Neighbor games and the leximax solution

F Klijn, D Vermeulen, H Hamers, T Solymosi…�- …�methods of operations�…, 2003 - Springer
Neighbor games arise from certain matching or sequencing situations in which only some
specific pairs of players can obtain a positive gain. As a consequence, the class of neighbor
games is the intersection of the class of assignment games (Shapley and Shubik (1972))
and the class of component additive games (Curiel et al.(1994)). We first present some
elementary features of neighbor games. After that we provide a polynomially bounded
algorithm of order p 3 for calculating the leximax solution (cf. Arin and I�arra (1997)) of�…

Neighbour games and the leximax solution

F Klijn, D Vermeulen, HJM Hamers, T Solymosi… - 1999 - research.tilburguniversity.edu
Neighbour games arise from certain matching or sequencing situations in which only some
specific pairs of players can obtain a positive gain. As a consequence, the class of
neighbour games is the intersection of the class of assignment games (Shapley and Shubik
(1972)) and the class of component additive games (Curiel et al.(1994)). We first present
some elementary features of neighbour games. After that we provide a polynomially
bounded algorithm of order p3 for calculating the leximax solution (cf. Arin and Inarra�…
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