User profiles for Max Birk

Max V Birk

Assistant Professor, Eindhoven University of Technology
Verified email at tue.nl
Cited by 2423

Fostering intrinsic motivation through avatar identification in digital games

MV Birk, C Atkins, JT Bowey, RL Mandryk�- Proceedings of the 2016 CHI�…, 2016 - dl.acm.org
Fostering intrinsic motivation with interactive applications can increase the enjoyment that
people experience when using technology, but can also translate into more invested effort. We …

Control your game-self: effects of controller type on enjoyment, motivation, and personality in game

M Birk, RL Mandryk�- Proceedings of the SIGCHI Conference on Human�…, 2013 - dl.acm.org
Whether they are made to entertain you, or to educate you, good video games engage you.
Significant research has tried to understand engagement in games by measuring player …

The motivational push of games: The interplay of intrinsic motivation and external rewards in games for training

MV Birk, RL Mandryk, C Atkins�- …�of the 2016 Annual Symposium on�…, 2016 - dl.acm.org
Games for training aim to keep interest in training activities high by making them more enjoyable,
yet interest and motivation often wane over time. Games frequently employ rewards to …

Effects of balancing for physical abilities on player performance, experience and self-esteem in exergames

KM Gerling, M Miller, RL Mandryk, MV Birk…�- Proceedings of the�…, 2014 - dl.acm.org
Game balancing can help players with different skill levels play multiplayer games together;
however, little is known about how the balancing approach affects performance, experience, …

Age-based preferences and player experience: a crowdsourced cross-sectional study

MV Birk, MA Friehs, RL Mandryk�- Proceedings of the Annual�…, 2017 - dl.acm.org
We tend to treat the 18-55 demographic of gamers as a monolithic and homogenous group,
even though the older ones witnessed the entire rise of the videogame and the younger …

Combating attrition in digital self-improvement programs using avatar customization

MV Birk, RL Mandryk�- Proceedings of the 2018 CHI conference on�…, 2018 - dl.acm.org
Digital self-improvement programs (eg, interventions, training programs, self-help apps) are
widely accessible, but can not employ the same degree of external regulation as programs …

The privilege of immersion: Racial and ethnic experiences, perceptions, and beliefs in digital gaming

CJ Passmore, MV Birk, RL Mandryk�- …�of the 2018 CHI Conference on�…, 2018 - dl.acm.org
People of color comprise a large proportion of the US player base, yet are systematically
and grossly underrepresented in digital games. We constructed a survey to assess if players …

miniPXI: Development and validation of an eleven-item measure of the player experience inventory

A Haider, C Harteveld, D Johnson, MV Birk…�- Proceedings of the�…, 2022 - dl.acm.org
Questionnaires are vital in games user research (GUR) to assess player experience (PX).
However, having too many questions in surveys prevents wider uptake among GUR …

[HTML][HTML] Toward game-based digital mental health interventions: player habits and preferences

RL Mandryk, MV Birk�- Journal of medical Internet research, 2017 - jmir.org
Background: Designers of digital interventions for mental health often leverage interactions
from games because the intrinsic motivation that results from game-based interventions may …

Manipulating leaderboards to induce player experience

JT Bowey, MV Birk, RL Mandryk�- …�of the 2015 annual symposium on�…, 2015 - dl.acm.org
Assessing and inducing player experience (pX) in games user research (GUR) is complicated
because of the tradeoff between maintaining rigour through experimental control and …