number of parallel ones. It was only after a titanic series of battles that the singular universe was put right, and Krona was transformed into pure energy and banished for his crimes. Or so we thought. Obsessive to the core, Krona figured out how to escape his universe and started again on his quest to understand the beginning of all things, even if it meant destroying every single universe that defied him. Eventually he came to meet the Grandmaster, an immortal on the Marvel side whose limitless existence drove him to play cosmic games of chance with whatever other great powers he encountered. He knew someone who could possibly answer Krona's questions - the planet-devourer Galactus - and challenged him to a contest: the greatest heroes of each universe would compete to gather items of power. If the DC team won, Krona would leave and search elsewhere. If Marvel's team won, it would bring ultimate destruction to both cosmoses. And so the teams met, and like all good superhero team-ups, it started with a fight. Something about the two worlds put the visitors on edge, and both Superman and Captain America were willing to pound their opposite numbers into the dirt if need be. Fortunately, as in all good hero team-ups, their differences were put aside in favor of battling Krona and saving both of their universes from utter annihilation. It's a vast story, both in time and space, and manages to bring together pretty much everyone who has ever been part of the two teams, both in terms of the heroes that made them up and the villains they fought. Yet it feels fairly intimate - these aren't two whole universes that are battling for survival, but two teams, who manage to mesh together surprisingly well. A lot of the credit for this, of course, has to go to the writer, Kurt Busiek, who had the unenviable task of penning a story that made the best - and fairest - use of both teams. After all, never underestimate the partisan fans, the ones who would be utterly incensed by Superman beating Thor, or the idea that Captain America could possibly be Batman's equal in hand-to-hand combat. I'm sure there were people on both sides of the publishing divide who were keeping very careful account of which team came off "better" in this fight, but that's not the way this book was meant to be read. Busiek's mission was to create a threat that could only be contained by both teams together, which means that neither team by itself was enough to win, which means that you should shut up already about whether or not Superman should have been able to use Thor's hammer, dammit. Even for all the care that went into writing this story, it never would have worked without an artist capable of handling that many characters and making sure they all looked their best. When you have a universe-spanning epic with a cast of far-too-many, there's only one person you can call: George Pérez. Not only can he handle a chaotic battle scene, making every hero look... well... heroic, hes just as good at the casualness of a Christmas party, or the masks-off teamwork that is involved in trying to build a reality-piercing spaceship. Whether facing off against great cosmic powers or chatting next to the coffee urn, Pérez knows how to make these people look damn good. There's just no one else like him. With outstanding colors by Tom Smith, I could just read this book for the artwork alone. What I also found interesting was a look at how the two worlds are fundamentally different in not only their stories but their very makeup. The Flash can't run in the Marvel Universe because the Speed Force doesn't exist, while the Scarlet Witch's powers are multiplied to dangerous levels in the DC Universe thanks to the strength of the Lords of Chaos. The differences in the geography and the sizes of the Earths, the type of energy they receive from their suns, the fundamental forces that hold their universes together are a huge obstacle to getting the teams to work together, and as far as I know it is the first attempt to "scientifically" delineate how they are different. There is also a bit of sociological analysis, too. Each team first notices how differently heroes are treated in their opposite worlds. The heroes of the Marvel Universe are tolerated, but not entirely trusted. The non-powered citizenry tend to be more afraid of superheroes, especially the mutants, and so the ability of groups like the Avengers to effect positive change on their world is limited. To Superman, this looks like Marvel's heroes aren't bothering to make their world better, but only remaining satisfied to hold the status quo. On the DC side, heroes are beloved. Superman is a planet-wide hero, Wonder Woman is an ambassador of peace, and the people of Central City have built an entire museum to honor the Flash. These people revere their heroes as both celebrities and saviors, something that Captain America views as a step towards fascism - costumed gods with their pet people ready to do what they say. Neither viewpoint is entirely right, but they do reflect a fundamental difference in the way each company approaches its storytelling. To put that editorial decision in front of the characters was an interesting choice, and allowing them to come to their own judgments was fun - if a little unnerving - to read. All in all, JLA/Avengers is a truly great team-up story, one that should make the fans on both sides happy for a while. ------------------------------------------------------ "Neural chaff. Hypnotic lights. Pre-programmed skills. Try fighting the Wehrmacht, mister - it teaches you focus!" Captain America to Prometheus, JLA/Avengers [1] Hulk gets almost no screen time in the story, which is very disappointing. I'm sure there are reasons for this.... ...more |
Notes are private!
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1
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not set
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Feb 08, 2011
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Feb 13, 2011
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Hardcover
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0375424865
| 9780375424861
| 0375424865
| 3.67
| 14,343
| Jan 01, 2007
| Jun 05, 2007
|
liked it
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It ain't easy being Super. You might be a hero, like Fatale. She is the latest in cyborg technology - a woman who was nearly destroyed in a freak accid It ain't easy being Super. You might be a hero, like Fatale. She is the latest in cyborg technology - a woman who was nearly destroyed in a freak accident, rebuilt by a mysterious corporation and made into the perfect living weapon. She is fast, she's strong, and for a while she was one of the U.S. government's best operatives. But now she's on her own, and life is tough as a cyborg. You have parts to deal with, the need to keep your power source going, and of course it's hard to enjoy a night out when everyone keeps staring at the half-metal woman in the booth near the window. Fatale wants to be a hero, though, and the re-formation of the Champions is just what she needs. If she can prove herself to this team, she can find a new purpose to her life. If not a hero, you could be a villain. Doctor Impossible has certainly lived up to his name. In his many years of villainy he has come up with just about every nefarious scheme an evil, quasi-invulnerable genius can cook up in his twisted, malevolent brain. He's been to the past and the future, he's swapped brains with the greatest heroes of his age, he's escaped from inescapable prisons more than once. Of all the would-be conquerors on Earth, Impossible is the one who would be voted most likely to succeed. And yet he isn't happy. His life isn't what he thought it would be, and it doesn't take a genius to see that Doctor Impossible has a few problems that even his great genius cannot solve. When Impossible breaks out of prison - again - the Champions re-form to hunt him down. With old and new members joining together to keep the flame of heroism alive in their world, the Champions are determined to find Impossible and shut him down for good. The only problem is that the person who has always succeeded against Impossible, a hero who calls himself CoreFire, is missing. Without him, their chances are greatly diminished. Against an evil genius like Impossible, who can defeat the team armed with little more than his wits and a false tooth, you want to throw everything you can at him. What's more, the internal tensions pulling at the Champions may defeat them before Doctor Impossible even gets the chance to try. This book, like so many other modern renditions of super-heroes, has its roots in Alan Moore's Watchmen. While he was not the first to make his superheroes less than super, he was certainly the best, and his work is well-remembered for that. After Moore was done, it was hard to think of superheroes as entirely pure, good and noble. We could see the tensions between them, the neuroses that drive them to do what they do, and we began to understand that our heroes were just like us, only moreso. Ever since then, writers have been trying to de-super the superheroes and make them into regular people who just happen to be able to shoot lasers out of their eyes, break the laws of thermodynamics, or bend steel in their bare hands. Grossman has taken full advantage of the work that has gone before him in this novel. The story is told from the alternating perspectives of Doctor Impossible and Fatale, and proceeds to deconstruct both the heroes and the villains in visceral, raw detail. What is it like to be a cyborg, something halfway between human and superhuman? And how can you join a team like