Kanto Safari Zone: Difference between revisions

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==Trivia==
==Trivia==
[[File:Kanto Safari Zone unused GSC.png|thumb|200px|right|The unused Safari Zone in Generation II, which uses ''[[Pokémon HeartGold & Pokémon SoulSilver: Super Music Collection|Evolution]]'' as its background music]]
[[File:Kanto Safari Zone unused GSC.png|thumb|200px|The unused Safari Zone in Generation II, which uses [[Pokémon HeartGold & Pokémon SoulSilver: Super Music Collection|Evolution]] as its background music]]
* The background music is ''[[Pokémon FireRed & Pokémon LeafGreen: Super Music Collection|Evolution]]''.
* The background music is [[Pokémon FireRed & Pokémon LeafGreen: Super Music Collection|Evolution]].
* The Safari Zone is [[Pokémon Gold and Silver#Safari Zone|a location]] in [[Generation II]], but is very minimally programmed into the game. It can only be accessed by changing the warp pointers when a room is entered; however, when it has been accessed, the area is unmistakably the entrance area, complete with music. It is apparently a leftover from the [[Pokémon Gold and Silver beta|development builds]] of {{v2|Gold and Silver|s}}.
* The Safari Zone is [[Pokémon Gold and Silver#Safari Zone|a location]] in [[Generation II]], but is very minimally programmed into the game. It can only be accessed by changing the warp pointers when a room is entered; however, when it has been accessed, the area is unmistakably the entrance area, complete with music. It is apparently a leftover from the [[Pokémon Gold and Silver beta|development builds]] of {{v2|Gold and Silver|s}}.
** However, in {{2v2|HeartGold|SoulSilver}}, the Safari Zone is replaced with [[Pal Park]].
** However, in {{2v2|HeartGold|SoulSilver}}, the Safari Zone is replaced with [[Pal Park]].
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* Although bait makes Pokémon harder to catch, an NPC in Area 4 says it makes them ''easier'' to catch.
* Although bait makes Pokémon harder to catch, an NPC in Area 4 says it makes them ''easier'' to catch.
* In the Western Generation I games, though the player receives 30 Safari Balls, it is only possible to catch 25 Pokémon: 5 to fill the [[party]] and 20 to fill a [[Pokémon Storage System|Box]]. In the Japanese games, however, the Box capacity is 30 Pokémon.
* In the Western Generation I games, though the player receives 30 Safari Balls, it is only possible to catch 25 Pokémon: 5 to fill the [[party]] and 20 to fill a [[Pokémon Storage System|Box]]. In the Japanese games, however, the Box capacity is 30 Pokémon.
* In Pokémon Yellow, if the player tries to enter the Safari Zone with less than {{PDollar}}500, they can enter the Safari Zone for all of their remaining money but they get a number of Safari Balls proportional to the amount paid. If they have no money, they can enter for free after multiple attempts to enter, but only receive a single Safari Ball.  
* In Pokémon Yellow, if the player tries to enter the Safari Zone with less than {{PDollar}}500, they can enter the Safari Zone for all of their remaining money but they get a number of Safari Balls proportional to the amount paid. If they have no money, they can enter for free after multiple attempts to enter, but only receive a single Safari Ball.
** As this doesn't happen in Red and Blue Versions, the player will be unable to get HM03 (Surf) if they run out of money.
** As this doesn't happen in Red and Blue, the player will be unable to get HM03 (Surf) if they run out of money.


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