rarity 5

Calcharo Build Guide

Electro Broadblade

Level: 1

HP

ATK

DEF

Energy

125

Update Log: Updated Calcharo’s Weapons Comparison.

Last updated:

Calcharo Overview

Calcharo, as the head of the renowned “Ghost Hounds,” a mercenary organization spanning across borders, he commands authority with an iron fist.
His demeanor is ruthless, filled with a vengeful spirit that leaves no room for forgiveness. Prospective clients must exercise caution and carefully consider the cost before presenting him with an offer.
In Wuthering Waves, Calcharo is a 5 Stars Electro character and uses Broadblade during the fight. 

Calcharo Review

Calcharo is a permanent 5-Star Electro Character in Wuthering Waves.

Calcharo primarily uses the enhanced Basic Attack and enhanced Forte Circuit after using Resonance Liberation for damage output. In the series of damage output after using Resonance Liberation, the damage ratio between Resonance Liberation and Basic Attack is approximately 2.2:1. Additionally, the Resonance Skill can be released at intervals, allowing full enjoyment of the permanent five-star weapon’s effects.

Pros

  • Pairing with the second limited character, Yinlin, can achieve very high output during Resonance Liberation.
  • Before obtaining Yinlin, since Basic Attack Damage has a decent proportion, you can choose Sanhua for team composition.No need to worry about not having a suitable support character at the game launch to maximize performance.
  • When using Jiyan’s Signature Weapon or the permanent 5-star broadblade, Calcharo’s Attack Multiplier and Damage Addition Multiplier are relatively balanced, without the issue of dilution due to excessively high Multipliers.

Cons

  • Requires certain Energy Regen stats to help shorten Calcharo’s Liberation activation time.
    Calcharo’s attack animation lock is relatively long, making the feel somewhat stiff and not easy to master.
  • When facing highly mobile and high-damage enemies, it’s easy to get hit and waste output time. Additionally, Calcharo’s “Death Messenger” animation is quite long, and during the disappearance period, he is not immune to damage, requiring skilled character switching techniques to avoid damage.

Calcharo Active Skills (1.0.21)

Calcharo Skills Priority

Hunting Mission
Forte Circuit
Mirage Etching
Resonance Liberation
Extermination Order
Resonance Skill
Wanted Criminal
Intro Skill
Hounds Gnaw
Basic Attack

After using Resonance Liberation, Calcharo gains a new Basic Attack model. The multiplier for this attack is related to the level of Resonance Liberation, but the main proportion of his damage comes from the “Death Messenger” in Forte Circuit. Resonance Skill can be used during the Liberation period to interrupt Basic Attack combos, quickly generate Forte Circuit Energy, and trigger “Death Messenger”. The main components of his damage output consist of these three elements.

Calcharo Burst Rotation

Prerequisite – Sub DPS’s Concerto Energy will be full soon.

  1. Echo Skill (Tempest Mephis, remember to press twice to obtain the DMG buff)
  2. (Switch to Sub DPS, charge to full Concerto Energy)
  3. Intro Skill (Switch to Calcharo)
  4. Resonance Skill
  5. Resonance Liberation
  6. Basic Attack (Death Messenger)
  7. Basic Attack *5
  8. Resonance Skill (To interrupt the fifth Basic Attack to buy time for more “Death Messenger”)
  9. Basic Attack (Death Messenger)
  10. Basic Attack *5
  11. Resonance Skill (To interrupt the fifth Basic Attack to buy time for more “Death Messenger”)
  12. Basic Attack (Death Messenger)
  13. Outro Skill (Switch to next character)

This is an advanced rotation which can maxmize the DPS of Calcharo. Echo is Tempest Mephis

The scenario is preset that the Concerto Energy of the Sub DPS will be full very soon. Switch to Calcharo and use Echo Skill twich to get the DMG buff. Then switch to Sub DPS, attack enemies until the Concerto Energy becomes fully charged. Switch back to Calcharo to trigger Intro Skill. Use Resonance Skill and then start to burst. Calcharo uses Resonance Liberation to enter “Deathblade Gear”. 

After entering “Deathblade Gear”, the Forte Energy changes to “Killing Intent”. When entering “Deathblade Gear”, you will gain 5 points of “Killing Intent”. At this point, use a Basic Attack to release the first “Death Messenger”. Then, perform 5 Basic Attacks. Just as you start the last Basic Attack, immediately use the Resonance Skill to interrupt the follow-up of the fifth Basic Attack. This action is intended to accelerate the acquisition of “Killing Intent”. The goal is to release 3 “Death Messengers” during the “Deathblade Gear” period. After the second “Death Messenger”, repeat the sequence of 5 Basic Attack and Resonance Skill once more, and finally release the third “Death Messenger” to complete the burst.

