Concept Art
Monkey Island 2: LeChuck's Revenge
Locations
This is the background art for the Scabb Island overview. Originally, the name of the island was written with only one B.
This rough sketch of the Bloody Lip Bar in Woodtick, done with pen and markers, was created to identify the light sources and shadows in preparation for the final colored artwork. Steve enhanced his artwork with fun details, like a spittoon and a retro jukebox, to create depth and interest, though not all features made it to the final piece.
This is the background art for the Scabb Island cemetery. Notably, the tombs originally depicted on the hill were substituted with graves in the final version of the game.
This is an early background art for the Scabb Island peninsula where Captain Dread's ship is docked.
Unused background art for the tunnels connecting the waterfall on Phatt Island and Rum Rogers' cottage.
This is an early background art for Stan's used coffin shop on Booty Island. Originally, this island was intended to be visited during nighttime, which accounts for the stark contrast between this art and the one featured in the final game.
This is an early background art for the guard kiosk on Booty Island. Originally, this island was intended to be visited during nighttime.
This is an early version of the background art for the kitchen in Elaine’s mansion on Booty Island. Originally, this island was going to be named Crooked Island and intended to be visited during nighttime.
This piece serves as the background art during the scene where Guybrush dives and discovers the sunken galleon of the Mad Monkey.
This is the background art for the throne room in LeChuck’s fortress. Originally, the villain of the game was going to be El Carlo, LeChuck’s brother.
This is the background art for LeChuck’s throne, which is used in the close-up cutscene where LeChuck is conversing with Largo. LeChuck's close-ups were later omitted from the final game.
Characters
This is a close-up sketch of LeChuck, initially intended for cutscenes featuring his conversations with Largo. Although it was eventually deleted, the Video Game History Foundation has reconstructed it, and it’s accessible on YouTube
Other
This gouache painting was created to represent one of the three concepts that Steve considered for the final cover. Its purpose was to communicate the idea rather than serve as a polished illustration. This artwork was selected as the cover for the Monkey Island Anthology, which was sold by Limited Run Games.
Another cover idea painted in Gouache. This became the chosen concept for the final cover painting. Steve had painted Elaine but ultimately decided to remove her. Additionally, he reversed the values of the clouds and sky to enhance the eeriness and attempted to intensify the lighting on the characters for greater impact.