Verina Build Guide
Level: 1
HP
ATK
DEF
Energy
175
Update Log: Added Verina’s Rotation. Update Verina’s review.
Verina Overview
Verina, once part of an expedition team representing the New Federation’s Pioneer Association, is now a modest and resolute plant breeder. Regardless of the circumstance, she consistently finds herself assuming caretaker responsibilities during expeditions, showcasing remarkable perseverance despite her age.
In Wuthering Waves, Verina is a 5 Stars Spectro character and uses Rectifier during the fight.
Verina Review
Verina is a 5-Star Spectro character in Wuthering Waves.
After the enhancements in the OBT, the consumption rate of Photosynthesis Energy has significantly increased. Using one layer of Photosynthesis Energy now grants 12 Concerto Energy, greatly reducing Verina’s required on-field time. Additionally, Healing Efficiency has been markedly improved, resolving the issue in CBT3 where she couldn’t keep up with Baizhi.
Due to the unique nature of the Healer role’s Outro Skill, a healer is essential for the Main DPS to achieve maximum damage, underscoring Verina’s indispensability. Furthermore, since Verina’s healing is based on her attack power, she also has some offensive capabilities, which, while not exceptional, are still noteworthy. This, of course, assumes Verina is built correctly.
Pros
- Verina’s healing ability and Concerto Energy acquisition surpass Baizhi, making her the preferred healer.
- Verina’s Inherent Skill provides a death immunity effect. While Baizhi’s death immunity is superior, it requires Sequence 5.
- Verina’s Inherent Skill can provide a 20% ATK buff to the entire team, whereas Baizhi can only provide a 15% ATK buff to a single character.
Cons
- Most of Verina’s healing from Resonance Liberation can only be provided to the on-field character. This means a heavily damaged on-field character must continuously attack to receive significant healing, posing a death risk.
- After using the Intro Skill to enter the field, Verina can seamlessly use aerial attacks to consume Photosynthesis, but this leads to a landing process, preventing the immediate use of Echo Skill or Resonance Skill.
Verina Active Skills
Verina Skills Priority
Verina’s main treatment method is Forte Circuit, followed by Resonance Liberation. The Resonance Skill can provides considerable damage.
Verina Burst Rotation
- (Switch to Verina)
- Basic Attack *3
- Resonance Skill
- Echo Skill (Bell-Borne Geochelone)
- Resonance Liberation
- Jump
- Basic Attack *3
- Outro Skill (Switch to next Character)
Verina Basic Attack
Base Attack Lv:
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Basic Attack
Verina performs up to 5 consecutive attacks with vines, dealing Spectro DMG.
Heavy Attack
Verina consumes Stamina to charge forward, dealing Spectro DMG.
Mid-air Attack
Verina consumes Stamina to perform up to 3 consecutive attacks in mid-air, dealing Spectro DMG.
Mid-air Heavy Attack
Hold Basic Attack to consume Stamina and perform an Mid-air Plunging Attack, dealing Spectro DMG.
Dodge Counter
Use Basic Attack after a successful Dodge to attack the target, dealing Spectro DMG.
Verina Resonance Skill
Resonance Skill Lv:
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Verina converges an energy field in front to grow foliage, dealing Spectro DMG within the range.
Verina Resonance Liberation
Resonance Liberation Lv:
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Verina nourishes nearby foliage at rapid speed, dealing Spectro DMG while healing all Characters on teams nearby. A Photosynthesis Mark is applied to the target on hit.
Photosynthesis Mark
Whenever a Character on a team nearby performs an attack on targets with a Photosynthesis Mark, Verina performs a Coordinated Attack, dealing Spectro DMG while healing the active Character dealing damage on a team nearby, triggered 1 time per second.
Verina Forte Circuit
Forte Circuit Lv:
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Heavy Attack: Starflower Blooms
When casting Heavy Attack, if Verina carries ‘Photosynthesis Energy’, Verina consumes 1 stack of ‘Photosynthesis Energy’ to recover Concerto Energy and restore HP for all party members nearby;
Heavy Attack: Starflower Blooms deals Spectro DMG, considered as Heavy Attack damage.
Mid-air Attack: Starflower Blooms
When casting Mid-air Attack, if Verina carries ‘Photosynthesis Energy’, Verina consumes 1 stack of ‘Photosynthesis Energy’ to recover Concerto Energy and restore HP for all party members nearby;
Mid-air Attack: Starflower Blooms deals Spectro DMG, considered as Basic Attack damage.<br> Verina can cast Mid-air Attack: Starflower Blooms by using Basic Attack after casting Heavy Attack: Starflower Blooms.
Photosynthesis Energy
Verina can hold up to 4 ‘Photosynthesis Energy’.
Verina obtains 1 stack of ‘Photosynthesis Energy’ for every Basic Attack 5 on hit;
Verina obtains 1 stack of ‘Photosynthesis Energy’ for every Resonance Skill Botany Experiment on hit;
Verina obtains 1 stack of ‘Photosynthesis Energy’ for every Intro Skill Verdant Growth on hit.
