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Innovatively proposed a VR-induced wearable frontal EEG emotion recognition dataset, which contains two sub datasets for cross-subject and cross-device�...
In this paper, we used the virtual reality (VR) scenes to induce the subjects' emotions. Two different EEG acquisition devices are used to collect the frontal�...
Our work induced the subjects' emotions through VR scenes, and collected the frontal EEG data based on wearable technology.
Current EEG and VR systems are implemented separately in hardware, resulting in cumbersome and complicated systems when they are simply combined [16] .
Cross-subject And Cross-device Wearable EEG Emotion Recognition Using Frontal EEG Under Virtual Reality Scenes. Feng Kuang, Lin Shu, Haoqiang Hua, Shibin Wu�...
In the two sub datasets, our method achieved adequate results, which can obtain 72.08% and 75.14% accuracy in across-subject experiment,67.71% and 61.42%�...
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Cross-subject And Cross-device Wearable EEG Emotion Recognition Using Frontal EEG Under Virtual Reality Scenes. F. Kuang, L. Shu, H. Hua, S. Wu, L. Zhang,�...
Cross-subject And Cross-device Wearable EEG Emotion Recognition Using Frontal EEG Under Virtual Reality Scenes. BIBM 2021: 3630-3637. [+][–]. Coauthor network.
In this paper, we studied EEG-based emotion recognition in a virtual reality environment. We first developed a new public emotional EEG dataset, VREED, which�...
Missing: device Scenes.
This paper provides a systematic review of ML techniques to enhance generalizability in EEG-based Emotion Recognition across different subjects and sessions.