User profiles for Michael Sailer

Michael Sailer

Learning Analytics and Educational Data Mining, University of Augsburg
Verified email at uni-a.de
Cited by 10041

[HTML][HTML] The gamification of learning: A meta-analysis

M Sailer, L Homner�- Educational psychology review, 2020 - Springer
This meta-analysis was conducted to systematically synthesize research findings on effects
of gamification on cognitive, motivational, and behavioral learning outcomes. Results from …

[HTML][HTML] How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction

M Sailer, JU Hense, SK Mayr, H Mandl�- Computers in human behavior, 2017 - Elsevier
The main aim of gamification, ie the implementation of game design elements in real-world
contexts for non-gaming purposes, is to foster human motivation and performance in regard …

ChatGPT for good? On opportunities and challenges of large language models for education

…, C Nerdel, J Pfeffer, O Poquet, M Sailer…�- Learning and individual�…, 2023 - Elsevier
Large language models represent a significant advancement in the field of AI. The underlying
technology is key to further innovations and, despite critical views and even bans within …

[HTML][HTML] Contextual facilitators for learning activities involving technology in higher education: The C♭-model

M Sailer, F Schultz-Pernice, F Fischer�- Computers in Human Behavior, 2021 - Elsevier
We propose a model of contextual facilitators for learning activities involving technology (in
short: C♭-model) for both on-site and distance learning environments in higher education. …

Focal thinning of the cerebral cortex in multiple sclerosis

M Sailer, B Fischl, D Salat, C Tempelmann…�- Brain, 2003 - academic.oup.com
Brain atrophy as determined by quantitative MRI can be used to characterize disease
progression in multiple sclerosis. Many studies have addressed white matter (WM) alterations …

Psychological perspectives on motivation through gamification

M Sailer, J Hense, H Mandl, M Klevers - 2013 - opus.bibliothek.uni-augsburg.de
Gamification is an innovative approach to foster motivation. It refers to the use of game
elements in non-game contexts. This article adopts a differentiated view on the topic of …

A longitudinal study of abnormalities on MRI and disability from multiple sclerosis

…, O Ciccarelli, JI O'Riordan, M Sailer…�- …�England Journal of�…, 2002 - Mass Medical Soc
Background In patients with isolated syndromes that are clinically suggestive of multiple
sclerosis, such as optic neuritis or brain-stem or spinal cord syndromes, the presence of lesions …

Gamification of in‐class activities in flipped classroom lectures

M Sailer, M Sailer�- British Journal of Educational Technology, 2021 - Wiley Online Library
For higher education, the question of how in‐class activities can be supported in large
lectures is of great relevance. This paper suggests a gamified flipped classroom approach to …

[HTML][HTML] Technology-related teaching skills and attitudes: Validation of a scenario-based self-assessment instrument for teachers

M Sailer, M Stadler, F Schultz-Pernice, U Franke…�- Computers in Human�…, 2021 - Elsevier
Instruments that assess teachers’ skills and attitudes on the basis of a broad range of specific
standards and demands for teaching with digital technologies are lacking to date. Based …

[HTML][HTML] Technology-related knowledge, skills, and attitudes of pre-and in-service teachers: The current situation and emerging trends

S Seufert, J Guggemos, M Sailer�- Computers in Human Behavior, 2021 - Elsevier
This is the introductory article for the special issue “Technology-related knowledge, skills,
and attitudes of pre- and in-service teachers”. It (1) specifies the concept of technology-related …