Deterministic Symmetry Breaking in Ring Networks

L Gasieniec, T Jurdzinski, R Martin…�- 2015 IEEE 35th�…, 2015 - ieeexplore.ieee.org
2015 IEEE 35th International Conference on Distributed Computing�…, 2015ieeexplore.ieee.org
We study a distributed coordination mechanism for uniform agents located on a circle. The
agents perform their actions in synchronised rounds. At the beginning of each round an
agent chooses the direction of its movement from clockwise, anticlockwise, or idle, and
moves at unit speed during this round. Agents are not allowed to overpass, ie, When an
agent collides with another it instantly starts moving with the same speed in the opposite
direction (without exchanging any information with the other agent). However, at the end of�…
We study a distributed coordination mechanism for uniform agents located on a circle. The agents perform their actions in synchronised rounds. At the beginning of each round an agent chooses the direction of its movement from clockwise, anticlockwise, or idle, and moves at unit speed during this round. Agents are not allowed to overpass, i.e., When an agent collides with another it instantly starts moving with the same speed in the opposite direction (without exchanging any information with the other agent). However, at the end of each round each agent has access to limited information regarding its trajectory of movement during this round. We assume that n mobile agents are initially located on a circle unit circumference at arbitrary but distinct positions unknown to other agents. The agents are equipped with unique identifiers from a fixed range. The location discovery task to be performed by each agent is to determine the initial position of every other agent. Our main result states that, if the only available information about movement in a round is limited to distance between the initial and the final position, then there is a superlinear lower bound on time needed to solve the location discovery problem. Interestingly, this result corresponds to a combinatorial symmetry breaking problem, which might be of independent interest. If, on the other hand, an agent has access to the distance to its first collision with another agent in a round, we design an asymptotically efficient and close to optimal solution for the location discovery problem.
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