the Champions, a team of legends among legends, and feel up to the task? What happens when you realize that the heroes you looked up to are just as human as you are? Or at least, as you used to be. On the other side, what makes a villain what he is? What happened to Doctor Impossible that put him on the ever-unfulfilled path to world domination? Was he destined for it, or was it a series of choices, insignificant at the time, that led him to where he was? How did his genius get turned to evil, and what, if anything, keeps him going? The problem with deconstructing superheroes is that once you've deconstructed them, there's really nothing left. Being a superhero is a fundamentally irrational career choice. Watchmen hinted pretty heavily at this, since all the heroes in the story had been pretty well messed up by their days in tights. There are so many problems that crop up once the spandex and mask are put on that you may find it's not worth the effort. Legal issues, financial problems, time constraints and unstable relationships aside, what does this choice say about your state of mind? What kind of person can take up the job of costumed hero and stay sane? When you come right down to it, even if you have superpowers there are so many other ways you can use them that are less risky and more beneficial to humanity than getting into fistfights that destroy city blocks. The same goes for villainy. So often you see bad guys with technology that is honestly amazing in its scope - Captain Cold's freeze ray, for example, would make him rich if he patented it and licensed derivative technologies. Much richer than if he ever succeeded at using it to rob jewelry stores. Doctor Doom builds machines that are so far beyond current science that he could rule his own country - oh wait, he does - instead of single-mindedly trying to destroy Reed Richards. Lex Luthor would be grinding his teeth in envy over the power that Steve Jobs or Mark Zuckerberg or even Rush Limbaugh have. And none of them have a would-be Kryptonian conqueror to spur them on, either. That's the secret heart of superhero stories - they rest on fundamentally irrational choices. Take away those urges to help or harm and you are left with simple absurdity. And that's kind of where this book falls down. There's plenty of navel-gazing and deconstruction going on in this story, from all angles. Between Fatale and Doctor Impossible, they pretty much reason away any good reasons for getting into the game as a hero or villain, and yet - there they are. Impossible is the worse of the two, really. His narration shows him to be an insightful, intelligent, and fairly well-grounded man who probably could become one of the most powerful men on earth through conventional means. And yet, even knowing that it's probably a waste of time, he continues with his grand scheme - in this case, gravitationally manipulating the distance between the moon and the Earth so as to hold the Earth hostage. He knows he's going to lose. He knows there are better ways to be effectively evil that don't involve a metahuman punch to the face. He knows when he's acting in a stereotypically villainous way. And yet he persists, usually in the most cliched way possible. He spouts comic-book-villain monologues and even has an island fortress from which he operates. Neither Fatale nor Impossible - nor any of the other good or bad guys we meet - seem especially happy doing what they're doing. And what's more, they know they're not happy. Doctor Impossible even goes so far as to state it explicitly during his moment of triumph - "For a second, I find myself at the fulcrum point of creation. God I'm so unhappy." Well, if you're such a genius, perhaps you would be able to make better choices than this. Therein lies the paradox of this book. The more human you try to make these characters, the less believable their story becomes. You can't be both human and superhuman at the same time - it takes a very skilled writer to pull that trick off, and I don't think Grossman is there yet. He tells an entertaining story, full of pretty much every comic book trope you can think of, which entertained me to no end. The problem is that by the time you get to the finale the unstable foundation of the story starts to show. How much you'll enjoy the story depends on how good you are at filtering out the deconstruction that's going on, which means missing the point of the whole book – that the only way to really enjoy superheroes is to accept them at face value and avoid deconstructing them. So yeah, good luck with that. ---------------------------------------------------- "When you get your powers, you learn a lot about yourself. My professors called me mad. It was time for me to stop punishing myself, and start punishing everybody else." - Dr. Impossible, Soon I Will Be Invincible ---------------------------------------------------- ...more |
Notes are private!
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1
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not set
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Jan 27, 2011
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Feb 10, 2011
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Hardcover
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0471482056
| 9780471482055
| 0471482056
| 3.27
| 114
| Oct 01, 2004
| Oct 01, 2004
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it was ok
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Last year, I reviewed Gresh and Weinberg's previous book, The Science of Superheroes and I wasn't all that impressed with it. Which, as I noted in the
Last year, I reviewed Gresh and Weinberg's previous book, The Science of Superheroes and I wasn't all that impressed with it. Which, as I noted in the review, is weird. As I'm pretty sure you're aware by now, I am a big fan of science and I loves me my superheroes. Putting those two things together should, by all rights, be just the book for me. Unfortunately, I was less than thrilled with it. I found it kind of clunky, dry, and generally dismissive of comic books due to their misuse of science. I couldn't fault them for the topics they chose - they were interesting enough. Things like the problems with characters who grow and shrink, or why the original origin for Superman made no sense - these were the things that are valid targets if you're looking for bad science, but Gresh and Weinberg were really only looking for bad science. I got this book, and I had hoped that they'd learned from their previous one. Unfortunately, they haven't learned all their lessons. To their credit, they did stop focusing on comic book history, which was a big part of why the first book dragged the way it did, but their overall attitude towards comic books and science is pretty much the same. Only this time, they're looking at the supervillains. As much as I've always wanted to be a superhero, there have been plenty of times when I've wanted to join the other side as well. I mean, how many times have you wanted to don some goggles and a lab coat, stand on your parapet (you do have a parapet, right?), backlit by lightning as you scream, "The FOOLS! They called me mad? I WILL SHOW YOU MADNESS! HA! HAHAHAHA!! HAAAAAAHAHAHAHAHA!!" Or something like that. Anyway, there's something to be said for the life of a supervillain, and if you're a really good one then you'll make it into the pages of history. Names such as Lex Luthor, Doctor Doom, Magneto and Sinestro - these are names that will live in the hearts of comic book fans forever. Indeed, it is said that the greatness of a hero depends on the greatness of his villain. Where would Superman be if he only had to foil a few muggings once in a while? Or Spider-Man if he were just tracking down garden-variety murderers? They might be heroes, but they certainly wouldn't be superheroes. So what can we learn from these megalomaniacs? Well, we can learn a lot, so long as we are willing to ignore a whole lot of bad science. Lex Luthor, for example, was a fan in his early days of things like weather machines that would completely change the climate of an area. Is that possible? Well no, of course not. There's no way to completely alter weather using a wooden tower and a parabolic dish. Or what about the Anti-Monitor's attempt to destroy the Infinite Earths? While it looked good in the pages of the comics, the nature of infinity is such that no matter how many Earths he destroyed, there would still be an infinite number of Earths left. And that's not even getting into the matter/anti-matter self-destruction problem. And how about The Vulture? What's so wrong with an elderly man strapping some wings to his arms and committing dastardly crimes? As it turns out, what's wrong is everything we know about flight. On the other hand, there are villains who kind of show us a goal to reach, in a weird way. Doctor Doom, for example, uses a metal exoskeleton that confers upon him great strength and endurance. Would it be possible for us to build such a thing, only not looking several centuries out of date? As it turns out, yes we can. Or at least we will be able to soon. The science of body assistance has been making great progress recently, and it's only a matter of time before we are able to augment our own bodies from the outside and do amazing things. Or look at Poison Ivy, one of Batman's recurring villains (and the only female in the book). She makes great use of plants that look like nothing Nature has ever produced. Could we, with biological engineering, do the same? It turns out we already are, just not as cool. Instead of giant venus flytraps that catch and eat human beings, we're engineering better strains of