Calcharo Basic Attack
DMG Multiplier

Base Attack Lv:

Basic Attack
Calcharo performs up to 4 consecutive attacks, dealing Electro DMG.

Heavy Attack
Consumes Stamina to attack the target, dealing Electro DMG.

Mid-air Attack
Consumes Stamina to perform a Mid-Air Plunging Attack, dealing Electro DMG.

Dodge Counter
Use Basic Attack after a successful Dodge to attack the target, dealing Electro DMG.

Calcharo Resonance Skill
DMG Multiplier

Resonance Skill Lv:

Calcharo performs up to 3 consecutive attacks, dealing Electro DMG.

If Calcharo is switched off field, or if Resonance Skill Extermination Order is not performed again in a while, this skill will enter Cooldown.

Resonance Skill Extermination Order does not interrupt Calcharo’s Basic Attack combo.

Calcharo Resonance Liberation
DMG Multiplier

Resonance Liberation Lv:

Calcharo attacks the target, dealing Electro DMG and enters Deathblade Gear state. After Resonance Liberation Deathblade Gear state ends, Calcharo’s next Intro Skill is replaced with Intro Skill ‘Necessary Means’, which deals Electro DMG, considered as Intro Skill damage.

Deathblade Gear
-Basic Attack is replaced with Basic Attack Hounds Roar.
-Dodge Counter deals increased damage, considered as Resonance Liberation damage.

Hounds Roar
Calcharo performs up to 5 consecutive attacks, dealing Electro DMG, considered as Basic Attack Damage.

Calcharo Forte Circuit
DMG Multiplier

Forte Circuit Lv:

Heavy Attack: ‘Mercy’
When Calcharo has 3 ‘Cruelty’, his Heavy Attack is replaced with Heavy Attack ‘Mercy’.
When casting Heavy Attack ‘Mercy’, Calcharo consumes 3 ‘Cruelty’ to deal Electro DMG, considered as Heavy Attack damage, and recovers Resonance Energy and Concerto Energy.

‘Cruelty’
Calcharo can hold up to 3 ‘Cruelty’.
Under Resonance Liberation Deathblade Gear state, ‘Cruelty’ cannot be acquired.
When Resonance Skill Extermination Order hits the target, gain 1 ‘Cruelty’.

Heavy Attack: ‘Death Messenger’
When Calcharo has 5 ‘Killing Intent’, his Basic Attack is replaced with Heavy Attack ‘Death Messenger’.
When casting Heavy Attack ‘Death Messenger’, Calcharo consumes 5 ‘Killing Intent’ to deal Electro DMG, considered as Resonance Liberation damage, and recovers Resonance Energy and Concerto Energy.

‘Killing Intent’
Under Resonance Liberation Deathblade Gear state, Calcharo’s Forte Gauge is replaced with ‘Killing Intent’, stacking up to 5.
When Basic Attack Hounds Roar hits the target, Calcharo gains 1 ‘Killing Intent’.

Calcharo Passive Skills (1.0.21)

Calcharo Inherent Skill

Calcharo Inherent Skill

Calcharo Switch Skills (1.0.21)

Calcharo Intro Skill
DMG Multiplier

Intro Skill Lv:

Calcharo Outro Skill

Calcharo Stat Bonus (1.0.21)

Calcharo Stat Bonus 1

Crit. DMG increased by 16%.

*All Bonus unlocked value

Calcharo Stat Bonus 2

ATK increased by 12%.

*All Bonus unlocked value

Calcharo Damage Composition

Calcharo Resonance Chain (1.0.21)

Suggested Resonance Chain

Sequence 3
Sequence 4
Sequence 6

As a permanent 5-star character, Calcharo’s Resonance Chain improvements are modest. The highest increases are in Sequence 6 and Sequence 3, which only provide a 10% and 9% damage boost, respectively.

*The % increase is relative to the previous Resonance Chain. Sequence 1 is related to energy restoration and is excluded from the damage increase calculation.

