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Concept Art

Locations

This is the background art for the Scabb Island long shot shown during the introduction.

By Peter Chan • From MI2:SE

This is the background art for the Scabb Island overview. Originally, the name of the island was written with only one B.

By Sean Turner • From MI2:SE

Pencil sketch for the Woodtick on Scabb Island before it was painted with markers.

Unused early background art for Woodtick on Scabb Island.

By unknown • From MI2:SE

This rough sketch of the Bloody Lip Bar in Woodtick, done with pen and markers, was created to identify the light sources and shadows in preparation for the final colored artwork. Steve enhanced his artwork with fun details, like a spittoon and a retro jukebox, to create depth and interest, though not all features made it to the final piece.

This is a colour test, painted in gouache, for the background art of Wally’s hut.

This is the background art for the hut of Wally, the cartographer.

By Steve Purcell & Peter Chan • From MI2:SE

This an early background art for The International House of Mojo on Scabb Island.

By Steve Purcell • From MI2:SE

This is the background art for The International House of Mojo, painted in marker.

By Steve Purcell • From the LucasArts website

This is the background art for the Scabb Island cemetery. Notably, the tombs originally depicted on the hill were substituted with graves in the final version of the game.

By Steve Purcell & Peter Chan • From MI2:SE

This is an early background art for the Scabb Island peninsula where Captain Dread's ship is docked.

By Peter Chan • From MI2:SE

This is the background art for the peninsula on Scabb Island where Captain Dread's ship is docked.

By Peter Chan • From MI2:SE

This is the background art for Captain Dread's ship.

By Peter Chan • From MI2:SE

This is the background art for the cabin of Captain Dread's ship.

By Peter Chan • From MI2:SE

Background art for the map used by Guybrush Threepwood to navigate to the different islands.

By unknown • From the LucasArts website

This is a background art for the Phatt Island overview.

By Sean Turner • From MI2:SE

This is the background art for wharf on Phatt Island.

By Peter Chan • From MI2:SE

This the background art for the alley on the Phatt Island wharf.

By Peter Chan • From MI2:SE

Background art for the governor's mansion on Phatt Island.

By Peter Chan • From MI2:SE

This is the background art for Governor Phatt's room.

By Peter Chan • From MI2:SE

Unused background art for the tunnels connecting the waterfall on Phatt Island and Rum Rogers' cottage.

By Peter Chan • From MI2:SE

Pencil sketch for Rum Rogers' cottage.

By unknown • From MI2:SE

Background art for Ville de la Booty on Booty Island.

By Sean Turner & Peter Chan • From MI2:SE

This is an early background art for the Booty Boutique, an antiques shop located on Booty Island.

By unknown • From MI2:SE

Background art for the costume shop on Booty Island.

By Sean Turner & Peter Chan • From MI2:SE

This is an early background art for Stan's used coffin shop on Booty Island. Originally, this island was intended to be visited during nighttime, which accounts for the stark contrast between this art and the one featured in the final game.

By Sean Turner • From MI2:SE

This is an early background art for the guard kiosk on Booty Island. Originally, this island was intended to be visited during nighttime.

By unknown • From MI2:SE

This is a background art depicting the rear of Elaine’s Mansion on Booty Island.

By Peter Chan • From MI2:SE

This is an early version of the background art for the kitchen in Elaine’s mansion on Booty Island. Originally, this island was going to be named Crooked Island and intended to be visited during nighttime.

By Peter Chan • From MI2:SE

This is the background art for the kitchen in Elaine’s mansion on Booty Island.

By Peter Chan • From MI2:SE

Background art for the cliff on Booty Island.

By Peter Chan • From MI2:SE

This piece serves as the background art during the scene where Guybrush dives and discovers the sunken galleon of the Mad Monkey.

By Peter Chan • From MI2:SE

This is the background art for the Mad Monkey, the sunken galleon.

By Peter Chan • From MI2:SE

This is the background art for the entrance stairs of LeChuck's fortress.

By Peter Chan • From MI2:SE

This is the background art for an unused room in LeChuck's fortress.

By Peter Chan • From MI2:SE

This is the background art for the door leading to the throne room in LeChuck’s fortress.

By Peter Chan • From MI2:SE

This is the background art for the throne room in LeChuck’s fortress. Originally, the villain of the game was going to be El Carlo, LeChuck’s brother.

By Peter Chan • From MI2:SE

This is the background art for LeChuck’s throne, which is used in the close-up cutscene where LeChuck is conversing with Largo. LeChuck's close-ups were later omitted from the final game.

By Peter Chan • From MI2:SE

Here is another piece of background art for LeChuck’s throne, viewed from the top. This was also used in a close-up cutscene, but it was later omitted from the final game.

By Peter Chan • From MI2:SE

Characters

This is a close-up sketch of LeChuck, initially intended for cutscenes featuring his conversations with Largo. Although it was eventually deleted, the Video Game History Foundation has reconstructed it, and it’s accessible on YouTube

By Sean Turner & Peter Chan • From MI2:SE

This close-up sketch of LeChuck’s head was designed to accompany the previous image.

By Sean Turner & Peter Chan • From MI2:SE

Other

This gouache painting was created to represent one of the three concepts that Steve considered for the final cover. Its purpose was to communicate the idea rather than serve as a polished illustration. This artwork was selected as the cover for the Monkey Island Anthology, which was sold by Limited Run Games.

Another unused cover idea that Steve painted in Gouache.

Another cover idea painted in Gouache. This became the chosen concept for the final cover painting. Steve had painted Elaine but ultimately decided to remove her. Additionally, he reversed the values of the clouds and sky to enhance the eeriness and attempted to intensify the lighting on the characters for greater impact.