vegetables that will go towards feeding more people for less money. But if we really wanted to, we could have murderous plants in our future. All of these bad guys offer us a chance to explore science, both fundamental and cutting-edge. The Lizard, a poor, beleaguered enemy of Spider-Man's who cannot control the beast within, may give us the clues to regenerating our own limbs. Magneto offers us an understanding of how powerful and pervasive electromagnetism really is. Dr. Octopus shows us the potential of prosthetics, and Mr. Mxyzptlk is a great way to start looking at not just the fifth dimension, but the very concepts of dimensions that are beyond the paltry ones that we inhabit. So why didn't this book shine for me? Well again, it comes down to the authors' approach to the topic at hand. Other books about superheroes and science start off by accepting the reality of the comic book. James Kaklios' The Physics of Superheroes does exactly that - he grants the heroes a "miracle exception" and then moves on from there. His book is founded on the tacit understanding that comic book writers are more interested in the story than the science, but that if you look hard enough, you can find scientific lessons everywhere. Gresh and Weinberg seem to take a much more dismissive view of comics, bordering on the sarcastic in several places. More than once, they strayed from the science to criticize the villains' motives - why is Vandal Savage so hot to take over the world? Why not just invest his money, wait a few hundred years and live a life better than any human had before him? Or why would Lex Luthor do something so stupid as to drop a nuclear bomb from a helicopter? Helloooo? Ever hear of a little something we like to call "poison gas?" While those may be excellent story points, this book is not called "The Plot Holes of Supervillains." It's about the science, and trying to gain the appreciation of comic book fans by pointing out why their favorite bad guys are idiots, well.... That's probably not the best way to handle it. While I don't doubt that Gresh and Weinberg know their comics, I don't get the feeling that they really love comic books for what they are - fantasies with just enough science stuck on to make them seem plausible. Rather than looking for ways that comic books can open readers' eyes to science, they seem to be more interested in tearing down the comics themselves for trying - and failing - to use science in their stories. They're more focused on the flaws than the potential, and I found that tiring after a while. So while I can't say that I disliked this book - the chapter on the fifth dimension was really interesting, and they certainly raised a lot of good questions about the viability of comic book-inspired science - I can say that I'm somewhat disappointed. It seems to me that it's a book for people who feel slightly ashamed that they like comics, and want someone to tell them that they were right to feel that way. Well, I'm not ashamed, but I will be more considerate of my villains from now on. They may be evil, underhanded, greedy, selfish and yes - just a little crazy. But that doesn't mean they don't have anything to teach us. ...more |
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Jan 24, 2010
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Jan 28, 2010
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Hardcover
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0812695739
| 9780812695731
| 0812695739
| 3.85
| 916
| Jun 01, 2001
| May 10, 2005
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really liked it
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So there you are. You've been bitten by a radioactive, alien wolverine that's been cursed by a gypsy and struck by lightning and you have finally, aft
So there you are. You've been bitten by a radioactive, alien wolverine that's been cursed by a gypsy and struck by lightning and you have finally, after years and years of waiting, been blessed with super powers. You can do things no one else can do, and you can do them faster, stronger, better and in more spandex than you ever dreamed possible. Now there's only one thing to do: pick a name, put together a costume and go fight crime! But... why? Ever stop and think about it? I mean, I know I would want to go out there and fight the good fight, emulating my four-color heroes, but... why? What is it about getting super-powers that makes so many men and women do what they normally wouldn't do - fight crime? Why risk their lives (or the lives of those they love) in the never-ending battle against the forces of human (and super-human) wickedness? For that matter, why should anyone, super-powered or not, bother to do good? It's hard, thankless work, after all, and despite the old cliche, crime can sometimes pay very, very well indeed. The fundamental question about why super-heroes do what they do is a reflection of one of the oldest questions in human philosophy: why be good? And the fact that it's the most popular theme in this book of essays suggests that there really is no single, simple answer to that. Mark Waid, in "The Real Truth About Superman," looks at the greatest do-gooder of them all, the Big Blue Boy Scout, Superman, and talks about the philosophical journey he took when he re-invented the character's history in Superman: Birthright. To sum up, he believes that the primary drive that puts Kal-El out in the skies is not so much a desire to help the world, but to help himself, for only by being a hero can he embrace his true nature. The use of his powers to his fullest is a demonstration of his Kryptonian legacy. To hide that under the bushel that is Clark Kent would be to completely deny that part of who he is. And what of Batman, the poor, paranoid loner? When you think of the Bat, do you think of his friends? Probably not, but of all the best-known heroes, he's probably got the biggest cast of confidantes - from his ever-present assistant, Alfred, to the unstable love of his rival, Catwoman, Batman has a tangle of friendships that normal people could not sustain - but that's Batman for you. Always has to be better than the rest of us. In Matt Morris' essay, "Batman and Friends: Aristotle and The Dark Knight's Inner Circle," we get a look at the traditional Aristotelian levels of friendship (those of utility, pleasure, and virtue") and how the people with whom Batman surrounds himself fit into these categories. The First Family of Marvel get their due as well, when Chris Ryall and Scott Tipton look at "The Fantastic Four as a Family." In this essay, they look at the bonds of family, and what exactly that means. What is it to be "family," and how is that bond so different from others? They see the Fantastic Four as an excellent example of how the bond of family (by blood, marriage, or other means) can transcend nearly any difficulty. But in the case of the FF, what is it that's held them together for so long, despite numerous break-ups and substitutions? Is it Reed's guilt over how he nearly killed the people he loved, disfiguring one of them horribly? Is it Ben's loyalty to his friends that keeps the whole thing together, acting as a reminder of the price of failure? Or is it something else? The book, much like the science books I've read, aims to accomplish something very important - to show that there are lessons to be learned from comic books, that they aren't just mindless entertainment for empty-headed children. Questions of good versus evil aside, I enjoyed some of the more unexpected philosophical questions - what is identity, and how can we morally hold Bruce Banner responsible for the crimes of The Hulk? How does Barbara Gordon exemplify moral perfectionism, and of the female X-Men, what to they tell us about women and heroics? And is it ethically permissible for a hero to have a secret identity, the maintenance of which requires lying to the people she loves the most? These aren't questions that occur to the average comic book reader, I'm sure, but the average comic book reader should be able to instantly understand them. More importantly, he (statistically speaking) should be able to understand why they need to be asked. Super-heroes are us, writ larger. Their problems are our problems, only bigger, faster, and looking much better in form-fitting clothes. We must all struggle with the questions of doing good in this world, and how far our responsibility to the world extends. We all try to balance different parts of our lives, our "secret identities" that divide the different people we are from day to day. We ask ourselves about who we are, and what it is about ourselves today that makes us different from who we were yesterday, or ten years ago. Classical philosophy suggests that humans all tend towards wanting to do the right thing, and I agree (with some reservations). The thing is, doing the right thing is often hard, and doing the wrong thing often is so much easier. In order to be good humans, we must ask ourselves these questions about right and wrong, good and evil, responsibility and plain old selfishness. And if Daredevil or Spider-Man, Wonder Woman or Barbara Gordon are able to serve as models for the best decisions we can make, then I see no reason why we should not follow their examples. ...more |
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not set
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Jun 28, 2009
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Jul 03, 2009
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Paperback
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1563897504
| 9781563897504
| 1563897504
| 4.02
| 18,644
| 1985
| Dec 01, 2000
|
it was amazing
|
