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In this paper, we present an architectural design for creating open-ended, interactive storytelling systems in which story structure emerges in real time and in�...
Multiplayer interactive storytelling (MIST) is an example of an interactive storytelling system in the game industry. It adopts an agent-based approach and�...
In this paper, we present an architectural design for creating open-ended, interactive storytelling systems in which story structure emerges in real time and in�...
MIST: An Interactive Storytelling System with Variable Character Behavior. 5. Players often have plenty of opportunities to make choices in experimentation.
Dive into the research topics of 'MIST: An Interactive Storytelling System with Variable Character Behavior'. Together they form a unique fingerprint. Sort by�...
Abstract — In this paper, we present a novel character-based model for interactive storytelling in games, which combines multi-agent planning with a drama�...
... interaction. MIST: An Interactive Storytelling System with Variable Character Behavior. Richard Paul, Darryl Charles, Michael McNeill and David McSherry�...
... Storytelling ... MIST: An Interactive Storytelling System with Variable Character Behavior ... Interaction Modes with Virtual Characters in Public Spaces -- Louis,�...
MIST: An Interactive Storytelling System with Variable Charac- ter Behavior. In Proc. of ICIDS 2010, 4-15. Springer. Porteous, J.; Cavazza, M.; and Charles�...
A new approach to manage the plot structure of interactive narratives is presented. The method combines multi-agent planning and narrative structures.