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Jan 29, 2024To explore how the integration of personalized recommendations and gamification impact on students motivation and learning achievements in higher education.
The results suggested that the students who learned with GAMOLEAF-V3 using gamification and recommendation achieved significantly better learning achievement�...
This paper focuses on a fairly new motivational technique, the so-called Gamification, which consists of introducing game mechanics in non-game environments�...
Missing: personalized | Show results with:personalized
The results suggest a positive influence of gamification strategies on students' motivation, although in the long run, such motivation can decline.
There were no main effects between personalization and students' flow experience, perception of gamification and motivation, and enjoyment.
Apr 27, 2024This study employed a meta-analysis approach to examine the overall influence of gamification on students' academic performance.
Missing: personalized | Show results with:personalized
Mar 29, 2022They identified that students using the personalized versions were positively affected in terms of motivation and engaging. They also identified�...
Gamification can motivate students to attend classes, offer teachers better tools to guide and reward students, and turn learning process into a fun experience.
This study explored university students' motivation to learn through the use of gamification. A quantitative approach was used to obtain data from 60 students.
Sep 2, 2024The students performed better in competition modes because they enjoyed challenges and competition and enhanced their learning motivation.