This, ladies and gentlemen, is one of the works that has affected me deeply. More importantly, it is something that has caused considerable harm to my
This, ladies and gentlemen, is one of the works that has affected me deeply. More importantly, it is something that has caused considerable harm to my wallet and bank account, as I have been collecting comic books for almost twenty-five years now, and it's all because of Crisis. I can still remember going to the drugstore after church one Sunday and seeing the cover to Crisis #9 - a classic George Perez group shot of some of the most terrible villains ever seen in the DC Universe. You name the baddie, I guarantee he or she was in there somewhere. I was hooked. Of course, coming into a 12-part series in issue 9 meant that I was really lost as to what was going on, but some effort and visits to comics shops eventually got me up to speed. Unfortunately, once I understood Crisis, I realized that there was much more that I didn't understand. You can't really understand this story without understanding something of the DC Comics Universe. In the late 1950s, they published a story called "Flash of Two Worlds" (Flash #123), in which the Flash, Barry Allen, managed to, using his prodigious super-speed, vibrate through some dimensional barrier or other, and meet the Flash, Jay Garrick, that he had read about as a child in - you guessed it - comic books. The explanation for this was simple - the guy who wrote Flash comics in Barry Allen's childhood had, somehow, "tuned in" to this Alternate Earth, watching Jay Garrick's adventures and, thinking they were fiction, wrote them up as comic books which, in turn, inspired Barry Allen as a child. So when Barry was struck by lightning and chemicals, gaining super speed, he called himself The Flash, in homage to his childhood hero. Anyway, in "Flash of Two Worlds," Barry Allen finds out that the Flash he had read about actually existed, only on another Earth in another universe that vibrated at a different frequency from ours. Personally, I think this is a really cool idea, and my personal goal in life is to drink enough coffee in one sitting to accomplish the same thing myself. Confused yet? Well, it did help if you were an avid comics reader for 25 years before Crisis came out. But to condense the whole thing, here you go: In the Beginning, there was One. A Universe that grew and shaped and changed. Life was created, rose from the dust, and began to think. On the planet of Oa, located in the center of the universe, life grew with great swiftness, advancing at incredible speed. The beings of Oa embraced science and research. One Oan, a man by the name of Krona, sought to know the origin of the Universe they inhabited. Despite the warnings of his colleagues, he created a device that would allow him to do so. The result was a complete rupture of time and space, for the beginning of things must never be witnessed. So.... In the Beginning, there were Many. Universe upon universe, each moving at its own speed and vibration, separated by a shadow's thickness, but each unknown to the other. That was the idea, anyway. The whole "multiple universe" thing, after Gardner Fox wrote his "Flash of Two Worlds" story, became one of the best plot devices the comics writers at DC ever had. Finally they could have silver age and golden age heroes meet and work together. At first, there was only Earth-1 (silver age) and Earth-2 (golden age), which was odd, because the golden age heroes of Earth-2 were older. But I guess since Barry Allen (the silver age Flash, remember) was the one who broke the barrier, he gets precedence. Anyway, like I said - at first there were two Earths. That number grew swiftly, both for plot and copyright reasons. For example: At a certain point, DC was working on the rights to own characters from Charlton Comics (The Blue Beetle, Captain Atom, etc), and they inhabited Earth-4. Then they went to obtain characters from Fawcett (the whole Shazam line), who went onto Earth-S. As if the Hungry Beast That Was DC wasn't finished, they put characters from Quality Comics (Uncle Sam, Phantom Lady, The Ray, etc), onto Earth-X. Hang in there, I'll get to the story eventually.... There was also Earth-3, where the doppelgangers of our favorite heroes were villains, and the only hero on the planet was Luthor. Then came Earth-D, Earth-Prime, Earth-Omega and, eventually, Earth-Sigma. Suffice to say, by 1985, there was a huge mess.... Older readers had no problem following the continuity, but newcomers were baffled, and writers were no doubt also befuddling themselves. The decision was made to clean the whole thing up, make one Earth, one timeline, and one continuity. No more parallel Earths, no more vibrating through dimensional barriers. Sounds simple, doesn't it? Well, it took twelve issues and the appearance of almost every hero and villain ever seen in DC Comics' fifty year history to pull it off. The research took over three years, with one guy tasked with studying every comic DC had printed since 1935 (my thought when I heard that: "What an awesome job!"). It also required the cooperation of dozens of writers and artists across all of DC's titles, and a company-wide effort to make the Crisis a truly universal event. Our story opens with the end of the world. Or the end of a world, more to the point. A vast white cloud encroaches upon the earth, vaporizing everything in its path, without pause or remorse. Panicking, people try to flee, but to no avail. Into this horror appears a man with dark eyes and a tortured face, who watches the world die, helpless and weeping, and vanishes again as the universe becomes nothing more than a mist of free-floating electrons. Not a bad way to start a book, eh? The man is Pariah, and he is condemned to appear wherever great tragedy strikes, unable to help, unable to die, only able to watch. He is there when the Crime Syndicate of Earth-3 put aside their evil to try and stop the wave of energy that devours their planet. Again, Pariah appears, and again the world is destroyed, but not before the planet's only super-hero, Luthor, rockets his son through the dimensions, in the hope of freeing him from his world's destruction. Sound familiar? I thought so.... If you think you're going to know what's going on this quickly, you're wrong. A mysterious figure sends his associate, a woman named Harbinger, who can split herself among many forms, to gather heroes from Earths that have not been destroyed and bring them to a satellite that hovers in orbit. While she searches them out, one of her is corrupted by a shadowy evil that tracks her through the ice of Atlantis. She gathers them, heroes, villains and otherwise, to the satellite, where we first meet a character that had been hovering around various DC titles for a few months, always in the shadows - The Monitor. The Monitor informs them that there is great evil abroad, that universes are perishing at an astonishing rate, and are doing so at the hand of his adversary. Waves of anti-matter are consuming the universes, and with each one gone, the Monitor's power decreases. He has a task for these heroes, spread out over millennia of Earth's history. This is the first attempt to save the worlds.... The basic rundown of the story is that there is an anti-matter universe out there, created when Krona performed his experiment, controlled by the mirror version of The Monitor. This "Anti-Monitor" wants nothing more than to see his brother dead, and to see the positive Universes brought under his control. He's a good, old-fashioned Evil Overlord, I must say.... So as each universe is destroyed by the great sweeping cloud of death, he grows ever stronger. It has been pointed out to me that some people out there get all anal over this concept, thereby calling the whole damn plot into question. So, a bit of elementary physics. The above scenario cannot happen. When matter and antimatter collide, there is a huge burst of energy as the two forms of matter vaporize each other. Nothing is left - in "reality physics," both the Monitor and the Anti-Monitor would be playing at a zero-sum game. Given that these people are willing to accept, however, the existence of thousands of metahumans who can perform feats that also fly in the face of real physics, I think their arguments about the properties of antimatter are so much hot air. As a very wise man once said, "Blow." Anyway, the Anti-Monitor's release is tied with Pariah's fate as well. Determined to do as Krona did, Pariah set up a chamber, of matter and anti-matter, so that he may see the beginning of all things. The result was the beginning of the end, and his world was the first consumed by the anti-matter wave. The Monitor, observing this, imbued him with his curse, using him as a "tracker" to see which universe might be the next to die. So we have an unstoppable force tearing through the Multiverse, and it is up to The Monitor and Our Heroes to stop him. But the Monitor dies, and the worlds keep dying.... Of course you know that, in the end, the good guys win. But as with any good story, it is the telling of the tale, not the tale's end, that is important. Wolfman and Perez did some very daring things with this story, not only in rearranging the whole order of the DC Universe, but also in killing off some pretty heavy hitters. The best cover in the series, so good that they came out with a statue based on it, was the cover of issue number seven: The Death of Supergirl. The other major character to be killed off was Barry Allen, The Flash, who inadvertently started this whole mess a long time ago. But he died well, and, as Marv Woflman says in the forward to the collected edition of