Skip to main content

The Application of Digital Media in Macao's Cultural Communication - A Case Study of Macao Light Festival

  • Conference paper
  • First Online:
Cross-Cultural Design (HCII 2024)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 14701))

Included in the following conference series:

  • 250 Accesses

Abstract

The rapid development of digital media has created better conditions for cultural dissemination, innovation, and multicultural integration. Changes in new media technology have facilitated media convergence while dramatically changing the way culture is communicated. As a city with a long history and diverse cultures, Macao has unique historical and cultural symbols, and the Macao Light Festival is an important case to explore the innovative communication of digital media in urban culture. It is found that Macao culture is a typical multicultural culture composed of people from different cultural backgrounds, and this multicultural fusion has become Macao's charm and characteristics. Digital media plays an important role in the integration of Macao's multiculturalism. And it can also enrich the connotation of traditional culture and strengthen cultural ties. The Macao Light Festival uses digital technology to create a unique visual art experience that present Macao's culture, history, and creativity. Through the interaction of digital media, audiences can have a more immersive and personalized participation experience. In addition, the use of digital media enables the Macao Light Festival to reach out to a global audience, attracting participants and artists from different cultural backgrounds and promoting multicultural exchange and dialogue. The development process of the Macao Light Festival reflects the collision and fusion of Macao culture and contemporary digital media. This paper can provide reference and inspiration for other regions in the intersection and proliferation of digital media and cultural activities.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Subscribe and save

Springer+ Basic
$34.99 /Month
  • Get 10 units per month
  • Download Article/Chapter or eBook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Chapter
USD 29.95
Price excludes VAT (USA)
eBook
USD 59.99
Price excludes VAT (USA)
Softcover Book
USD 74.99
Price excludes VAT (USA)

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Acerbi, A.: A cultural evolution approach to digital media. Front. Hum. Neurosci. 10, 636–636 (2016). https://doi.org/10.3389/fnhum.2016.006

    Article  Google Scholar 

  2. Stasberger, G.D.: Digital media: shaping communication, culture, and society in the digital age. Glob. Media J. 21(64), 1–3 (2023). https://doi.org/10.36648/1550-7521.21.64.388

  3. Huang, Y.: Public digital libraries: observations and prospects from the Chinese experience. J. Arts Manag. Law Soc. 48(2), 122–132 (2018). https://doi.org/10.1080/10632921.2017.1377662

    Article  Google Scholar 

  4. Smets, A., Ballon, P., Walravens, N.: Mediated by code: unpacking algorithmic curation of urban experiences. Media Commun. (Lisboa) 9(4), 250–259 (2021). https://doi.org/10.17645/mac.v9i4.4086

  5. Valtysson, B.: Access culture: Web 2.0 and cultural participation. Int. J. Cult. Policy CP 16(2), 200–214 (2010). https://doi.org/10.1080/10286630902902954

  6. Sloan, J.: Experiments in urban luminosity. Senses Soc. 10(2), 200–216 (2015). https://doi.org/10.1080/17458927.2015.1042244

    Article  Google Scholar 

  7. Yin, S., Fu, C., Dai, G.: Exploring the festival attendees' experiences on social media: a study on the guangzhou international light festival. SAGE Open 13(1), 215824402211451 (2023). https://doi.org/10.1177/21582440221145154

  8. Russo, M.: AR in the architecture domain: state of the art. Appl. Sci. 11(15), 6800 (2021). https://doi.org/10.3390/app11156800

    Article  Google Scholar 

  9. Wang, P., et al.: Image quality improvement of multi-projection 3D display through tone mapping based optimization. Opt. Exp. 25(17), 20894–20910 (2017). https://doi.org/10.1364/OE.25.020894

    Article  Google Scholar 

  10. Miller, M.R., Jun, H., Herrera, F., Yu Villa, J., Welch, G., Bailenson, J.N.: Social interaction in augmented reality. PloS One 14(5), e0216290–e0216290 (2019). https://doi.org/10.1371/journal.pone.0216290

    Article  Google Scholar 

  11. Benitez, M., Vogl, M.: Digitally fabricated aesthetic enhancements and enrichments. AI Soc. 36(4), 1343–1348 (2020). https://doi.org/10.1007/s00146-020-00938-8

    Article  Google Scholar 

  12. Byers, K.: Body-movement-interaction: perception and consciousness in interactive digital 3-dimensional audio-visual installations. Body Space Technol. J. 14, 1–11 (2015). https://doi.org/10.16995/bst.26

  13. Khobzi, H., Lau, R.Y.K., Cheung, T.C.H.: The outcome of online social interactions on Facebook pages. Internet Res. 29(1), 2–23 (2019). https://doi.org/10.1108/IntR-04-2017-0161

    Article  Google Scholar 

  14. Litt, E., Zhao, S., Kraut, R., Burke, M.: What are meaningful social interactions in today's media landscape? a cross-cultural survey. Social Media + Soc. 6(3), 205630512094288 (2020). https://doi.org/10.1177/2056305120942888

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Ke Song .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2024 The Author(s), under exclusive license to Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Huang, C., Song, K., Wan, H. (2024). The Application of Digital Media in Macao's Cultural Communication - A Case Study of Macao Light Festival. In: Rau, PL.P. (eds) Cross-Cultural Design. HCII 2024. Lecture Notes in Computer Science, vol 14701. Springer, Cham. https://doi.org/10.1007/978-3-031-60904-6_17

Download citation

  • DOI: https://doi.org/10.1007/978-3-031-60904-6_17

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-60903-9

  • Online ISBN: 978-3-031-60904-6

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics