A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
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Updated
Nov 11, 2024 - JavaScript
A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
NanoRT, single header only modern ray tracing kernel.
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ...
Visualizer for large-scale and interactive ray-tracing of neurons
A fast BVH using SAH in rust
Simple physically based path tracer based on Nvidia's Optix Ray Tracing Engine
Realtime GPU Path tracer based on OpenCL and OpenGL
Physically based renderer with Path Tracing and Photon Mapping.
Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing
Data visualisation and ray tracing in Python based on OptiX 7.7 framework.
Bayesian Collaborative Denoiser for Monte Carlo Rendering
This is the NVIDIA RTX Remix Runtime Bridge repository
An application to showcase OSPRay's rendering capabilities
An interactive OpenCL wavefront path tracer
A Minecraft shaderpack that enhances one's experience with customizable settings and good-looking light simulations.
Open-Source CUDA/OpenCL Speed Of Light Ray-tracer
Path tracing render engine for the web. Both ray tracing for conventional 3d models and ray marching for fractals implemented. Built with WebGL 2 and Angular 2.
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