Crisis, there was a way left to bring him back if they needed to. Indeed, Barry Allen's presence has not yet vanished. The current Flash, Wally West, has long held Barry to be the high ideal which he must match, but at the same time leave behind. In one version of the Legion of Super-Heroes books, the character of Xs, another super-speedster, is Barry Allen's granddaughter, and the character of Impulse/Kid Flash, is Barry Allen's nephew. So the Flash lives on, in his way. In fact, he's recently been resurrected in DC continuity - though how long that will last is anyone's guess. On the other hand, no one remembers Supergirl. By the end of the Crisis, she had been wiped from existence, and was seen only once more, in a Christmas issue several years later, reminding the character of Deadman about what it means to work without reward. While several new Supergirls have appeared since then, unlike Barry Allen the pre-Crisis Supergirl is lost to history. As you can probably guess, I really like this story. It has an immense cast of characters, without becoming unwieldy or dispersed. The storytelling, with its multi-universal scope, nevertheless allows you to feel for individuals, with their triumphs and tragedies. Ultimately we see that even the mightiest of mortals is, at heart, human. There is foreshadowing galore, mysteries abound, the plot twists and turns, and you get glimpses of what is yet to come - the hand in the swirling pool of stars, the image of the Flash appearing before Batman and vanishing with words of doom, the Green Lantern's ring sputtering and failing.... It all intertwines together so very nicely and really satisfies my inner comics geek. The Absolute Edition was aimed at people exactly like me. Someone who would say, "I've read this story a dozen times, I could probably recite it... but I need it to be bigger. Like, big enough to club a man to death with." So yeah, they had me from the word go on this one, and as soon as the opportunity arose to buy it, I did so without hesitation. It really is very pretty - it's been recolored and everything, AND it comes with a companion book about how the series came to be. Fascinating reading. The big question, of course is this - after nearly twenty-five years and at least two other universe-wide reboots (Zero Hour and Infinite Crisis) that have changed the changes made by Crisis, why is this story still worth reading? Well, for one thing, the writing is solid - you can follow the story without having to buy a couple dozen other titles, and there are dramatic moments that have hung in my memory for years. In addition, there's the art. George Perez has been one of my favorite artists for years. His attention to detail and his ability to draw dozens of characters to a page while keeping each of them dynamic, interesting and individual is, in my opinion, nothing short of superhuman. If I could choose to draw like anyone, it would be George Perez, and I will never get tired of looking at his artwork. More importantly, however, this book is about the heroic ideal. On many scales, from the small-scale of characters like Hawk and Dove or the Losers, all the way up to the big guns of Superman, the Flash and Supergirl, the idea of what it means to be a good person is presented over and over again: you do good not because it's easy, not because it will benefit yourself. You do good because it is what you must do, even when you know it could lead to tragic consequences for yourself. My model of heroism was formed in these books, and the model set by these characters has guided my moral choices ever since. Where other people take their moral guidance from Jesus or Marcus Aurelius or Oprah, I take mine from Barry Allen and Kara Zor-el and from so many others who put their lives and their interests aside for the greater good. Can't ask for much more than that. ...more |
Notes are private!
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1
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not set
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Jun 13, 2009
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Jun 13, 2009
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Paperback
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0471468827
| 9780471468820
| 0471468827
| 3.60
| 392
| 2002
| Sep 01, 2003
|
liked it
|
By all rights, I should have loved this book. I mean look at it! It combines two of my favorite things, as you loyal readers should know: science and
By all rights, I should have loved this book. I mean look at it! It combines two of my favorite things, as you loyal readers should know: science and superheroes. I've been a big fan of science since I was a kid. I used to flip through Carl Sagan's Cosmos when I was young, just barely understanding the enormous ideas he was presenting in it. My father had the Time/Life Science Series (which I still have somewhere in a box back in my mother's house) and I spent days going through those, learning about the wheel, water, drugs, matter, time.... Science never seemed imposing or intimidating to me (at least until I started trying to get the math), but rather a celebration of the human intellect. On the other side - super-heroes. I still remember buying a copy of Crisis on Infinite Earths #10, the one with the Spectre and the Anti-Monitor facing off at the very dawn of creation, with dozens of heroes and villains trapped in a whirling maelstrom. To this day, that entire series has great meaning for me - not just because it's an incredibly dense story or because it features some of my favorite characters of all time, but because it addresses greater questions of heroism, duty and sacrifice. And if those themes were left out of the more mundane run of monthly comics, well, that didn't matter. These bright and powerful people had captured my imagination and still hold it to this day. So, with that in mind, let me tell you that I was somewhat disappointed with this book. I think part of the problem is the mission of the text: reconcile what we see in comic books with what we know of science. The trouble is very simply that we can't. Comic book super-heroes are, by their nature, not beholden to the laws of physics that we all know and obey, and the true mechanics of their powers are often unknown even to them. Has a Green Lantern ever actually asked what the power source is in the Great Battery on Oa? Does Superman know the biological process that goes on in his cells that turns sunlight into his amazing abilities? Can even the mighty mind of Reed Richards explain why his DNA and that of his colleagues was transformed, rather than ripped to shreds? Comics have tried to answer this question. In the 1990s, as part of their Invasion! series, DC Comics introduced the concept of a Metagene, a particular mutation that was carried by a small percentage of the public. Under the right circumstances - such as being struck by electrified chemicals, being at ground zero of a nuclear explosion, or being immersed in a powerful chemical bath, the gene would activate and alter the person's entire genetic structure to allow it to survive. That alteration would produce powers such as super-speed, nuclear manipulation, or extreme elasticity. But even the meta-gene idea was a kind of nudge-nudge wink-wink from the writers, who were far more concerned with telling a good story or creating good characters than they were with sticking to good science. Which brings us back to this book. Through the book, Gresh and Weinberg look at some of the most famous heroes from DC and Marvel Comics and try to see how well their origin stories hold up under the weight of established scientific truth. The answer: not well at all. The Atom, for example, has the problem of extreme density to deal with, as well as the fact that the white dwarf matter with which he activates his power should be impossible to lift. On the other end, Giant-Man shouldn't be able to move his own weight, thanks to the good old cube-square law. The Flash has a whole host of problems, starting with an anti-friction aura that curiously doesn't extend to the soles of his feet and finishing with a serious defiance of relativity. The Fantastic Four and Dr. Banner should have come out of their radioactive disasters with a severe case of death at the very least, and half of Peter Parker's powers actually have nothing whatsoever to do with spiders. Batman, on the other hand, is reasonably plausible, given the nigh-infinite resources of Bruce Wayne. The technology for most of his gadgets and gimmicks is extant and not too hard to either acquire or produce. Also, it wouldn't be impossible to re-write the Hulk's origin using an angry biochemist who has a particular talent for mixing up new and interesting steroid cocktails. The basic message of this book is that the heroes we know and love are, for the most part, scientifically impossible. But we knew that. Everybody who reads comics knows, in their hearts, that science is not in the driver's seat when it comes to super-heroes. As much fun as it would be to stand out in a thunderstorm yelling, "SHAZAM!" with a golf club in the air, I know that the only super-power I would gain would be the ability to occupy a hospital bed. If I was lucky. The good news is that the writers are themselves fans of comics, so the book is pretty light on the snark and snobbery. It makes a reasonable attempt to inject the history and theory behind the science that our heroes defy, putting it into the realm of books that handle popular science. But as a popular science book, it's rather disjointed and uneven, going into great detail in some sections but skimming over others. There's also some serious axe-grinding