Im currently playing chapter 2 and like wtf is up with the pacing, character development and so on. Like was the mc supposed to be afraid when his dad called him "a naughty boy", because that took away ALL the tension. Also, so i can buy when know how to navigate....but HOW do we know the exact location we ended up in and know where the pirates took us if we were unconscious, with 0 time to verify, do we have GPS in our heads because you use the stars to navigate by sea. *Edit* Now this just made me out the game down, a little afterwards we get a scene of the mc actually using the proper instruments and a proper way to chart the current location?! This just make the previous scene not only unnecessary but it also points out how wierd we knew every location just by looking at a map! Sorry this just pissed me off, did no one proof read this and said how odd this all was? *End of edit* Also are we a prisoner, merchandise or a special guess, because we can go wherever we want and do basically anything and are kinda treated like royalty. These things just take me out of the immersion
Not gonna lie, the last update was… kinda bad. The game tried to go more mature route and just fell flat on its face while doing that.
First of all, I’m really tired of victim protagonist trope, and here it isn’t even executed that well. The sister throws the most cartoony insults at him, and his Dad just beats him from time to time which was considered pretty normal irl in pre-modern times, yet appaarently its a child abuse now. Okay.
But that’s all got nothing on what happened next.
So I played Mac’s route (not interested in others anymore) and the sequence of events that happened there just baffled me to no end. So basically after encountering bunch of slaves on an island Mac had a bit of PTSD when witnessing slavery going on so he convinces MC to save them… an he agress… and then they do.
And there is so much wrong with the sequence of events that followed that I don’t even know where to start:
* The fact that short twink like Mac somehow managed to solo overpower bunch of guards;
* The fact that those guards were just people doing their job;
* The fact that slaves they have freed don’t really have anywhere to go and would probably starve on the streets anyway;
* The fact that the whole thing is happening on an island so they will be probably be returned to slavery shortly thereafter anyway;
* The fact that Mac and MC have endangered their entire crew by doing that stunt;
* The fact that all of the above are somehow considered to be a positive thing that happened.
So positive, in fact, that MC has learned such a shocking lesson that it’s actually good not to be selfish asshole from time to time. And he has learned this lesson from a pirate. From a *pirate*. While being a *noble*.
I… I mean… I can’t with this writing man.
This game should have stayed just a silly furry dating sim.
I agree with 90% of your points, I do get extremely tired of the
victim/depressed/idiot/whining-demanding to their captives that could kill them
sticking there nose where it doesn't belong/curiosity killed the cat character syndrome/whiny baby/everyone for some reason loves the mc after not even a day of knowing them
can't be left alone for 1 second or else they will have a panic attack or do something incredibly stupid/extremely weak body/tripping over their feet so someone can save them/save the princess syndrome/can't do simple tasks
incompetent/inferiority complex/for no reason every character likes them even know the mc has been whining-demanding things in a situation that would likely get anyone killed in this situation/door knob personality tropes thats in 90% of vns
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when is chap3? the story make me curious more about how kid from good to why reason they bully other or more. i will wait until next update
Im currently playing chapter 2 and like wtf is up with the pacing, character development and so on. Like was the mc supposed to be afraid when his dad called him "a naughty boy", because that took away ALL the tension. Also, so i can buy when know how to navigate....but HOW do we know the exact location we ended up in and know where the pirates took us if we were unconscious, with 0 time to verify, do we have GPS in our heads because you use the stars to navigate by sea. *Edit* Now this just made me out the game down, a little afterwards we get a scene of the mc actually using the proper instruments and a proper way to chart the current location?! This just make the previous scene not only unnecessary but it also points out how wierd we knew every location just by looking at a map! Sorry this just pissed me off, did no one proof read this and said how odd this all was? *End of edit* Also are we a prisoner, merchandise or a special guess, because we can go wherever we want and do basically anything and are kinda treated like royalty. These things just take me out of the immersion
(Spoilers)
Not gonna lie, the last update was… kinda bad. The game tried to go more mature route and just fell flat on its face while doing that.
First of all, I’m really tired of victim protagonist trope, and here it isn’t even executed that well. The sister throws the most cartoony insults at him, and his Dad just beats him from time to time which was considered pretty normal irl in pre-modern times, yet appaarently its a child abuse now. Okay.
But that’s all got nothing on what happened next.
So I played Mac’s route (not interested in others anymore) and the sequence of events that happened there just baffled me to no end. So basically after encountering bunch of slaves on an island Mac had a bit of PTSD when witnessing slavery going on so he convinces MC to save them… an he agress… and then they do.
And there is so much wrong with the sequence of events that followed that I don’t even know where to start:
* The fact that short twink like Mac somehow managed to solo overpower bunch of guards;
* The fact that those guards were just people doing their job;
* The fact that slaves they have freed don’t really have anywhere to go and would probably starve on the streets anyway;
* The fact that the whole thing is happening on an island so they will be probably be returned to slavery shortly thereafter anyway;
* The fact that Mac and MC have endangered their entire crew by doing that stunt;
* The fact that all of the above are somehow considered to be a positive thing that happened.
So positive, in fact, that MC has learned such a shocking lesson that it’s actually good not to be selfish asshole from time to time. And he has learned this lesson from a pirate. From a *pirate*. While being a *noble*.
I… I mean… I can’t with this writing man.
This game should have stayed just a silly furry dating sim.
I agree with 90% of your points, I do get extremely tired of the
victim/depressed/idiot/whining-demanding to their captives that could kill them
sticking there nose where it doesn't belong/curiosity killed the cat character syndrome/whiny baby/everyone for some reason loves the mc after not even a day of knowing them
can't be left alone for 1 second or else they will have a panic attack or do something incredibly stupid/extremely weak body/tripping over their feet so someone can save them/save the princess syndrome/can't do simple tasks
incompetent/inferiority complex/for no reason every character likes them even know the mc has been whining-demanding things in a situation that would likely get anyone killed in this situation/door knob personality tropes thats in 90% of vns