This article pertains to the staff members behind Sonic the Hedgehog 2 and its additional re-releases.
Executive producer[]
Producer[]
Director[]
- Masaharu Yoshii
Chief programmer[]
Game planner[]
- Hirokazu Yasuhara ("Carol Yas")
- Masaharu Yoshii (uncredited)
Programmer[]
- Mark Cerny (uncredited)
Character design and chief artist[]
- Yasushi Yamaguchi ("Judy Totoya")
Assistant programmers[]
- Bill Willis,
- Masanobu Yamamoto
Object placement[]
- Hirokazu Yasuhara,
- Takahiro Anto,
- Yutaka Sugano
Special Stage object placement[]
- Yutaka Sugano
Zone artists[]
- Yasushi Yamaguchi,
- Craig Stitt,
- Brenda Ross,
- Jina Ishiwatari,
- Tom Payne,
- Phenix Rie
Special Stage art and CG[]
- Tim Skelly,
- Peter Morawiec
Music composer[]
- Masato Nakamura (©1992 Dreams Come True)
Sound programmer[]
- Tomoyuki Shimada
Sound assistants[]
- Yukifumi Makino ("Macky"),
- Hiroshi Kubota ("Jimita"),
- Yoshiaki Kashima ("Milpo"),
- Izuho Numata ("Ippo"),
- Sachio Ogawa ("S.O"),
- Masaru Setsumaru ("Oyz"),
- Masayuki Nagao ("N.Gee")
Project assistants[]
- Syuichi Katagi,
- Takahiro Hamano,
- Yoshiki Ooka,
- Steve Woita
Game manual[]
- Youichi Takahashi,
- Carol Ann Hanshaw
Executive supporters[]
- Daizaburou Sakurai,
- Hisashi Suzuki,
- Thomas Kalinske,
- Fujio Minegishi,
- Takaharu Utsunomiya
Special thanks to[]
- Cindy Claveran,
- France Tantiado,
- Daisuke Saito,
- Kunitake Aoki,
- Tsuneko Aoki,
- Deborah McCracken,
- Tatsuo Yamada,
- Rick Macaraeg,
- Akinori Nishiyama ("Locky P"),
- Masaaki Kawamura
Presented by[]
2013 re-release staff[]
Original game developed by[]
Developed for mobile platforms by[]
Lead programmer[]
Programmer[]
[]
- Jane-Evelyn "CHIBI-TECH" Nisperos (M2 Co, Ltd)
SEGA OF AMERICA[]
Chairman[]
CEO[]
- Tatsuyuki Miyazaki
CCO[]
- Masnao Maeda
COO/CFO/President[]
- Jogn Cheng
VP of digital business[]
- Chris Olson
Director of digital planning[]
- Naoki Kameda
Director of mobile business[]
- David Zemke
3D Sonic the Hedgehog 2 staff[]
Original game developed by[]
DLC version developed by[]
Directors[]
- Naoki Horil
- Tsuyoshi Matsuoka
Planners[]
- Takaaki Hashimoto
- Ken-iciro Kikuchi
- Tsuyoshi Matsuoka
3D co-ordinator[]
- Youichirou Watanabe
Polygon co-ordinators[]
- Taiyo Mamada
- Shintaro Ishikura
Programmers[]
- Youichirou Watanabe
- Shintaro Ishikura
- Tetsuya Abe
- Hiroyuki Sawi
- Akira Salto
- Emiko Iunchi
- Makoto Harashino
- Nobuhisa Shinoda
- Minoru Kubota
- Jumpei Isshiki
- Masaki Goto
Graphic designers[]
- Naoki Takahashi
- Keisuke Koga
- Takuya Watanabe
Sound designers[]
- Manabu Namiki
- Tatsuhiko Kasuga
Libary & tools[]
- Jun Okada
- Toshinori Yuui (WAMSOFT)
- Go Watanabe (WAMSOFT)
Project manager[]
- Takehiro Kawachi
SEGA of America Inc.[]
Chief operating officer[]
- John Cheng
EVP of publishing & strategy[]
- Yusuke Suai
Director of production[]
- Todd Hartwig
Producer[]
- Samuek G Mullen
Mastering lab supervisor[]
- Rey Buzon
Group marketing manager[]
- David DePaulis
Senior brand manager[]
- Mai Kawaguchi
Associate brand manager[]
- Stephen Akana
Community manager[]
- Julian Mehfeld
Senior PR manager[]
- Kerstin Hunt
Video editor[]
- Arthur Swidzinski
Web manager[]
- Michael Dobbins
Senor graphic designer[]
- Marco Garcia
First party coordinator[]
- Andrew Wong
SEGA Europe Ltd.[]
Head of studio localisation and ESD[]
- Charlie Harris
Producer[]
- Renée Teloka
Digital product manager[]
- Lewis Herbert
Senior business manager[]
- Anh Luong
Head of QA & localisation QA[]
- Gulam Khan
Production manager[]
- Teresa right
Localisation manager[]
- Mart Lois Gonzalez
Localisation project supervisor[]
- Gabriel Cassas
Translators[]
- Anais Maniaval
- Gwladys Gaye
- Banjamin Brunet
Mastering & equipment manager[]
- Francesco Fraulo
Senior mastering technician[]
- Mike Veness
Assistant mastering technicians[]
- Andrew Doran
- Danny Florey
- Shaun Young
Project lead[]
- Adrian Daly
Compliance coordinator[]
- Mohammed Ajiab
Compliance tester[]
- Aaron Wright
Localisation QA team lead[]
- Ruggero Varisco
Language QA tester[]
- Sarah Breton
SEGA OF JAPAN[]
Producers[]
- Kafasei Shimomura
- Yosuke Okunari
SOJ quality assurance[]
- Akira Nishikawa
- Osamu Sato
- Atsushi Hirano
- Hidaka Ogasawara
- Jiro Kimura
- Kazuya Miyazaki
- Takumi Shinya
- Takehito Kimura
- Kazuhiko Morii
- Toshiro Yuda
- Kazuki Muto
Software manual production[]
- Yoshiro Sakuta
- Masato Shimamura
- Colin Restall
- Hiroki Osawa
Product management[]
- Takayoshi Ohuchi
- Takafumi Ueoro
- Koichi Hanatete
1st party relation[]
- Toyohisa Hiwatari
- Yusuke Asano
- Chiaki Furuya
PR[]
- Mamoru Kodama
- Sho Nanmoku
Promotion[]
- Kousuke Honma
- Ikuo Ishizaka
Web design[]
- Noriko Sanda
Localization support[]
- Shintaro Tanioka
- Emi Yamane
- Nobuyuki Minato
Special thanks[]
- Takashi Iizuka
- Yuji Uekawa
- Eltaro Toyoda
- Emiko Mikuni
- Yuji Naka (PROPE)
Senior producers[]
- Akira Nishino
- Yoichi Shimosato
Chief producer[]
- Osamu Ohashi
Exective producers[]
- Haruki Satomi
- Kenji Matsubara
- Toshihiro Nagoshi
Presented by[]
©SEGA
Main article (Knuckles in Sonic 2) · Staff · Manuals · Glitches · Beta elements · Gallery · Pre-releases (Nick Arcade, Simon Wai) · Re-releases (2006, Dash!, Crash!, 2013, 3D, Sega Ages)
*Appears only in prototype versions · **Appears only in re-releases
V·T·E · {{Sonic 2 (8-bit) info}} · Category
V·T·E · {{Sonic 2 (8-bit) info}} · Category