in chapter 9: Good, Evil and Indifferent Mutants - the X-Men. Not only do they not address the scientific nature of the X-Men's powers (which they could have done with a simple page or two of "None of these are possible"), but they spend five or six pages detailing the historical and ongoing conflict between Creationism and Evolution. While it's an interesting topic, it's not germane to the X-Men and really doesn't belong in this book. Perhaps a discussion about successful adaptations in the human genome would have been better - what alterations have occurred in Homo sapiens that have made the species better? Or perhaps how our understanding of genetics is leading us to modify our own species faster than nature would have intended? There's a little of this, but it doesn't balance out the unnecessary evolution-creationism segment. As if the book weren't crowded enough, there's a third element to it - comic book history. In an attempt to understand why the writers wrote the way they did, it is important to understand what the popular understanding of science was at the time. The heroes of the 30s and 40s were rocket-powered, often with origins that made a good, if misguided, attempt at science. The 50s and 60s were the atomic age, thus the advent of so many heroes with radioactive origins. The 90s saw the rise of bioengineered heroes. The book focuses mainly on DC and Marvel comics, and notes that, all in all, DC's science was slightly better. This could be attributed to the science fiction background of DC's early writers, whereas Marvel had more of a horror and supernatural bent. Understanding when and how certain heroes were created gives us some insight into why they are the way they are. The biggest reason is because the writers put scientific accuracy lower on their priority list than good storytelling and good characters. Yes, The Flash should never even be challenged by villains - at his speed, there's no one who should be able to even surprise him. But that makes for a damn boring comic book. And the same goes with Spider-Man. If Peter Parker really exhibited the traits of a spider, he would probably just build a web where he expected bad guys to be and spend the entire comic just waiting for them to stumble in. Then he would drop his trousers and spray them with webbing from a place the Comics Code won't let the artist draw. Science is important, but so is fiction. We willingly suspend our disbelief for super-heroes so that we can better enjoy their story. Science can tell us a lot, but it doesn't have much to say about loyalty, heroism, sacrifice and responsibility. It's hard for us to insert ourselves into science's stories - imagine being a hydrogen atom or a rock strata or a particularly interesting strain of e. coli. While science and super-heroes don't have to be incompatible, it's no great loss if they are. There's an interview at the end with a group of writers, all of whom very clearly state that story comes first. "The story always outweighs the science," says Len Wein, one of the industry's pre-eminent writers. Super-heroes aren't scientifically accurate, but they were never meant to be. By trying to combine three things - popular science, super-heroes, and comic book history, Gresh and Weinberg have created a book that has its moments, but doesn't really succeed being what it wants to be. ...more |
Notes are private!
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Apr 14, 2009
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Apr 17, 2009
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Paperback
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1401201911
| 9781401201913
| 1401201911
| 4.17
| 58,922
| 2003
| May 05, 2004
|
it was amazing
|
Every culture has its icons. Characters or figures that are recognizable by anybody who lives there, figures that are almost impossible not to know. A
Every culture has its icons. Characters or figures that are recognizable by anybody who lives there, figures that are almost impossible not to know. And America is very good at producing those icons and spreading them worldwide. I remember reading somewhere - I don't remember where at the moment - that the United States' chief export is dreams, and I think there's definitely something to that. Of all the dreams to emerge from the American subconscious over the last century, Superman is one of the most enduring. Show that "S" shield to almost anyone on the planet and they'll probably know what it is. For most of his lifetime, he has stood for Truth, Justice and the American Way, with the third element to that tag line slowly vanishing as writers with a more global perspective take over the character. Regardless of his jingoistic past, Superman still remains a popular American figure. He represents what we would like to be, as a country. Powerful and just, upright and honest, but at the same time kind and generous and, at heart, good. Superman has the power to control the world, but he doesn't - he chooses not to - and we like to believe that it was his small-town, American upbringing that instilled such humility in him. This book examines how things might have gone. In the late '80s, DC Comics introduced their "Elseworlds" imprint, with a pretty simple mandate: take canon DC characters and place them in new situations or environments. This way you could see how Batman might have turned out in an America that had never gained its independence, or what would have happened to the JLA without Superman, or if The Flash had taken the bullet meant for JFK. It opened creative doors, allowing writers to tell new stories about familiar characters without disrupting the regular continuity of the DC Comics line. Of these, Superman: Red Son is one of the best. Mark Millar poses a simple question with a very complex answer: What if young Kal-L's rocket had landed in Soviet Ukraine instead of Kansas? What emerges is a fascinating tale of a Superman brought up under Stalinist philosophy. Still the good man that we know him to be, Superman nonetheless chooses a very different means of interacting with the world. We see from the first few pages that the man cannot stand still - he is constantly in motion trying to save people, not just in the Soviet Union, but anywhere in the world. It is his responsibility, he believes, to keep people safe, much in the manner of Soviet philosophy where the government controls nearly every aspect of its citizens' lives. Taken in by Stalin, Superman eventually rises to lead the Soviet Union to nearly world-wide dominance. Under his rule there are no accidents, no wars and no conflicts. Crime is nearly non-existent, and those who do not mesh well in this well ordered world are mentally reprogrammed until they do. There are dissidents, of course, like the mysterious Batman, a singular force of chaos in Superman's perfectly ordered world, but in the end, even he falls. The only true challenge to Superman's worldwide reign is the brilliant American scientist Lex Luthor, who has devoted his life to freeing mankind from alien tyranny. It's a brilliant take on the myth, with a lot of very familiar characters worked in. The art is gorgeous, with a style and a color palette that evokes thoughts of Soviet-era propaganda posters, yet never fails to be dynamic and fascinating. More important, however, is the message of the story. The idea that comics can have a message is something that a lot of people seem to ignore, fueling the idea that comics are just for kids. The message in Red Son is very important and very, very timely. The story was published in 2003, a time when America was in great pain. We had been badly hurt and wanted to set things right. By doing so, however, we caused far more damage to the world than we had ourselves endured. By trying to fix other people's problems, we created even more, and the harder we pushed, the more the world pushed back. And this was not a new trend - one of the negative labels often affixed to the United States is that of "world policeman." We have a long, long habit of trying to help everyone, whether that is the right thing to do or not. In that vein, the Superman of Red Son, despite being a Soviet, is a reflection of ourselves. He is a man of immense power, who decides to help everybody. His intentions are good, but good intentions are not always rewarded with good results. His world is orderly, yes - crime and violence are nearly unheard-of - but it comes at the price of individual freedom. People are no longer in control of their own destinies with Superman in charge, and while that may be a safe life, it is not one that I would like to live. The political message of this book is subtle, but it's there. More interestingly, it's a message that can be enjoyed by a broad spectrum of political views. If you're a liberal, then it's taking a stance against imperialism, against the imposition of one country's values and politics over others', all in the name of making the world a better place. If you're a conservative, it's a call for individual liberty. A government that provides everything for its people is just another form of oppression - without the freedom to make their own choices, for good or for ill, people are not truly free. In the end it's a complex tale, with no real good guys and no real bad guys. Except for Brainiac, who will probably never be anything but a bad guy. It's a story about the choices we make, both as citizens and as societies, and the understanding that we must have the freedom to make those choices. They may sometimes be the wrong ones, but making mistakes is part of the package. In the end, there can be no Superman to save us. We must save ourselves. ...more |
Notes are private!
