User profiles for Max Birk
Max V BirkAssistant Professor, Eindhoven University of Technology Verified email at tue.nl Cited by 2423 |
Fostering intrinsic motivation through avatar identification in digital games
Fostering intrinsic motivation with interactive applications can increase the enjoyment that
people experience when using technology, but can also translate into more invested effort. We …
people experience when using technology, but can also translate into more invested effort. We …
Control your game-self: effects of controller type on enjoyment, motivation, and personality in game
M Birk, RL Mandryk�- Proceedings of the SIGCHI Conference on Human�…, 2013 - dl.acm.org
Whether they are made to entertain you, or to educate you, good video games engage you.
Significant research has tried to understand engagement in games by measuring player …
Significant research has tried to understand engagement in games by measuring player …
The motivational push of games: The interplay of intrinsic motivation and external rewards in games for training
MV Birk, RL Mandryk, C Atkins�- …�of the 2016 Annual Symposium on�…, 2016 - dl.acm.org
Games for training aim to keep interest in training activities high by making them more enjoyable,
yet interest and motivation often wane over time. Games frequently employ rewards to …
yet interest and motivation often wane over time. Games frequently employ rewards to …
Effects of balancing for physical abilities on player performance, experience and self-esteem in exergames
Game balancing can help players with different skill levels play multiplayer games together;
however, little is known about how the balancing approach affects performance, experience, …
however, little is known about how the balancing approach affects performance, experience, …
Age-based preferences and player experience: a crowdsourced cross-sectional study
We tend to treat the 18-55 demographic of gamers as a monolithic and homogenous group,
even though the older ones witnessed the entire rise of the videogame and the younger …
even though the older ones witnessed the entire rise of the videogame and the younger …
Combating attrition in digital self-improvement programs using avatar customization
MV Birk, RL Mandryk�- Proceedings of the 2018 CHI conference on�…, 2018 - dl.acm.org
Digital self-improvement programs (eg, interventions, training programs, self-help apps) are
widely accessible, but can not employ the same degree of external regulation as programs …
widely accessible, but can not employ the same degree of external regulation as programs …
The privilege of immersion: Racial and ethnic experiences, perceptions, and beliefs in digital gaming
People of color comprise a large proportion of the US player base, yet are systematically
and grossly underrepresented in digital games. We constructed a survey to assess if players …
and grossly underrepresented in digital games. We constructed a survey to assess if players …
miniPXI: Development and validation of an eleven-item measure of the player experience inventory
Questionnaires are vital in games user research (GUR) to assess player experience (PX).
However, having too many questions in surveys prevents wider uptake among GUR …
However, having too many questions in surveys prevents wider uptake among GUR …
[HTML][HTML] Toward game-based digital mental health interventions: player habits and preferences
RL Mandryk, MV Birk�- Journal of medical Internet research, 2017 - jmir.org
Background: Designers of digital interventions for mental health often leverage interactions
from games because the intrinsic motivation that results from game-based interventions may …
from games because the intrinsic motivation that results from game-based interventions may …
Manipulating leaderboards to induce player experience
Assessing and inducing player experience (pX) in games user research (GUR) is complicated
because of the tradeoff between maintaining rigour through experimental control and …
because of the tradeoff between maintaining rigour through experimental control and …