With comparisons to N.K. Jemison, Michael J. Sullivan, and Joe Abercrombie, readers have fallen in love with The Veiled Empire, the first book in The Sundered Worlds trilogy. Now, Nathan Garrison takes the story to the next level Shadow of the Void.
The Veil has fallen . . . and the gods have been woken.
For many, a new dawn has risen, as freedom from the tyrannical Emperor Rekaj has created a land replete with opportunities. But for those who had lived outside the Veil for generations, the sudden appearance of a new nation is not cause for celebration--it is the cause for war.
Yet, even as the political machinations of men and mierothi and valynkar start to manifest on a global scale, there are a few playing their own games. Whether it's the powerful combination of Vashodia and Jasside trying to carve out a country for those freed from the Veil, or the warrior Mevon and assassin Draevenus forming an unlikely alliance in search of the dark god Ruul, the world is in chaos...which might be exactly what some are counting on.
Continuing where Veiled Empire left off, Shadow of the Void shows us how individuals can shape their own destinies, but not necessarily control them.
I have two great boys and an awesome wife who is way more supportive of my writing efforts than I deserve. I love playing guitar (the louder the better), cooking (the more bacon-y the better), playing board/video/card games with friends and family, and reveling in unadulterated geekery.
Born in 1983, I've been writing stories since my dad bought our first family computer. I grew up on tales of the fantastic. From Narnia and Middle-Earth to a galaxy far, far away, I've always harbored a love for things only imagination can conjure up. I count it among the greatest joys of my life to be able to share the stories within me.
A nice follow-on to the Veiled Empire, this tracks the Mierothi (a race of immortal dark sorcerers physically transformed by the god Ruul) as they flee into exile from their previous empire. Led by the unparalleled sorceress Vashodia, they set out to establish a new kingdom,dealing with the incredibly numerous but less magical humans, and also their long-lived bright cousins, the Valynkar (transformed in their past by the good Elos).
In this, Vashodia is following a plan she set long ago, where both Elos and Ruul take part (although revealing themselves perhaps as lesser gods than might have been expected). At the same time as Vashodia and her apprentice Jessilde carve out a bloody place for themselves, Vashodia's brother Draevenus and Jessilde's believed-dead beloved Mevon go on a quest to seek their people's god, learning to reclaim a piece of themselves from eternal warfare.
But, that said, it was a let down from the previous book (it is book two of a trilogy , after all, and that's almost universally the case). Politicking and combat are almost perfunctory --in this book, it all comes down to who has the bigger sorcerers; the spells and magic seem to have very few rules limiting what they can do. New characters are introduced -- some of them seem to be echos of characters introduced in the first book who couldn't be in a scene for plot reasons. (Intentional or a weakness of the book? The sequel will undoubtedly reveal all).
The plot does move fast: the first book covered a rebellion and its conclusion against a thousand year empire, while this book covers establishing a new kingdom and pivoting to face a completely new threat. I enjoyed this, but am hoping the third book is a significant bump up.