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1
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not set
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Jan 06, 2009
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Jan 05, 2009
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Paperback
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0743498399
| 9780743498395
| 0743498399
| 4.04
| 1,135
| 2005
| Jan 01, 2005
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really liked it
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Why yes, I own both the comic and the novelization. Is there something wrong with that? Actually, here's a Little Known Fact about me: when I was in, m Why yes, I own both the comic and the novelization. Is there something wrong with that? Actually, here's a Little Known Fact about me: when I was in, maybe, junior high school I tried to novelize Crisis. I sat down with the comics and went through them, panel-by-panel, trying to put them into a narrative form. I tried to fill in things like expressions, reactions, to bridge the gap between the kind of story you can tell in a comic and the kind you tell in a novel. To my memory, it was pretty good, though it's no doubt lost to the ages by now. If I ever run across it, I'll either marvel at my innocent youth or cringe at my fumbling attempt to do the unnecessary. I am not the only one who gave that some thought, it seems. To his credit, though, since Marv Wolfman was the guy who wrote the comics, I think he has far more right to put it into novel form than I ever did. But whereas mine was a straight page-by-page translation of the comic to text, Wolfman decided to tell the story from a very different angle. He decided to let is see the Crisis on Infinite Earths through the eyes of Barry Allen, The Flash. As I said in my review of the comic series, Barry Allen was (more or less) the beginning of the Multiverse in DC Comics, so it was fitting that he be the one to narrate the end in this book. After all, he didn't get all that much page time in the comics - a few ghostly visitations, some taunting and then he was dead. Yes, his death saved billions of people, but still - for someone as important as he was, you would have thought he'd have gotten a few more pages. The thing about The Flash, though, is that he's hard to pin down. Literally. Even on an ordinary day, we're talking about a man who can race laser beams - and win. He can alter his subjective view of time to the point where a hummingbird in flight becomes a still life. He can run fast enough to travel through time, and vibrate the very molecules of his body to a point where he can not only ghost through solid matter but pass between the dimensional barriers that separate the multiple Earths. How any villain ever got the best of this man is beyond me. If the writers had ever taken his powers seriously, The Flash never would have had a challenge. So who better to narrate our alternate view of the Crisis than he? The fact that he's dead by the time the book begins doesn't really make much of a difference. There's too much for The Flash to do, and suddenly the fastest man alive doesn't have enough time. I don't really need to re-iterate what the Crisis was about, why it happened and who the main players were. None of that has changed in this version of the story - we just have a different point of view. And from this point of view, we learn many interesting things that the comic held back from us. The relationship between The Monitor and his young ward, Lyla, for example - he knew even before he found her that she would kill him. In fact that she would have to kill him, if any of the Earths were to survive the coming apocalypse. We get a much better look at the Psycho-Pirate, the mad puppet of the Anti-Monitor whose ability to manipulate emotions becomes key to the control of worlds. And we get first-person views from so many other heroes and villains that took part in the Crisis - getting a much deeper look at the work. Most of all, of course, we get to see Barry Allen. What drives him, even in this semi-dead state, to continue to play an active part in this Crisis? Incorporeal and largely unable to interact with - let alone avert - the catastrophe, The Flash remains a witness until the time comes that he is able to (with a little time-travel cheating) free himself from his bonds and go to a death that he knows he cannot avoid, and which he also knows is not the end. Honestly, how he survives beyond death the way he does isn't very clear in this book. It has something to do with the Speed Force, a kind of semi-sentient energy field that grants speedsters their powers and provides them with a heaven when they die. His jaunts through time and space seem to be at the control of a higher power, but exactly who and what that power is we are never quite sure of. As with any transition from one medium to another, there are changes. The villainous takeover of three Earths is gone, for example, as is the involvement of Superboy-Prime, and much of what occurs after the Anti-Monitor's ultimate defeat is completely different (and is therefore, if you've been keeping up with the DC Universe over the past three years or so, decidedly non-canon). But Supergirl's death is expanded upon, and we get to see the decisions that bring her to her doom. We know that, like Barry Allen, she did what needed to be done, knowing that it would be her end. Getting a quick look inside her head before she took on the Anti-Monitor makes her death just that much more poignant. But also as with any transition from one medium to another, it is very hard to compare the new rendition to the original. While this novelized version of Crisis is a quick and enjoyable read, it doesn't have nearly the scope and depth and visual punch that the comic did. Because comics are such a visual medium - a story told in mixed media - you're going to lose something when you take one of those media away. While I enjoy reading this (and it's a lot easier to carry around than the Rosetta-stone-sized Absolute Edition of the comic), it's never going to take the place of the original. Wolfman is an excellent writer of comics, but he's not a novelist. If you are a fan of Crisis and you just want another look at the old story, pick this up. If you've never read Crisis before, get your hands on the comics and let this one come to you later. ...more |
Notes are private!
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1
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not set
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Jun 14, 2009
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Jan 31, 2008
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Paperback
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1401206883
| 9781401206888
| 1401206883
| 4.05
| 21,762
| 2004
| Oct 30, 2005
|
really liked it
|
There are, traditionally, two modes of thought when it comes to comic book super-heroes. The first is that just as these people are stronger, faster a
There are, traditionally, two modes of thought when it comes to comic book super-heroes. The first is that just as these people are stronger, faster and more powerful than we, so must they also be better than we. This is the philosophy behind the immortal words penned by Stan Lee in the first Spider-Man story - "With great power comes great responsibility." It's not enough to be able to see through walls, teleport, manipulate eldrich energies or talk to gods if you do not live up to the incredible burden that comes with such powers. Even if you're a self-made hero, with nothing more than your wits, a jaunty cap and a quiver full of trick arrows, there is still the expectation that you will always do the right thing. Or at least try to. There is a nobility to this kind of super-hero. He is not motivated by fear - he surpasses it. She does not fall prey to baser human nature - she provides a model for us all to be better. These heroes don't do what is easy - they do what is right. They don't ever do the wrong thing, even if it is for the right reasons. They are, in a word, heroic. This story is not about those kinds of heroes. This story is about the other kind - the heroes who are, when you strip away the Batarangs and magic rings and masks and tights, just as human as we are. Just as fallible, just as vulnerable to anger, fear and weakness as we. Much like the traditional hero, they are us writ large - in every way, unfortunately. Being a super-hero - either kind - has never been easy. Balancing your hero life and your private life is something that even the best heroes have trouble with, and the decision to involve someone else in your life is one that carries great danger with it. If you marry someone, if you have a father or mother or lover, they all become potential targets for those who would want to hurt you. At some point, you have to decide which one is more important to you, and the special people in your life need to be included in that. For Ralph Dibney - The Elongated Man - the choice was simple. He loved his wife, Sue, and his heroism, so he decided to have them both and became one of the very few heroes to make his identity public. Together, they were a true celebrity couple, touring the world, solving mysteries and showing everyone what a truly happy marriage looked like. And they were so very happy. Sue became an honorary member of the Justice League (an honor that not even Lois Lane has been granted) and their love inspired everyone who knew them. The heroes' love for Sue Dibney led them to one of their greatest mistakes - albeit one that would not come back to haunt them until the worst had already happened. Not until Sue Dibney was murdered. The heroes of the DC Universe went into overdrive, searching every corner of the world for Sue's killer. Whoever it was had bested the technology of four worlds and eluded the greatest detectives in history. And what's more, this new villain was targeting others that heroes loved. It was only a matter