Calcharo Sequence 1

Calcharo Sequence 2

Calcharo Sequence 3

Calcharo Sequence 4

Calcharo Sequence 5

Calcharo Sequence 6

Calcharo Build (1.0.21)

Calcharo Best Electro Echo set 1

Void Thunder X 5

Any Cost 3 Echo

Any Cost 3 Echo

Any Cost 1 Echo

Any Cost 1 Echo

Sub Echo

Calcharo Alternate Echo set

Void Thunder X 5

Any Cost 1 Echo

Any Cost 1 Echo

Any Cost 1 Echo

Sub Echo

Calcharo Echo Skill Priority

Although Thundering Mephis can increase Calcharo’s Electro Damage and Liberation Damage, but Thundering Mephis has a longer action time, making it slightly inferior to Tempest Mephis overall.

Although Violet-Feathered Heron’s Counterattack multiplier is decent and it can restore 5 Concerto points, it seems appealing at first glance. However, its practical use is limited as it often leads to standing idle.

Calcharo Echo Stats Priority

Cost 4

22% CRIT Rate Or 44% CRIT DMG

Cost 3

30% Electro DMG

Cost 1

18% ATK

Sub Stats

CRIT Rate/CRIT Dmg > ATK% > Resonance Liberation DMG % > Basic Attack DMG % > ATK

Calcharo Best Echo set 2

Lingering Tunes X 5

Any Cost 3 Echo

Any Cost 3 Echo

Any Cost 1 Echo

Any Cost 1 Echo

Sub Echo

Calcharo Echo Skill Priority

The build of the Lingering Tunes set primarily focuses on significantly boosting Outro Skill damage. Since the damage from Mech Abomination is also considered as Outro Skill damage, making Mech Abomination the main Echo is highly prioritized.

Calcharo Echo Stats Priority

Cost 4

22% CRIT Rate Or 44% CRIT DMG

Cost 3

30% Electro DMG

Cost 1

18% ATK

Sub Stats

CRIT Rate/CRIT Dmg > ATK% > Resonance Liberation DMG % > Basic Attack DMG % > ATK

Calcharo Best Weapons Damage Comparison

The percentage change in damage output is compared to the weapon designated as 100%.

100%

Details

Base Attack : 412

Secondary Stat – Crit Rate : 20.2%

Increases ATK by 4%/6.2%/8.4%/10.6%/12.8% upon dealing Basic Attack DMG or Heavy Attack DMG, stacking up to 5/5/5/5/5 time(s). This effect lasts for 7/7/7/7/7s and can be triggered 1/1/1/1/1 time(s) every 1/1/1/1/1s.

94.6%

Details

Base ATK : 587

Secondary Stat – Crit Rate : 24.3%

Gain 12%/15%/18%/21%/24% additional DMG Bonus for all Attributes. The wielder is bestowed with divine blessings and gains 24%/30%/36%/42%/48% stack of Blessing of Ages for each Basic Attack strike, for up to 12 stacks, which is removed when the wielder leaves the field. At 24%/30%/36%/42%/48% stacks of Blessing of Ages or more, the wielder consumes all stacks of Blessing of Ages when casting the next Resonance Skill, with its DMG increased by 12 for 5s. This can be triggered 1 time every 6s.

92%

Details

Base ATK : 588

Secondary Stat – ATK% : 36.5%

Increases Energy Regen by 12.8%/16%/19.2%/22.4%/25.6%. When Resonance Skill is released, increases Resonance Liberation DMG by 7%/8.75%/10.5%/12.25%/14%, stacking up to 3 times. This effect lasts for 12/12/12/12/12s.

83%

Details

Base Attack : 587

Secondary Stat – Crit Dmg : 48.6%

Increases the DMG Bonus of all Resonance Attributes by 12%/15%/18%/21%/24%. Every time Intro Skill or Resonance Liberation is cast, increases Heavy Attack DMG Bonus by 24%/30%/36%/42%/48%, stacking up to 2/2/2/2/2 time(s). This effect lasts for 14/14/14/14/14s.

 

82%

Details

Basic Attack : 412

Secondary Stat – ATK : 30.3%

Within 12/12/12/12/12s after Resonance Skill is released, increases ATK by 3%/3.75%/4.5%/5.25%/6% every 2/2/2/2/2s, stacking up to 4/4/4/4/4 time(s). When the number of stacks reaches 12/12/12/12/12, all stacks will be reset within 1/1/1/1/1s.

Calcharo Team Comp (1.0.21)

Calcharo Best Team

Sub DPS – Yinlin/Sanhua/Jianxin

Yinlin’s Outro Skill perfectly complements Calcharo. During Resonance Liberation, Calcharo’s Liberation Damage and Basic Attack Damage are approximately in a 2:1 ratio. Yinlin also provides Resonance Liberation Deepen and Electro Damage Deepen.

