Improvement in cancer-related knowledge following use of a psychoeducational video game for adolescents and young adults with cancer
- PMID: 17707296
- DOI: 10.1016/j.jadohealth.2007.04.006
Improvement in cancer-related knowledge following use of a psychoeducational video game for adolescents and young adults with cancer
Abstract
Purpose: Adolescents with chronic illnesses have been shown to have management and treatment issues resulting in poor outcomes. These issues may arise from non-interest in self care and illness knowledge. A video game, "Re-Mission," was developed to actively involve young people with cancer in their own treatment. Re-Mission provides opportunities to learn about cancer and its treatment.
Method: The efficacy of Re-Mission was investigated in a multi-site, randomized, controlled study with 375 adolescent and young adult cancer patients. Participants received either a regular commercial game (control) or both the regular game plus Re-Mission (Re-Mission group). Participants were given a mini-PC with the games installed and requested to play for an hour each week for 3 months. A test on cancer-related knowledge was given prior to game play (baseline) and again after 1 and 3 months. At 3 months the Re-Mission group also rated the acceptability and credibility of Re-Mission.
Results: Analyses of the knowledge test scores showed that whereas scores of both groups improved significantly over the follow-up periods, the scores of the Re-Mission group improved significantly more. The size of this effect was related to usage of Re-Mission. Credibility scores were negatively correlated with level of knowledge but not with change in knowledge level at 1 month or 3 months.
Conclusions: The results indicate a specific effect of Re-Mission play on cancer knowledge that is not attributable to patients' expectations. It is concluded that video games can be an effective vehicle for health education in adolescents and young adults with chronic illnesses.
Similar articles
-
A video game improves behavioral outcomes in adolescents and young adults with cancer: a randomized trial.Pediatrics. 2008 Aug;122(2):e305-17. doi: 10.1542/peds.2007-3134. Pediatrics. 2008. PMID: 18676516 Clinical Trial.
-
Factors affecting acceptability to young cancer patients of a psychoeducational video game about cancer.J Pediatr Oncol Nurs. 2006 Sep-Oct;23(5):269-75. doi: 10.1177/1043454206289780. J Pediatr Oncol Nurs. 2006. PMID: 16902082
-
Adolescents & young adults: issues in transition from active therapy into follow-up care.Eur J Oncol Nurs. 2009 Jul;13(3):207-12. doi: 10.1016/j.ejon.2009.05.001. Epub 2009 Jun 17. Eur J Oncol Nurs. 2009. PMID: 19539526 Review.
-
Health-risk correlates of video-game playing among adults.Am J Prev Med. 2009 Oct;37(4):299-305. doi: 10.1016/j.amepre.2009.06.014. Am J Prev Med. 2009. PMID: 19765501
-
Serious games for improving knowledge and self-management in young people with chronic conditions: a systematic review and meta-analysis.J Am Med Inform Assoc. 2016 Jan;23(1):230-9. doi: 10.1093/jamia/ocv100. Epub 2015 Jul 17. J Am Med Inform Assoc. 2016. PMID: 26186934 Free PMC article. Review.
Cited by
-
Investigating the Use of Serious Games for Cancer Control Among Children and Adolescents: Scoping Review.JMIR Serious Games. 2024 Jul 10;12:e58724. doi: 10.2196/58724. JMIR Serious Games. 2024. PMID: 38985502 Free PMC article. Review.
-
Digital Therapeutics for Improving Effectiveness of Pharmaceutical Drugs and Biological Products: Preclinical and Clinical Studies Supporting Development of Drug + Digital Combination Therapies for Chronic Diseases.J Clin Med. 2024 Jan 11;13(2):403. doi: 10.3390/jcm13020403. J Clin Med. 2024. PMID: 38256537 Free PMC article. Review.
-
MedSMA℞T Adventures in PharmaCity Game: Youth Experiences and Recommendation for Use in Opioid Safety Education.Pharmacy (Basel). 2023 Sep 10;11(5):143. doi: 10.3390/pharmacy11050143. Pharmacy (Basel). 2023. PMID: 37736915 Free PMC article.
-
Parents' Perceptions of a Serious Game for Educating Families on Prescription Opioid Safety: Qualitative Pilot Study of MedSMARxT: Adventures in PharmaCity.JMIR Serious Games. 2023 Sep 12;11:e49382. doi: 10.2196/49382. JMIR Serious Games. 2023. PMID: 37698899 Free PMC article.
-
Sensor-Controlled Digital Game for Heart Failure Self-management: Protocol for a Randomized Controlled Trial.JMIR Res Protoc. 2023 May 10;12:e45801. doi: 10.2196/45801. JMIR Res Protoc. 2023. PMID: 37163342 Free PMC article.
Publication types
MeSH terms
LinkOut - more resources
Full Text Sources
Medical