Jan 22, 2019 � This significantly reduces the time requires to create engaging learning experiences, and enables teachers to use game features that support a�...
Sep 7, 2020 � This paper describes how the different components of a gamified lessons path can be adapted and reused. In order to ensure the reusability of�...
This paper describes how the different components of a gamified lessons path can be adapted and reused. In order to ensure the reusability of the different�...
Improving Learning Experiences Through Customizable Metagames: 7th International Conference, GALA 2018, Palermo, Italy, December 5–7, 2018, Proceedings.
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Digital Educational Games (DEGs) aim to provide motivating, personalized play experiences that blend learning and engagement, while addressing pedagogical�...
ABSTRACT. The aim of this paper is to explore how game-based experiences can be leveraged through mobile technology to activate learner engagement and�...
Incorporating personalized learning in a role-playing game ...
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Dec 21, 2022 � From the experimental results, they found that personalized games have the potential to improve students' learning performance and reduce�...
Missing: Metagames. | Show results with:Metagames.
Apr 24, 2024 � Innovative Village is a serious game aimed at improving entrepreneurship and innovation skills (that can only be strengthened through training and practice)
Missing: Customizable Metagames.
The systematic review examined research on tailored digital gamification for learning based on 43 peer-reviewed articles published between 2013 and 2022.
Apr 12, 2023 � Academic studies have found that VR can positively improve a variety of learning outcomes — such as comprehension, knowledge retention, student�...
Missing: Customizable Metagames.