“ | Fun means something different to everyone. Some Sims may prefer reading while others like watching TV. Most Sims will enjoy playing a game of pinball or darts with other Sims. | ” |
Fun is a motive in The Sims series. In other Sims games, the fun meter decays until it is empty as in other motives. Sims, like real people, like to cut loose from the daily grind and enjoy themselves once in a while. Different Sims can have different ideas about what is more fun; for example, a Sim with a playful personality might enjoy watching television or playing computer and arcade games, but a serious Sim would probably rather spend time reading or sitting down to a quiet game of chess. In addition, things like relaxing in bed or taking a bath will reduce stress, although such activities do not contribute to fun level beyond the half level.
In The Sims 3, if the fun bar slowly rises to the maximum, it will give the "Entertained" moodlet, and if it continues to rise, will eventually give the "Having a blast" moodlet. The fun meter stops decaying once it is half full and will only decay once the Sim does stressful actions such as work. If the fun meter goes down, it will give the "strained" moodlet, and if not raised will give the "stressed out" moodlet. Also with World Adventures, Sims can purchase the Carefree lifetime reward for 20,000 lifetime points, which increases fun gain by 25%.
In The Sims 4, a Sim with low fun need will receive a +1 "Needs Amusement" tense moodlet, which will evolve into a +3 "Desperate for Fun" tense moodlet. The Carefree satisfaction reward trait protects the Sim from all tense moodlets, effectively sparing the Sim from low fun need's punishments.
Fun activities[]
- Playing basketball or soccer
- Feeding or watching the fish in the aquarium
- Playing with babies
- Diving[which?] and swimming
- Viewing a fountain or lava lamp
- Playing chess, checkers,[TS:MM] Mahjong,[TS2:BV] or pool
- Playing with pets
- Playing video games on the computer or on TV
- Dancing to music
- Playing carnival games[TS:V][TS3:S]
- Going fishing
- Practicing archery[TS:V][Store]
- Log rolling and axe throwing[TS2:BV]
- Using a rocket ship[TS4]
In addition, the "Sugar Rush" moodlet[TS3] will temporarily halt the decay of the fun motive, and is gained by:
- Blowing bubbles of the flavor Cotton candy with the bubble bar[TS3:LN]
- Drinking nectar[TS3:WA]
- Drinking juice from a non-professional bar
- Using an oxygen bar
Moodlets[]
The Sims 3[]
Moodlet | Name | Mood Effect | Time Period | From | Game Dialog/Description | Notes |
---|---|---|---|---|---|---|
Strained | -15 | 2 Days | Low Fun Need | (Sim Name) could stand a few hours of fun to iron the stress. | After developing to 2 days, it will change to "Stressed Out" moodlet. If caused by work, select "Take it Easy" to improve mood. | |
Stressed Out | -40 | Until Sim has fun | Critically Low Fun Need | (Sim Name) is in desperate need of some entertainment. The daily grind has ground the enjoyment of life to a halt! | Will remain until Sim starts having fun. Rarely appears for Workaholics. After Sim has fun, switches to a 2-day timer of the Strained moodlet. | |
Entertained | +25 | 6 Hours | High Fun Need | (Sim Name) is having quite a good time and is keeping stress down. | 12 hours for Sims with No Sense of Humor. Timer will become frozen if the Sugar Rush moodlet appears. | |
Having a Blast | +40 | 8 Hours | Very High Fun Need | (Sim Name) is having so much fun it's almost criminal. | Changes to Entertained when time expires. Sims with No Sense of Humor can Have a Blast for 15 hours. Toddlers, Children and Childish Sims will Have a Blast for 5 hours. Toddlers and Children with No Sense of Humor will have a Blast for 10 Hours. Timer will be frozen if the Sugar Rush moodlet appears. |
The Sims 4[]
Stress Relief[]
The Sims 3[]
Though it's considered as a separate value for objects than Fun, The Sims 3 in particular ties stress-related moodlets to the Fun motive, and some cases have overlap with Fun as values as well.
For objects that don't have such an overlap, their use will improve the Fun motive to roughly 50%, but not any higher than that.
Overlapping objects:
- Weight machines.
- Treadmills.
- Hot tubs.
- Sauna (Revitalizing Mud Bath; increases Fun to 100% after around 20min once the Inner Peace moodlet kicks in)
No overlaps:
The Sims 4[]
- Drink tray.
- Massage tables.
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See also[]
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