Wikitroid
Advertisement
Wikitroid


North Jungle Court is a room in Bryyo Thorn Jungle in Metroid Prime 3: Corruption.

Description[]

This room is one of two in Thorn Jungle that contains an Anti-Air Cannon "Tiamat" turret. Near the entrance to this room is a cluster of Phazon Fungus. This turret sequence is very much like the one in South Jungle Court, however this time numerous Aerotroopers will guard the turret, and the clamp that would release the Fuel Gel tanks is blocked by a cylinder, which is locked by three clamps. These clamps can be disabled by pulling several levers around the room. When this is done, the clamps will release, and the cylinder will retract. All three Fuel Gel tanks will then come out, and Samus can destroy them. Aerotroopers are capable of reversing Samus' work, causing Samus to have to pull them again. If Samus pulls each lever without Aerotrooper reversal, she will gain a Friend Voucher for "Flawless Execution".

Later, Samus can return here with the Ship Grapple Beam to pick up an Energy Generator attached to a Ship Grapple Point. Its removal will expose another hallway. This generator is later used in the Hidden Court to reveal Energy Cell 4.

This room also connects to Bryyo Cliffside in a way; as the Machineworks Bridge (which connects to this room) connects to Colossus Vista in Cliffside.

Connecting rooms[]

Inhabitants[]

Scans[]

Tiamat Turret 8

The destruction of the turret

Anti-Air Cannon "Tiamat" (online)
"Anti-Air Cannon "Tiamat" online. Operate the underside valve to open all of the ammunition chambers."
Anti-Air Cannon "Tiamat" (offline)
"Anti-Air Cannon "Tiamat" offline. Cannon is completely destroyed. Unit is beyond repair."
Clamps
"Clamps are securing the ammunition release valve. Release clamps to expose ammo."
Cylinder
"Valve is used to manually open the cannon's ammunition chambers. Held in place by multiple clamps."
Energy Generator
"Energy generator can power large devices. This unit may be moved to a new location."
Ship Grapple Point
"Viable attachment point identified. Power Suit grapple functionality insufficient to interact with."
Lever
"Lever manually controls one of the cannon's locking mechanisms. Pull to release one of the clamps."
Lever (pulled)
"Lever has been pulled into position. The connected clamp is now released."
Energy shield
"Energy shield is part of the cannon defense system. Destroy cannon to deactivate."
Fuel Gel ammo
"Fuel Gel tanks are exposed. Destroying the tanks could short-circuit the cannon systems."

Development notes[]

The room's internal name is 12_bryyo_turret_2, as the second of two Anti-Air Cannon "Tiamat" turrets is housed here. The keyword bryyo indicates the planet Bryyo, and the prefix 12 indicates that this is the twelfth of 14 main rooms throughout the planet.

Trivia[]

  • If Sequence Breaking is used to reach this room from Generator Hall North before taking out the first Tiamat turret, Samus can destroy this turret with little opposition in the way. Whenever a clamp is released, a Pirate Aerotrooper will spawn but will not move or act due to improper loading (being stuck in place at the clamp's position). Samus can release all three clamps without triggering the battle, however she must not right away destroy the fuel gel: if she does not trigger the fight properly, triggering the fight after the turret is destroyed will force her to become stuck inside the room as the barrier will not lower due to the turret already being destroyed. She must trigger the fight sequence immediately before eliminating the fuel gel pack. After the trigger is loaded, she can eliminate the turret as normal without worrying about the infinite spawning Pirate forces. Samus can also take advantage of the Pirates' stillness and eliminate them where they stand immediately before triggering the fight and destroying the fuel gel. This sequence break allows for obtaining the voucher much easier. This sequence break also skips needing to destroy the first turret.

Gallery[]

Advertisement