rarity 5

Encore Build Guide

Fusion Rectifier

Level: 1

HP

ATK

DEF

Energy

125

Last updated:

Update Log: Edit the review part of Encore.

Encore Overview

Encore, a consultant hailing from the Black Shores, is a vibrant and spirited individual who delights in sharing her tales of friendship and adventure through whimsical fantasy and fairy tales. Accompanying her are two loyal companions known as Woolies, who serve as her closest friends and guardians. Together with Cosmos and Cloudy, Encore embarks on exhilarating journeys that take them across the globe!

In Wuthering Waves, Encore is a 5 Stars Fusion character and uses Rectifier during the fight.

Encore Review

Encore is a 5-Star Fusion character in Wuthering Waves.

Among the permanent 5-star Fusion DPS characters, Encore enters an enhanced state and changes attack mode after activating Resonance Liberation. The main source of Encore’s damage comes from Basic Attacks after activating Resonance Liberation, not the Forte Circuit. Additionally, the cooldowns for Encore’s regular Resonance Skill and the enhanced Resonance Skill during Resonance Liberation are independent of each other.

In Encore’s damage output after activating Resonance Liberation, Basic Attack damage accounts for nearly 70%. Choosing Sanhua as a teammate can maximize her damage potential.

Pros

  • Encore’s damage multiplier in a single output cycle is comparable to Jiyan and Calcharo, making her an excellent DPS character.
  • Encore’s Dodge Counter after activating Resonance Liberation can directly link to Basic Attack 3, so even if the attack rhythm is interrupted by dodging, minimal damage is lost.

 

Cons

  • Encore’s Outro Skill deals AoE damage for 6 seconds, making it difficult to deal full damage when enemies are not controlled.
  • Although Encore’s output is considerable after activating Resonance Liberation, she is relatively weak in her normal state and cannot perform parrying.
  • Encore needs teammates to help replenish resonance energy or to manage downtime without Resonance Liberation.

Encore Active Skills

Encore Skills Priority

Cosmos Rampage
Resonance Liberation
Black and White Wooly
Forte Circuit
Thermal Wooly
Resonance Skill
Basic Attack
Woolies Helpers
Intro Skill

Encore’s main damage comes from the Special Basic Attack mode after using Resonance Liberation, with the multiplier linked to the level of Resonance Liberation. Therefore, upgrading Resonance Liberation should be a priority. Resonance Skill can enhance the ability to clear mobs or finish off enemies. Her Forte Circuit increases the burst of damage while under the status of Resonance Liberation.

Encore Burst Rotation

  1. Intro Skill (Switch to Encore)
  2. Echo Skill (Inferno Rider, remember to press three times to obtain the DMG buff)
  3. Resonance Skill (Remember there will be QTE, click once more Resonance Skill near the end of Resonance Skill)
  4. Resonance Liberation
  5. Resonance Skill (Enhanced)
  6. Basic Attack *4 (Enhanced)
  7. Resonance Skill (Enhanced)
  8. Basic Attack *4 (Enhanced)
  9. Resonance Skill (Enhanced)
  10. Heavy Attack (To trigger self-destruction)
  11. Outro Skill (Immediate switch to next character, Encore will stay on field to finish self-destruction)

Default equipping with Echo – Inferno Rider. After switching to Encore, use Echo Skill of Inferno Rider (remember to press three times to obtain the Fusion DMG buff and Basic Attack buff, then use Resonance Skill to get the Fusion DMG buff of Inherent Skill buff. Let’s start the burst.

Use Resonance Liberation to enter the burst state, use the enhanced Resonance Skill (note that the enhanced skill only has one stage of damage, no need to press twice), then Basic Attack*4, enhanced skill, Basic Attack*4, enhanced skill, immediately use Heavy Attack to self-destruct, then switch to the next character. Pay attention to below:

  1. As long as you use Heavy Attack before the Liberation state ends, it will be an enhanced self-destruct, even if the Liberation state has ended during the self-destruct.
  2. The Liberation state only lasts for 10 seconds, the timing is very tight, practice more, if necessary, skip one enhanced skill to use the enhanced self-destruct.
  3. You can switch teammates when she starts to lose control, don’t foolishly wait for her to self-destruct before switching.”

Encore Basic Attack
DMG Multiplier

Base Attack Lv:

Basic Attack
Encore performs up to 4 consecutive attacks, dealing Fusion DMG.

Basic Attack: Wooly Strike
After Basic Attack 4, press the Basic Attack button to attack the target, dealing Fusion DMG.

Heavy Attack
Encore consumes Stamina to attack the target, dealing Fusion DMG.

Mid-air Attack
Encore consumes Stamina to perform a Mid-Air Plunging Attack, dealing Fusion DMG.

Dodge Counter
Use Basic Attack after a successful Dodge to attack the target, dealing Fusion DMG.

Encore Resonance Skill
DMG Multiplier

Resonance Skill Lv:

Flaming Woolies
Encore summons Cloudy and Cosmos to attack with burning rays, dealing Fusion DMG.

