The subject of this article is from the Desolation update.
The information from this article is up-to-date as of 22 September, 2020. |
The information from this article is up-to-date as of 22 September, 2020.
Update 2.62 | |
---|---|
Update date | 12 August 2020 |
Steam build | 5384364 |
Platform(s) | All |
Release | Desolation |
Update chronology | |
Previous update | Next update |
2.61.1 | 3.00 |
External links | |
Desolation Patch 2.62 |
Update 2.62 is the 95th official update to No Man's Sky.
Summary[ | ]
Update 2.62 is the 95th official update to No Man's Sky. It was released on 12 August to all platforms.
It includes a variety of bug fixes and new building parts. The previous update is Update 2.61.1.
Hidden Changes[ | ]
Actual text[ | ]
DESOLATION PATCH 2.62
Hello everyone,
Thank you to everyone playing the Desolation Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes have been combined into patch 2.62, which will be live on all platforms today.
Patch Notes[ | ]
- A range of new base building parts have been added. These are based upon the decoration inside derelict freighters. The blueprints can be acquired by searching salvage crates found inside derelict freighters.
- Fixed an issue that could cause a unpassable corridor to be generated in certain derelict freighters.
- Fixed a number of issues that could cause planetary creatures to fail to spawn.
- Fixed an issue that could cause particle effects to stop playing.
- Expanded the Nexus exploration mission to also include flora and minerals.
- Fixed an issue that could prevent other people’s discoveries from advancing multiplayer exploration missions.
- Fixed an issue that prevented the Chef title from unlocking after impressing Cronus.
- Reduced the priority of the Emergency Broadcast Detector and Salvage Opportunity hints so that they do not block other mission messages.
- Fixed a number of issues that could cause the Anomaly Detector and Emergency Broadcast Detector to perpetually fail to locate an object, blocking progress.
- Added procedural atmospheric fog effects to the interior of derelict freighters.
- Fixed an issue that caused a soft light to follow the player into caves and other dark spaces.
- Fixed a number of small visual artifacts in the lighting system.
- Fixed a number of visual issues with the intensity of starship trails and engine glow.
- Fixed an issue that caused a number of lighting issues for metallic surfaces.
- Fixed a number of issues that could occur when declining or accepting a group invite.
- Fixed an issue that caused the hit indicator to flash incorrectly for some ship and Multi-Tool modes.
- Fixed an issue that could cause inappropriate items to appear in the artifact crates at the heart of buried ruins.
- Introduced a number of small optimisations.
- Fixed a crash that could occur when calculating creature navigation paths.
- Fixed an issue with abandoned Space Stations that prevented players from landing, and could cause a crash when deploying system authority starships.
- Fixed an issue that could cause the game to crash while saving.
- Fixed a number of issues that could cause the game to crash during loading.
- Fixed an issue that could cause the game to become unresponsive during loading.
- Fixed an issue that could cause very large save games to crash during load.
- Fixed a crash that could occur during procedural generation of a derelict freighter.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games