Sanhua’s Outro Skill provides a 38% Basic Attack DMG Deepen, which is lower than Yinlin’s. However, Sanhua’s Concerto Energy generation efficiency is higher.

Jianxin’s Outro Skill provides a 38% Resonance Liberation DMG Deepen. At first glance, Jianxin might seem more suitable for Calcharo than Sanhua. However, Jianxin’s low Concerto Energy generation efficiency results in a slower start-up for Calcharo.

On the upside, Jianxin can provide an additional shield, which enhances Calcharo’s survivability in high-difficulty contents (given that Calcharo’s operation difficulty is relatively high).

Healer – Verina/Baizhi

Verina’s healing abilities and Concerto Energy acquisition abilities are both greater than Baizhi’s, making her the preferred healer character. Verina’s Inherent Skill provides a one-time death immunity effect. Baizhi also has a similar effect that is even better, but it requires unlocking at Sequence 5.

Verina’s healing amount is based on her ATK, so Verina has a certain degree of damage output. If you build it well, her damage should not be underestimated.

Verina’s Inherent Skill can provide a 20% attack buff to the entire team, while Baizhi can only provide a 15% attack buff to a single character.

Calcharo Ascension Material (1.0.21)

Rank 1
Req Lv 20

Iris

Thundering Tacet Core,
Thundering Mephis

Rank 2
Req Lv 40

Iris

Thundering Tacet Core,
Thundering Mephis

Rank 3
Req Lv 50

Iris

Thundering Tacet Core,
Thundering Mephis

Rank 4
Req Lv 60

Iris

Thundering Tacet Core,
Thundering Mephis

Rank 5
Req Lv 70

Iris

Thundering Tacet Core,
Thundering Mephis

Rank 6
Req Lv 80

Iris

Thundering Tacet Core,
Thundering Mephis

More Build Guides

Yinlin

An Electro damage character with both support and DPS capabilities, Yinlin excels due to the ‘Punishment Mark’ damage type of her Forte Circuit, which is classified as Resonance Skill damage. In the context of the team’s rotation, Resonance Skill damage comprises approximately 50% of Yinlin’s total damage output. Her true value, however, lies not in the off-field coordinated ‘Punishment Mark’ damage, but rather in her effective Concerto Energy generation and the unique buff provided by her Outro Skill in the current version.

Jiyan

An Aero Damage DPS character, this hero relies on the Intro Skill to activate. Once the Resonance Liberation ultimate is initiated, Heavy Attacks contribute to approximately 90% of the total damage. Activating Resonance Liberation changes the attack mode, offering a larger attack range and the ability to suppress lightweight enemies.

The high attack frequency of the Lance of Qingloong allows for the quick activation of stacking Inherent Skills and Weapon Effects. When paired with Morfeti, it can deal exceptionally high total damage against multiple enemies.

Jianxin

Jianxin possesses comprehensive support abilities, providing shields, healing, and pulling enemies together. The range and intensity of the pull are currently the best in this version, although not yet excellent.

The Resonance Skill functions as a damage-immune defensive counter, making it very suitable for novice players who are unfamiliar with action games to tackle high-difficulty dungeons.

While Jianxin does have damage output capabilities, the multipliers are very low and it lacks burst methods.

Choose the appropriate Cost 3 Echo based on the needs of your character.

Void Thunder

[2-set] : Electro damage is increased by 10%
[5-set] : When releasing Heavy Attack or Resonance Skill, Electro damage dealt is increased by 15%, stacking up to two times, each lasting for 15 seconds.

Choose the appropriate Cost 1 Echo based on the needs of your character.

Void Thunder

[2-set] : Electro damage is increased by 10%
[5-set] : When releasing Heavy Attack or Resonance Skill, Electro damage dealt is increased by 15%, stacking up to two times, each lasting for 15 seconds.

Choose the appropriate Cost 3 Echo based on the needs of your character.

Lingering Tunes

[2-set] : ATK increases by 10%
[5-set] : When in effect, your ATK increases by 5% every 1.5 seconds, stacking up to four times. Outro Skill DMG is increased by 60%.

Choose the appropriate Cost 1 Echo based on the needs of your character.

Lingering Tunes

[2-set] : ATK increases by 10%
[5-set] : When in effect, your ATK increases by 5% every 1.5 seconds, stacking up to four times. Outro Skill DMG is increased by 60%.