Energetic Welcome
After casting Flaming Woolies, use Resonance Skill to perform Energetic Welcome, dealing Fusion DMG.

Encore Resonance Liberation
DMG Multiplier

Resonance Liberation Lv:

As Encore loses control, Cosmos breaks free and wreaks havoc on its surroundings.

Basic Attack: Cosmos: Frolicking
During Cosmos Rave, the Basic Attack is replaced with Cosmos: Frolicking, which performs up to 4 consecutive attacks, dealing Fusion DMG, considered as Basic Attack damage.

Cosmos: Heavy Attack
During Cosmos Rave, the Heavy Attack is replaced with Cosmos: Heavy Attack, consuming Stamina to attack the target, dealing Fusion DMG, considered as Heavy Attack damage.

Resonance Skill: Cosmos: Rampage
During Cosmos Rave, Flaming Woolies is replaced with Cosmos: Rampage, dealing Fusion DMG, considered as Resonance Skill damage.

Cosmos: Dodge Counter
During Cosmos Rave, use Basic Attack after a successful Dodge to attack the target, dealing Fusion DMG, considered as Basic Attack damage.

Encore Forte Circuit
DMG Multiplier

Forte Circuit Lv:

Resonance Liberation: Cloudy Frenzy
When Encore’s ‘Dissonance’ is full, after casting a Heavy Attack, Encore will consume all ‘Dissonance’ to enter the Dissonance state, reducing damage taken by 70%. Switching Characters does not interrupt ‘Dissonance’.
After the Dissonance state ends, Encore will cast Cloudy Frenzy, dealing Fusion DMG, considered as Resonance Liberation damage.

Resonance Liberation: Cosmos Rupture
During Cosmos Rampage, when casting Heavy Attack, if ‘Dissonance’ is full, Encore will consume all ‘Dissonance’ to enter Cosmos’ Dissonance state, reducing damage taken by 70%. Switching Characters does not interrupt ‘Dissonance’.
After Cosmos’ Dissonance state ends, Encore will cast Cosmos Rupture, dealing Fusion DMG, considered as Resonance Liberation damage.

Dissonance
Encore can hold up to 100 ‘Dissonance’.
When Normal Attack Wooly Attack hits the target, Encore restores ‘Dissonance’.
When Resonance Skill Flaming Woolies hits the target, Encore restores ‘Dissonance’.
When Resonance Skill Energetic Welcome hits the target, Encore restores ‘Dissonance’.
When Intro Skill Woolies Helpers hits the target, Encore restores ‘Dissonance’.
During the duration of Resonance Liberation Cosmos Rave, hitting targets will restore ‘Dissonance’ to Encore.

Encore Passive Skills (1.0.21)

Encore Inherent Skill

Encore Inherent Skill

Encore Switch Skills

Encore Intro Skill
DMG Multiplier

Intro Skill Lv:

Encore Outro Skill

Encore Stat Bonus

Encore Stat Bonus 1

Fusion DMG Bonus increased by 12%.

*All Bonus unlocked value

Encore Stat Bonus 2

ATK increased by 12%.

*All Bonus unlocked value

Encore Resonance Chain

Suggested Resonance Chain

Sequence 4
Sequence 6

As a permanent 5-star character, Encore’s Resonance Chain improvements are modest. The highest increases are in Sequence 6 and Sequence 4, which only provide a 7% and 8% damage boost, respectively.

*The % increase is relative to the previous Resonance Chain. Sequence 2 is related to energy restoration and is excluded from the damage increase calculation.

Encore Sequence 1

Encore Sequence 2

Encore Sequence 3

Encore Sequence 4

Encore Sequence 5

Encore Sequence 6

Encore Build

Encore Best Fusion Echo set

Molten Rift X 5

Any Cost 3 Echo

Any Cost 3 Echo

Any Cost 1 Echo

Any Cost 1 Echo

Sub Echo

Encore Alternate Echo set

Molten Rift X 2

Lingering Tunes X 2

Any Cost 1 Echo

Any Cost 1 Echo

Any Cost 1 Echo

Sub Echo

Encore Echo Skill Priority

Inferno Rider can increase Encore’s Fusion Damage and Basic Attack Damage, which is like designed for Encore.

Havoc Dreadmane’s skill form and damage are superior to Violet-Feathered Heron.

Although Violet-Feathered Heron’s Counterattack multiplier is decent and it can restore 5 Concerto points, it seems appealing at first glance. However, its practical use is limited as it often leads to standing idle. Compared to Extreme Evasion, which restores 10 Concerto points, it falls short by half. For beginners, it is more recommended to use Dark Mane Wolf to quickly defeat enemies or find openings to deal damage, rather than attempting to use Violet-Feathered Heron’s Counterattack.

Encore Echo Stats Priority

Cost 4

22% CRIT Rate Or 44% CRIT DMG

Cost 3

30% Fusion DMG

Cost 1

18% ATK

Sub Stats

CRIT Rate/CRIT DMG > ATK%> Basic Attack DMG % > ATK > Resonance Skill DMG % > Resonance Liberation DMG %

Encore Best Weapons Damage Comparison

The percentage change in damage output is compared to the weapon designated as 100%.

