Freak, C’est Sick

As well as existing within the setting of Werewolf: the Apocalypse as a gleeful self-parody of White Wolf, the Black Dog Game Factory actually existed as an imprint of White Wolf, through which they published material which they wanted to flag as being No Seriously This Is For Mature Audiences Only. Ironically, though, Black Dog didn’t produce that much for Werewolf itself. The sole book they put out for it was Freak Legion, a players’ guide to creating and playing fomori.

Fomori in Werewolf are seriously messed up. They’re people who have been infected, corrupted, and eventually entirely possessed by Banes – Wyrm-spirits born out of human suffering – and have become physically mutated as a result. Many of them end up working for Pentex, the evil corporation that acts like a Captain Planet villain that’s the main face of the Wyrm in the mortal world; sometimes that’s because they got corrupted through involvement with some Pentex plot, sometimes that’s because Pentex tracked them down, sometimes that’s because their Bane nudged them into joining Pentex. Either way, most of them end up working on Pentex First Teams – the special forces squads Pentex uses for fighting werewoofles.

There are three components that nudge Freak Legion into Black Dog territory. The first is the body horror intrinsic in the fomori concept. The second is the human misery involved in their creation. The third, and by far the greatest, is the gleefully flippant attitude with which the book handles the other two factors. This might be billed as being for Mature Readers Only, but you only have to read the description of the Savage Genitalia mutation (it’s exactly like it sounds, only even worse if you combine it with other mutations as they suggest) to realise you are dealing with Immature Writers Only.

Now, of course it could be that the authors were playing up to the gruesome, purilely sexist, and gleefully violent tendencies they’d ascribed to Black Dog in the setting material – but then again, wasn’t Black Dog a parody of White Wolf themselves? There’s an extent to which it feels like this is a slippage of the mask of cultured sophistication that White Wolf like to adopt. In the cartoon nonsense of Freak Legion we see a dissolution of 1990s White Wolf’s pretences to high art and clever handling of serious issues to reveal the violence-happy edgelord dorks underneath. At its worst it yields insufferable nonsense like Savage Genitalia; at its best there’s a fresh, exciting edge to it which might not be especially intellectual, but certainly seems to offer more of a clue to White Wolf’s original popularity than any stab at high art.

The Unintentional Comedy of HoL

The danger of comedy, particularly when it comes to parody, is that sometimes it can unintentionally reveal just as much about the attitudes of the comedian and their audience as it does about the things they are spoofing.

Take, for instance, HoL. A deliberately sloppy mess of a game, HoL was initially self-published by Dirt Merchant Games. The guys at White Wolf caught wind of it, and thought it was so funny that they reprinted it under the Black Dog Game Factory imprint, which they used for material too spicy for the White Wolf label like Montreal By Night. This is, in itself, pretty funny – because whilst much of the overt sniping in HoL is directed at other targets, some of the attitudes that creep in end up making it an accidental (but quite apt) spoof of game design fashions and the RPG zeitgeist of the time.

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Blame Canada: Fleshsculptors of Montreal in Vampire and Tribe 8

For some reason Montreal gets a rap in a lot of 1990s RPG material as being a centre of great evil. At least one Call of Cthulhu campaign came out then centred on the town (Horror’s Heart), Dream Pod 9 immortalised it as the setting of Tribe 8, and White Wolf placed it firmly in the hands of the Sabbat as far as Vampire: the Masquerade was concerned. And when you add “horror” to “Canada” you tend to expect the end result to be David Cronenbergian levels of stomach-turning body horror. In Vampire‘s case, one of the most overtly grimdark sourcebooks for the setting would take Montreal as its subject, whilst in Tribe 8 the bad guy sourcebook Horrors of the Z’bri would become a showcase for just how nasty Dream Pod 9’s imagination would get. But out of the Sabbat and the Z’bri, who comes away with the crown of “grossest dudes in Montreal”? Only one way to find out.

(Note: some people reading this know I crew the Tribe 8 LARP Falling Down, so I should probably stress at this point that Horrors of the Z’bri is not part of that game’s official “canon” and I’m not privy to what the referees’ plans for that game are, so trying to infer anything about Falling Down from anything I say about Horrors is a loser’s game for losers.)

Continue reading “Blame Canada: Fleshsculptors of Montreal in Vampire and Tribe 8