Abstract
To the best of our knowledge, this paper is the first to apply IoT technologies to transform the popular Mahjong game into a Digital Mahjong System (DMS) for digitally performing cognitive assessments. People have started exploring digital cognitive assessment tools for better objectivity and simplification. However, most of these tools are not friendly for older adults. This paper aims to address this issue by integrating IoT technologies with Mahjong to make cognitive assessment simpler and more engaging for older adults. DMS has the following features: 1) integrating motion tracking devices into Mahjong tiles and transferring them into Digital Mahjong Tiles (DMTs), which can precisely capture their moving trajectory during the assessment, 2) using a Near Field Communication reader to configure DMT’s primary data, 3) supporting Over-The-Air Device Firmware Update that can be done remotely via Bluetooth, and 4) developing a charging base that can charge 16 DMTs simultaneously using Qi wireless charging standard. With further testing, the DMS has the potential to become a digital platform to implement and test various cognitive assessment tools integrating Mahjong elements.
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Acknowledgment
This work was partially supported by the Anhui Provincial Key Technologies R&D Program (2022h11020015) and the Program of Introducing Talents of Discipline to Universities (111 Program) (B14025).
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An, N., Hu, E., Guo, Y., Yang, J., Au, R., Ding, H. (2022). Digital Mahjong System: Towards Precise Cognitive Assessment with IoT Technologies. In: Duffy, V.G., Gao, Q., Zhou, J., Antona, M., Stephanidis, C. (eds) HCI International 2022 – Late Breaking Papers: HCI for Health, Well-being, Universal Access and Healthy Aging. HCII 2022. Lecture Notes in Computer Science, vol 13521. Springer, Cham. https://doi.org/10.1007/978-3-031-17902-0_17
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