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A General Simulation Framework for Crowd Network Simulations

Published: 18 October 2019 Publication History

Abstract

Crowd network systems have been deemed as a promising mode of modern service industry and future economic society, taking crowd network as the research object and exploring its operation mechanism and laws is of great significance for realizing the effective governance of the government and the rapid development of economy, avoiding social chaos and mutation, and providing a scientific theoretical basis for constructing efficient networked economic and social era. However, because crowd network owes characteristics as large-scale, dynamic and diversified online deep interconnection, and its most results cannot be observed in real world, which cannot be carried out in accordance with traditional way, simulation is of great importance to put forward related researches.
This paper adopts a data-driven architecture by deeply analyzing existing large-scale simulation architectures and proposes a novel reflective memory-based framework for crowd network simulations. In this paper, the framework is analyzed from three aspects: hierarchical architecture, functional architecture and implementation architecture. According to the characteristics of crowd network, hierarchical architecture and functional architecture adopt a general structure to decouple related work in a harmonious way. In the implementation architecture, several toolkits for system implementation are designed, which connected by Data Driven Files (DDF), and these XML files constitute a persistent storage layer. From the functional point of view, crowd network simulations obtain the support of reflective memory by connecting the reflective memory cards on different devices, and connect the interfaces of relevant simulation software to complete the corresponding function call. Meanwhile, in order to improve the credibility of simulations, VV&A (Verification, Validation and Accreditation) is introduced into the framework to verify the accuracy of simulation system executions.

References

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  • (2023)A fixed point analysis of multiple information coevolution spreading on social networksInformation Sciences10.1016/j.ins.2023.118974638(118974)Online publication date: Aug-2023

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  1. A General Simulation Framework for Crowd Network Simulations

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    cover image ACM Other conferences
    ICCSE'19: Proceedings of the 4th International Conference on Crowd Science and Engineering
    October 2019
    246 pages
    ISBN:9781450376402
    DOI:10.1145/3371238
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 18 October 2019

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    Author Tags

    1. Crowd Network
    2. General Simulation Framework
    3. Large Scale Simulation

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    • Research-article
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    • Refereed limited

    Funding Sources

    • National Key R&D Program of China

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    ICCSE'19

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    ICCSE'19 Paper Acceptance Rate 35 of 92 submissions, 38%;
    Overall Acceptance Rate 92 of 247 submissions, 37%

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    • (2023)A fixed point analysis of multiple information coevolution spreading on social networksInformation Sciences10.1016/j.ins.2023.118974638(118974)Online publication date: Aug-2023

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