Verina Passive Skills
Verina Inherent Skill
Verina Inherent Skill
Verina Switch Skills
Verina Intro Skill
Intro Skill Lv:
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Verina Outro Skill
Verina Stat Bonus
Verina Stat Bonus 1
Healing Bonus increased by 12%.
*All Bonus unlocked value
Verina Stat Bonus 2
ATK increased by 12%.
*All Bonus unlocked value
Verina Resonance Chain
Sequence 2 provides additional Concerto Energy, increasing the team’s smoothness. Sequence 4 enhances Verina’s ability to buff Spectro teammates. Sequence 6 strengthens Verina’s ability to heal off-field teammates.
Verina Sequence 1
Verina Sequence 2
Verina Sequence 3
Verina Sequence 4
Verina Sequence 5
Verina Sequence 6
Verina Build
Verina Best Support Echo set
Rejuvenating Glow X 5
Main Echo
Verina Sub DPS Echo Skill Priority
Verina Echo Stats Priority
Cost 4
Cost 3
Cost 1
Sub Stats
Verina Best Weapon
Base ATK : 387
Secondary Stat – ATK : 36.4%
When Intro Skill is released, increases the caster’s ATK by 8%/10%/12%/14%/16% and HP by 10%/12.5%/15%/17.5%/20%, lasting for 15s.
Base ATK : 337
Secondary Stat – Energy Regen : 51.8%
When Resonance Skill is released, restores Concerto Energy by 8/10/12/14/16. This effect can be triggered 1 time every 20s.
Base ATK : 337
Secondary Stat – Energy Regen : 51.8%
When Resonance Skill is released, if the Resonator’s HP is below 60%, restores their HP by 5%/6.25%/7.5%/8.75%/10%. This effect can be triggered 1 time(s) every 8s; if the Resonator’s HP is above 60%, increases ATK by 12%/15%/18%/21%/24%, lasting for 10s.
Base ATK : 300
Secondary Stat – Energy Regen : 32.3%
When Resonance Skill is released, restores Resonance Energy by 8/9/10/11/12. This effect can be triggered 1 time(s) every 20s.
Verina Team Comp
Verina Best Team
Main DPS – Calcharo
Verina can provides All type DMG Deepen and ATK buff to Calcharo to maximize his damage.
Sub DPS – Yinlin/Sanhua/Jianxin
Yinlin’s Outro Skill perfectly complements Calcharo. During Resonance Liberation, Calcharo’s Liberation Damage and Basic Attack Damage are approximately in a 2:1 ratio. Yinlin also provides Resonance Liberation Deepen and Electro Damage Deepen.
Sanhua’s Outro Skill provides a 38% Basic Attack DMG Deepen, which is lower than Yinlin’s. However, Sanhua’s Concerto Energy generation efficiency is higher.
Jianxin’s Outro Skill provides a 38% Resonance Liberation DMG Deepen. At first glance, Jianxin might seem more suitable for Calcharo than Sanhua. However, Jianxin’s low Concerto Energy generation efficiency results in a slower start-up for Calcharo.
On the upside, Jianxin can provide an additional shield, which enhances Calcharo’s survivability in high-difficulty contents (given that Calcharo’s operation difficulty is relatively high).
Healer – Verina
Verina’s healing abilities and Concerto Energy acquisition abilities are both greater than Baizhi’s, making her the preferred healer character. Verina’s Inherent Skill provides a one-time death immunity effect.
Verina’s healing amount is based on her ATK, so Verina has a certain degree of damage output. If you build her well, her damage should not be underestimated.
Verina’s Inherent Skill can provide a 20% attack buff to the entire team.
Verina Ascension Material
Rank 1
Req Lv 20
Rank 2
Req Lv 40
Rank 3
Req Lv 50
Rank 4
Req Lv 60
Rank 5
Req Lv 70
Rank 6
Req Lv 80
More Build Guides
Yinlin
An Electro damage character with both support and DPS capabilities, Yinlin excels due to the ‘Punishment Mark’ damage type of her Forte Circuit, which is classified as Resonance Skill damage. In the context of the team’s rotation, Resonance Skill damage comprises approximately 50% of Yinlin’s total damage output. Her true value, however, lies not in the off-field coordinated ‘Punishment Mark’ damage, but rather in her effective Concerto Energy generation and the unique buff provided by her Outro Skill in the current version.
Jiyan
An Aero Damage DPS character, this hero relies on the Intro Skill to activate. Once the Resonance Liberation ultimate is initiated, Heavy Attacks contribute to approximately 90% of the total damage. Activating Resonance Liberation changes the attack mode, offering a larger attack range and the ability to suppress lightweight enemies.
The high attack frequency of the Lance of Qingloong allows for the quick activation of stacking Inherent Skills and Weapon Effects. When paired with Morfeti, it can deal exceptionally high total damage against multiple enemies.
Jianxin
Jianxin possesses comprehensive support abilities, providing shields, healing, and pulling enemies together. The range and intensity of the pull are currently the best in this version, although not yet excellent.
The Resonance Skill functions as a damage-immune defensive counter, making it very suitable for novice players who are unfamiliar with action games to tackle high-difficulty dungeons.
While Jianxin does have damage output capabilities, the multipliers are very low and it lacks burst methods.