Description
Deadlands: the Weird West introduces a few new powers like ammo whammy and wilderness walk. This PDF gives you the cards for print-and-play use!
Cards provided for the Weird West, plus updated cards for the Savage Worlds Adventure Edition core rules:
- banish
- curse
- holy symbol
- puppet
- numb
- sanctify
- ammo whammy
- trinkets
- wilderness walk
- barrier
- protection
- object reading
Requires the Deadlands: The Weird West core book, and the Savage Worlds core rules to play.