100%

Details

Basic Attack : 500

Secondary Stat – Crit Rate : 36%

Increases the DMG Bonus of all Resonance Attributes by 12%/15%/18%/21%/24%. When Resonance Skill hits a target, increases ATK by 12%/15%/18%/21%/24%, stacking up to 2/2/2/2/2. When the equipped character is not on the field, increases their ATK by an additional 12%/15%/18%/21%/24%.

87%

Details

Basic Attack : 500

Secondary Stat – ATK% : 54.0%

Increases Energy Regen by 12.8%/16%/19.2%/22.4%/25.6%. When hitting a target with Basic Attacks, increases Basic Attack DMG Bonus by 3.2%/4%/4.8%/5.6%/6.4%, stacking up to 5/5/5/5/5 time(s). This effect lasts for 8/8/8/8/8s and can be triggered 1/1/1/1/1 time(s) every 0.5/0.5/0.5/0.5/0.5s.

86%

Details

Basic Attack : 412

Secondary Stat – Crit Rate : 20.2%

When Resonance Liberation is released, increases the caster’s ATK by 15%/23.25%/31.5%/39.75%/48%, lasting for 15/15/15/15/15s.

76%

Details

Basic Attack : 387

Secondary Stat – ATK% : 36.4%

When Intro Skill is released, increases the caster’s ATK by 8%/10%/12%/14%/16% and HP by 10%/12.5%/15%/17.5%/20%, lasting for 15/15/15/15/15s.

Encore Team Comp

Encore Best Team 

Sub DPS
Encore’s main damage type is Basic Attack. Sanhua’s Outro Skill can provide Basic Attack DMG Deepen, making her the best teammate for Encore.

Healer

Verina’s healing abilities and Concerto Energy acquisition abilities are both greater than Baizhi’s, making her the preferred healer character. Verina’s Inherent Skill provides a one-time death immunity effect. Baizhi also has a similar effect that is even better, but it requires unlocking at Sequence 5.

Verina’s healing amount is based on her ATK, so Verina has a certain degree of damage output. If you build it well, her damage should not be underestimated.

Verina’s Inherent Skill can provide a 20% attack buff to the entire team, while Baizhi can only provide a 15% attack buff to a single character.

Encore Ascension Material

Rank 1
Req Lv 20

Pecok Flower

Rank 2
Req Lv 40

Pecok Flower

Rank 3
Req Lv 50

Pecok Flower

Rank 4
Req Lv 60

Pecok Flower

Rank 5
Req Lv 70

Pecok Flower

Rank 6
Req Lv 80

Pecok Flower

More Build Guides

Rover

In the current version, you can obtain 4 free Resonance Chains. With the support of the Resonance Chain effect, although each rotation’s damage is lower than that of five-star characters, it is still quite outstanding compared to four-star characters with low Resonance Chains.

However, since there are no additional means to obtain Resonance Chains in the current version, it appears weaker when compared to four-star characters with high Resonance Chains. It is suitable for F2P (Free-to-Play) players to develop. Rover S6 possesses the game’s only RES Reduction effect, which can boost the team’s damage by at least 11.1%, showing future potential.

Rover Havoc

The base stats are much higher than 4-star characters and slightly lower than 5-star characters. However, the Skill Rate and forms are quite excellent, featuring different attack modes in normal and Dark Surge states. During the burst phase, skill multipliers are comparable to five-star characters like Jiyan or Calcharo.

After entering Dark Surge, it boasts outstanding single-target damage output, and the high multiplier Resonance Liberation along with the Echo “Dreamless” also provide decent AoE capabilities.

Verina

After the strengthening in the OBT, the consumption rate of Photosynthesis Energy has been greatly increased. Consuming one layer of Photosynthesis Energy grants 12 Concerto Energy, significantly reducing Verina’s on-field time requirement. At the same time, her Healing Efficiency has been greatly improved, addressing the awkward situation during CBT3 where she couldn’t keep up with Baizhi.

Due to the special nature of the Healer role’s Outro Skill, a healer is essential for the Main DPS to deal maximum damage, underscoring Verina’s indispensability. Additionally, since Verina’s healing is based on her attack power, she also possesses output capability, which, though not outstanding, is still significant. Of course, this is contingent on Verina being built correctly.

Choose the appropriate Cost 3 Echo based on the needs of your character.

Molten Rift
[2-set]  : Fusion damage is increased by 10%
[5-set]  : When releasing Resonance Skill, Fusion damage is increased by 30% for 15s

Choose the appropriate Cost 1 Echo based on the needs of your character.

Molten Rift
[2-set]  : Fusion damage is increased by 10%
[5-set]  : When releasing Resonance Skill, Fusion damage is increased by 30% for 15s

Choose the appropriate Cost 1 Echo based on the needs of your character.

Lingering Tunes

[2-set] : ATK increases by 10%
[5-set] : When in effect, your ATK increases by 5% every 1.5 seconds, stacking up to four times. Outro Skill DMG is increased by 60%.