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Engine and Toolkit developer for Elysian Shadows, author of the ElysianVMU emulator, Dreamcast enthusiast, KOS contributor, Lua Lover, C++ metatemplate abuser.
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Simple interoperability between C++ coroutines and asynchronous Rust
Run integrity protected workloads in a hardware based Trusted Execution Environment.
Low-level CPU and register abstractions for the N64 console
A hardware abstraction layer for the Dreamcast using Rust