of time before someone else died, and if they could not find the killer then the very fabric of the hero community would be torn apart. While this is, with a few caveats, a good story, it's not a pretty one by any means. It shows the darker side of the heroes we love. They act in morally questionable ways - something that the traditional super-hero would never do - in order to serve the greater good. By using their powers to adjust the personality of Dr. Light, turning him from a menacing villain to a laughable punching bag, they set in motion a chain of events that would have universe-wide repercussions. All told, I liked this story. For one thing, the writing was really solid, with great care paid to pacing and visual impact. The story is not really about the heroes, at least not by themselves. It's about the relationships they have with other people, and how those relationships affect their decisions. That's why characters are constantly introduced in terms of their relationships to each other. You can see it on the very first page - "Lorraine Reilly and Ralph Dibney. Co-workers." The fact that they're both super-heroes is self-evident. The fact that they're people, with a relationship to each other, is often taken for granted in comics. Ray Palmer and Jean Loring go from "Divorcees" to "Lovers" in the span of two pages, while Firestorm goes from hero to atomic bomb. "Father and son," "Husband and Wife," "Partners" - characters are constantly being introduced by their relationships, and usually by their given names, rather than their superhero sobriquets. In fact, Green Arrow, who is one of the driving forces in this story, rarely refers to anyone by their code name. When he does, it's an immediate signal that this is a person he doesn't know well. To Ollie, and thus to us, these are people under those masks, and it's important to remember that. My favorite example of the heroes' humanity is the scene in the issue "Father's Day," wherein Robin and Batman are racing to save the life of Robin's father. Set up by the mysterious killer who murdered Sue Dibney, Jack Drake tries desperately to tell his son not to blame himself while Tim tries just as desperately to save him. In the end, even the incredible Batman is unable to save this one life, and the reader is forced to feel every moment of it. It's a painful, beautiful sequence, both in terms of the writing and the artwork. I would be amiss if I didn't mention the villains as well. All too often they have been portrayed as madmen and megalomaniacs, driven by nothing more than nefarious purposes and misanthropy. The villains in this book are also humanized. They tell stories, have trouble making ends meet, even have hobbies outside of villainy. And, like the heroes, they have relationships with each other. They are fathers and sons, friends, employers and employees, and the tragedy being visited upon the heroes spills into their world as well. While we may not root for the bad guys, we can at least sympathize with them a little more. There certainly are flaws to the story, though. For one, it's been described as "tragedy porn," and I can't disagree. Much as regular pornography takes the sexual act and distorts it into a pleasurable fantasy, so does tragedy porn take an unfortunate event, such as rape or murder, and make it into something even more horrible than it normally would be. Whether this is entirely a bad thing, I can't really say. Writers have always used pain and death for our entertainment - hell, look at Titus Andronicus. Not only was Lavinia raped, she was mutilated on top of it. Was Shakespeare just trying to get a rise out of the masses? Maybe. Is Meltzer doing the same here? Probably. Does it work? Hell, yes. There have been a lot of objections raised to the use of rape as a plot device in this book - whether it was appropriate for a super-hero comic book, for one, and whether it was nothing more than a gut-punch. A story choice that's effective, but ultimately unimaginative. All this may be true, but my take on it is this: That's not what the story is about. The story isn't about rape or murder. It's not about mind-wipes and magic. It's about the relationships between these people, heroes and villains all. It's about their identities, as the title implies - how they see themselves and how others see them. It's about people, with all the flaws and defects that make them human. It's a book of revelations, illumination and truth, none of which are ever easy to confront. While this wasn't the first comic book story to feature its characters as humans rather than heroes, it could be the most influential. At least in recent years. The events of this book started a chain reaction that has followed through to every universe-wide event that DC has published in the last six years, from Infinite Crisis all the way to Blackest Night. Meltzer built a story that provided a solid foundation for a new DC Universe. It's a universe that gives us heroes more realistic than before, more human and fallible. While it may not be the kind of story that you like, you cannot deny the impact that it's had. ...more |
Notes are private!
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1
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not set
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Mar 24, 2010
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Jan 31, 2008
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Hardcover
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0785110704
| 9780785110705
| 0785110704
| 3.95
| 59,009
| Oct 29, 2003
| Oct 01, 2004
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it was amazing
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Another comic - er, graphic novel for you. But it's a good one, I swear. As I'm sure a few of you know, I'm a huge comic book fan. I've been reading co Another comic - er, graphic novel for you. But it's a good one, I swear. As I'm sure a few of you know, I'm a huge comic book fan. I've been reading comics since I first got my hands on issue 10 of Crisis on Infinite Earths back in 1985. The cope of the story, the characters, the absolute epic nature of it hooked me, and I've been reading comics ever since. DC Comics, to be specific. For those of you who might not be comics-literate: there are two major publishers in American comic book history: DC Comics and Marvel. DC owns Superman, Batman, Wonder Woman, the Justice League, and many others. Marvel owns Spider-Man, the X-Men, the Hulk, Daredevil, and many others. There are also a lot of smaller publishing companies out there, printing good stuff - Image, Dark Horse, Oni, and so on - but Marvel and DC rule the roost. There's a lot of... tension between fans of the two companies, and it's really hard to be a fan of both. I think it depends on which one you were exposed to first - much like a baby chick imprinting its mother onto its consciousness, the first comic book character to reach into your heart will be the one you follow. And, much like Sunnis and Shiites, Catholics and Protestants, electrons and positrons, there's no way for fans of the two companies to really get along. No matter how civil we try to be, we all believe that Our Guys could beat the snot out of Their Guys. We are, of course, right. The two companies do occasionally do joint publications, to satisfy their fans' unnatural urges, and they're usually very well-balanced in the snot-beating department. They probably think they're trying not to offend too many fans. I say that Batman could kick Captain America's star-spangled butt. Having said that, and in full acknowledgment of my allegiance to DC Comics, let me say that Marvel 1602 is one of the finest stories I've read in a long, long time. Of course, it was written by the incomparable Neil Gaiman, so expectations are high, but it's still a masterpiece. And the good news is that, unlike a lot of Marvel comics, you don't need to know a whole lot of history before you go into it. Chances are that you already know everyone who appears in this comic, even if only tangentially. It is, as the title suggests, the year 1602. The world is... changing. Strange weather is moving across the globe, unrest and evil are abroad, and strange people with strange abilities are appearing across the continent. They might be heroes, they might be monsters. No one is really sure, but their fate is tied to the world's. Queen Elizabeth has summoned her two most trusted lieutenants, Sir Nicholas Fury and Doctor Stephen Strange, to find a way to avert the coming crisis, if they can. Into this maelstrom of unnatural activity we meet old friends, often with new guises. They look different, and they talk differently, but they're the people we all know from the classic core of Stan Lee's Marvel Comics. There are two great things about this, other than the enchanting artwork and the generally great writing. The first is that there are no superfluous characters - every single one has a role to play, without which the ending simply could not have happened that way it did. The second is that, even though these characters are products of the sixteenth/seventeenth century, rather than being 20th century transplants, they are still recognizably the characters that we love. The essential core of people like Nick Fury, Reed Richards, Scott Summers, and everyone else shines through the cultural veneer that's been put on them. Seventeenth century or twenty-first, we know these people and we want them to end well. So, since the love of a great story supersedes my loyalty to the DC Universe, I can heartily recommend this book. Pick it up and get lost for a while.... ...more |
Notes are private!
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1
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not set
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Aug 19, 2008
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Jan 31, 2008
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Hardcover
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