[PDF][PDF] Tool-supported iterative learning of component-based software architecture for games.

D Llans�, MA G�mez-Mart�n, PP G�mez-Mart�n…�- FDG, 2013 - fdg2013.org
Students of game development at the master level usually have a hard time becoming
comfortable and proficient in applying component-based software architecture design, used
in most professional games, to their own projects. In this paper we describe a teaching
methodology that allows students to very rapidly iterate through versions of simple games,
and, with the help of Rosette, a tool that facilitates the identification of components, evaluate
a large number of component distributions, accelerating the learning process.
Abstract
Students of game development at the master level usually have a hard time becoming comfortable and proficient in applying component-based software architecture design, used in most professional games, to their own projects. In this paper we describe a teaching methodology that allows students to very rapidly iterate through versions of simple games, and, with the help of Rosette, a tool that facilitates the identification of components, evaluate a large number of component distributions, accelerating the learning process.
fdg2013.org
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