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Cobble Stone Colossus's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #701 | 3.987 | 3.987 |
Overall | #1647 | 3.372 | 3.372 |
Creativity | #2082 | 3.385 | 3.385 |
Enjoyment | #2834 | 2.744 | 2.744 |
Ranked from 78 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It reverses the role of a hero fighting a boss fight
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Very neat idea. I like the presentation a lot. It feels hard to know when you can hit the people, when they have been hit, and when they are close enough to threaten you.
Woahh!! Nice visuals.. Loved the mini cut-scene that appears during gameover!!
Nice game, cool concept! Though I’m not really sure why it takes quite a bit of swinging to actually kill the heroes - do they have hit points that I’m unaware of?
They should die almost instantly but we didn't have time to fix it in the code haha
Thanks for playing!
Art looks great and the music was nice as well. Though the gameplay was ok-ish, it was pretty hard to shake the enemies off and was a little bit annoyed when I already hit them off of my head but still died. But overall it was fun and nice little concept, good job!
great work! I really love the artwork and the movement is really smooth!
and the concept twisting other games' colossus boss was really enjoyable :)
really like it!
I adored the art and animation for the collosus and love the music although it seems a bit staccato for a game about a huge lumbering collosus. Gameplay wise I think my expectations threw me off. I expected to be able to use my giant arms to just swat enemies away with one big swing (kind of like the game "Garden Gnome Carnage" (you should try it)) and it too me many tries to realise I had to continuously shake until they came off. More feedback as a result of my actions would have helped me understand the gameplay a lot better I think. I also kept dying from enemies that I had knocked off but had already triggered a delayed death trigger.
Honestly a reverse shadow of the colossus is sorely needed just in general. Love the concept. GJ <3
Your game art's so cool. The tiny enemies looked like their colors blended with the environment, maybe some contrast with an outline, or a blob shadow, would help to locate them while moving. Controls felt super nice and new for me as well. Good Job!
Feel free to hop into my game as well, and share your rating and comments if you have the time!
Nice! I felt like getting to smash the heroes was really difficult, i would be just waving around and they'd just be walking all over me anyways so i havent lasted much, really. The presentation is very very good, very clean, the assets look great, the music works really well. Great job over all!
Nice idea - rating for rating?
Sure thing!
The arm motion is smooth and fun! If the hiting SFX has more feedback I think the gameplay would be very satisfying.