SAVAGE SETTINGS

Our Savage Settings are designed to be easy to read, run, and play. They focus on what players and Game Masters need in their adventures and campaigns. Most Savage Settings feature adventures (called Savage Tales) and Plot Point Campaigns.

SAVAGE WORLDS

Savage Worlds is the core ruleset for all of Pinnacle’s roleplaying games, and has everything you need to play narrative or miniature-based games, with quick, simple, yet comprehensive rules.

DEADLANDS: THE WEIRD WEST

Welcome to the Weird West, an alternate history with monsters and magic. Players are steely-eyed gunfighters, card-slinging hucksters, shamans, mad scientists, and more who battle against evil.

RIFTS® FOR SAVAGE WORLDS

Savage Rifts® brings the incredibly popular world of Palladium Books’ Rifts® to the award-winning Savage Worlds system. The gates of the Megaverse® bring infinite challenge and adventure to a war-torn world struggling to build its future.

HOLLER: AN APPALACHIAN APOCALYPSE

Holler is a roleplaying game of adventure, rebellion, fairy tale, and gothic horror in Appalachia.

SUPER POWERS COMPANION

The Savage Worlds Super Powers Companion lets you recreate everything from classic comic heroes, all in the award-winning Savage Worlds rules system!

EAST TEXAS UNIVERSITY

Study. Party. Save the World. East Texas University promises prestigious leadership, connected alumnae…and annoying roommates, professors that try to kill you (literally), and things that go bump in the night. Enroll at your own risk.

Pathfinder for Savage Worlds

Those who love the Savage Worlds system can now play in Pathfinder, which offers some of the best-selling, fan-favorite epic fantasy adventure tales in the history of roleplaying games!

Legend of Ghost Mountain

Ghost Mountain is a sacred site containing a physical gate to the underworld, and the Ghost Wardens who reside there are dedicated to making sure the souls of the dead pass peacefully through to the afterlife. 

RIPPERS

The Cabal of evil formed under the leadership of the monstrous Jack the Ripper had the Victorian world on its knees. Using Rippertech pulled from the creatures of hell and implanted into yourselves, you are called once again to save the world for Queen and country!

FLASH GORDON

On the rogue planet of Mongo, a brutal tyrant named Ming the Merciless rules from his royal palace at the heart of Mingo City. Do you have what it takes to join the Freemen, defy the rule of Ming and become the savior of the universe?

THE LAST PARSEC

It is an unparalleled age. Cutting edge science has opened limitless frontiers of space and consciousness, and has even begun to hint at the mysteries of the universe itself. But to find them, one must travel beyond the familiar, to the last parsecs of reality.

LANKHMAR

In the City of Sevenscore Thousand Smokes, danger lurks down every dark alley. But there is action, adventure, and wealth here too–if your rogues have the skill and bravado to claim it!

WEIRD WARS

The Twilight Legion has so far marched across the battlefields of Rome, World War I, World War II, and Vietnam.

NECESSARY EVIL

When all the super heroes of the world are blown to kingdom come by an army of invading aliens, who will save the day? The only forces left to take on the alien menace are the crafty and self serving super villains!

DEADLANDS: NOIR

Hard times make hard men. And women. And the world of Deadlands in the 1930s is one of the hardest. Those who struggle against evil are steely-eyed private dicks, fast-talking grifters, wild-eyed inventors, and shadowy houngans.

DEADLANDS: LOST COLONY

The “mad” Doctor Darius Hellstromme invented a “tunnel” through space and discovered a wondrous and inhabitable planet called “Banshee.” Colonists flocked to the resource-rich world and slowly came into conflict with the native “anouks.”

DEADLANDS: HELL ON EARTH

Hell on Earth explores a possible future to Deadlands where the heroes lost! The world has been turned into a post-apocalyptic wasteland and the Reckoners walk upon it in the flesh. Desperate Gunfighters prowl the irradiated High Plains.

FEAR AGENT™ RPG

Based on the amazing comic series by Rick Remender, Tony Moore, and Jerome Opeña, the Fear Agent™ Roleplaying Game is a pulp scifi setting for Savage Worlds with more twists than an episode of the Twilight Zone!

THE GOON™ RPG

Based on the multiple Eisner Award-winning comic by Eric Powell, The Goon™ RPG lets you join the Goon’s crime syndicate and fight off the rival gangs what’s encroachin’ on your turf.

50 FATHOMS

Ships from another world drifted through the mists into the “Thousand Isles.” The visitors are sailors from the age of piracy, dashing corsairs, bloodthirsty buccaneers, or savage sea dogs.

EVERNIGHT

The world of Tarth was a bright and shining jewel. The Great Race Wars were long over, the people were free, and true evil had been scattered to the dark bowels of the earth. Until they came. And the light went out forever.

SLIPSTREAM

Strap on your rocket pack, charge your ray gun, and prepare to blast off into the the most wild and exotic Savage Setting yet—the Slipstream!

12 TO MIDNIGHT

Welcome to Pinebox, a sleepy little East Texas town with more than its share of trouble. Whether it’s snake cultists running the local bar or vengeful spirits haunting the high school boys locker room, there always seems to be some sort of trouble brewing just below the surface.

PIRATES OF THE SPANISH MAIN

All hands on deck! In the waters of the Caribbean there are fortunes to be made and lost…or stolen.

SAVAGE TALES OF HORROR

In Savage Tales of Horror, a variety of horror-themed adventures await your unlucky players.

THE SIXTH GUN RPG

Explore Cullen Bunn and Brian Hurtt’s incredible world from the Harvey and Eisner Award nominated comic series by the same name.

SPACE 1889

Space 1889 is based on Frank Chadwick’s game of Victorian Era spacefaring, updated to be played with the award-winning Savage Worlds game system.

DEADLANDS: RELOADED

Explore more adventures in the Weird West with these releases for the earlier edition of the Savage Worlds core rules!

DEADLANDS: CLASSIC

Deadlands: Classic refers to the original system first published in 1996, the d20 system, or even the GURPS adaptation. We’ve also included in this section Deadlands: Hell on Earth Classic and Deadlands: Lost Colony Classic.