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Navigation If it is difficult to use, it will not be used (simple, huh?) User needs to know: where am I? where have I been? who am I? where can I go from.

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Presentation on theme: "Navigation If it is difficult to use, it will not be used (simple, huh?) User needs to know: where am I? where have I been? who am I? where can I go from."— Presentation transcript:

1 Navigation If it is difficult to use, it will not be used (simple, huh?) User needs to know: where am I? where have I been? who am I? where can I go from here? how can I get there? Care about Usability

2 How to measure Usability? speed of performance of some activity incidence of errors while performing act. user’s ability to recover from errors task magnitude in learning to use the system user’s retention of learned skills user’s ability to customize the system user’s satisfaction with the system You have arrived when the user thinks: “Interface? What interface?”

3 Navigation Tools Why do you need to plan your navigation? Location: “Where am I now?” Options: “Where can I go from here?” Path: “How do I get there?” History: “What have I already explored/learned?” Microworld: “How much more is there to explore?” Node structures Navigation aids Boston

4 Node Structures & Navigation Aids Linear circular Jump-linear wheel Rooted tree general tree binary tree Network Single-frame techniques Combination Menus Navigation maps Metaphors Histories Travel buttons Progress indicators

5 Node structure: Linear/CircularLinear Follows predefined path Good for zooming in/out sorted list animation sequence

6 Node structure: WheelWheel Predefined path with interruption Good for: sorted and unsorted list list slide show continuous animation

7 Node structure: Rooted treeRooted Most intuitive navigation Good for hypertext web browsers without maps organization chart hierarchies games with choices decisions

8 Node structure: Rooted tree (2) Warning: jumping between cousin and uncle nodes is particularly confusing people lose the hierarchical intuition

9 Node structure: NetworkNetwork Most general structure Good for adventure games web browsers with maps

10 Node structure: Framing (front-end) Framing Ultimate navigation (seems non-existent) Display windows (e.g. lexicon) Filtering (e.g., in FIND) Sub-screen detailing (e.g., zooming, see & point)

11 Combination of Node structures Case study: Broderbund kids’ Books

12 Navigation Aids Menus When to use: Navigation maps When to use: Metaphors When to use: Histories When to use: Travel buttons When to use: Progress indicators When to use:

13 Navigational Aids: Menus Full screen menus: explicit options text-only menus text & graphics menus graphics-only menus Hidden menus: options Pull-down menus Pop-up menus

14 Navigational Aids: Maps One of the best navigational aids They show the big/whole picture contents structure Linkage The WWW cannot implement them easily

15 Navigational Aids: Metaphors Common ones from office objects books cassette-players film projectors geography maps Very often they generate terminology and become “slang”

16 Navigational Aids: Histories Provide information about “where you have been so far” Combined with navigational structures provide a strong navigational tool Choose what to include since they grow very fast

17 Navigational Aids: Travel buttons Home, Next, Previous, Back, Beginning, Quit Traditionally the only/main navigational aid Explicitly denote options Should remain in same relative position Related buttons should be grouped

18 Navigational Aids: Progress indicators Very useful when there is a mass to be covered Thermometers, gauges, clocks, filled bars,...


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