Abstract
Human-computer interactions in augmented reality games are generally based on human gestures. For each input video frame captured from a live video camera, image analysis technologies are used to infer the human intension. The development of augmented reality user interfaces is a difficult task due to the instability of the gesture analysis. The user interfaces cannot be efficiently developed with traditional development techniques. In this paper, we investigate an effective development methodology for gesture-based augmented reality interfaces by means of three different approaches. The implementation requires a real-time tracking of bare hands or real rackets to allow fast movements and interactions without delay. We also verify the applicability of the prototyping mechanism by implementing and demonstrating an augmented reality game played with either bare hands or real rackets.
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© 2006 Springer-Verlag Berlin Heidelberg
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Park, JS., Yoon, JH., Kim, C. (2006). Towards an Efficient Implementation of a Video-Based Gesture Interface. In: Sattar, A., Kang, Bh. (eds) AI 2006: Advances in Artificial Intelligence. AI 2006. Lecture Notes in Computer Science(), vol 4304. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11941439_50
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DOI: https://doi.org/10.1007/11941439_50
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-49787-5
Online ISBN: 978-3-540-49788-2
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