All Games

Encore Build

Last update: September 20, 2024

Character Stats

Encore

rarity 5

S Tier

Fusion Rectifier

Level: 1

Wuthering-Waves-Anke

HP

ATK

DEF

Energy

125

Encore Overview

Encore equipped with Rectifier for the fight. Encore is one of the 5 Stars Fusion characters in Wuthering Waves.

Encore Skills

Encore Skills Priority

Cosmos Rampage
Resonance Liberation
Black and White Wooly
Forte Circuit
Thermal Wooly
Resonance Skill
Basic Attack
Woolies Helpers
Intro Skill

Encore’s main damage comes from the Special Basic Attack mode after using Resonance Liberation, with the multiplier linked to the level of Resonance Liberation. Therefore, upgrading Resonance Liberation should be a priority. Resonance Skill can enhance the ability to clear mobs or finish off enemies. Her Forte Circuit increases the burst of damage while under the status of Resonance Liberation.

Encore Basic Attack
DMG Multiplier
Base Attack Lv:

Basic Attack
Encore performs up to 4 consecutive attacks, dealing Fusion DMG.

Basic Attack: Wooly Strike
After Basic Attack 4, press the Basic Attack button to attack the target, dealing Fusion DMG.

Heavy Attack
Encore consumes Stamina to attack the target, dealing Fusion DMG.

Mid-air Attack
Encore consumes Stamina to perform a Mid-Air Plunging Attack, dealing Fusion DMG.

Dodge Counter
Use Basic Attack after a successful Dodge to attack the target, dealing Fusion DMG.

Encore Resonance Skill
DMG Multiplier
Resonance Skill Lv:

Flaming Woolies
Encore summons Cloudy and Cosmos to attack with burning rays, dealing Fusion DMG.

Energetic Welcome
After casting Flaming Woolies, use Resonance Skill to perform Energetic Welcome, dealing Fusion DMG.

Encore Resonance Liberation
DMG Multiplier
Resonance Liberation Lv:

As Encore loses control, Cosmos breaks free and wreaks havoc on its surroundings.

Basic Attack: Cosmos: Frolicking
During Cosmos Rave, the Basic Attack is replaced with Cosmos: Frolicking, which performs up to 4 consecutive attacks, dealing Fusion DMG, considered as Basic Attack damage.

Cosmos: Heavy Attack
During Cosmos Rave, the Heavy Attack is replaced with Cosmos: Heavy Attack, consuming Stamina to attack the target, dealing Fusion DMG, considered as Heavy Attack damage.

Resonance Skill: Cosmos: Rampage
During Cosmos Rave, Flaming Woolies is replaced with Cosmos: Rampage, dealing Fusion DMG, considered as Resonance Skill damage.

Cosmos: Dodge Counter
During Cosmos Rave, use Basic Attack after a successful Dodge to attack the target, dealing Fusion DMG, considered as Basic Attack damage.

Encore Forte Circuit
DMG Multiplier
Forte Circuit Lv:

Resonance Liberation: Cloudy Frenzy
When Encore’s ‘Dissonance’ is full, after casting a Heavy Attack, Encore will consume all ‘Dissonance’ to enter the Dissonance state, reducing damage taken by 70%. Switching Characters does not interrupt ‘Dissonance’.
After the Dissonance state ends, Encore will cast Cloudy Frenzy, dealing Fusion DMG, considered as Resonance Liberation damage.

Resonance Liberation: Cosmos Rupture
During Cosmos Rampage, when casting Heavy Attack, if ‘Dissonance’ is full, Encore will consume all ‘Dissonance’ to enter Cosmos’ Dissonance state, reducing damage taken by 70%. Switching Characters does not interrupt ‘Dissonance’.
After Cosmos’ Dissonance state ends, Encore will cast Cosmos Rupture, dealing Fusion DMG, considered as Resonance Liberation damage.

Dissonance
Encore can hold up to 100 ‘Dissonance’.
When Normal Attack Wooly Attack hits the target, Encore restores ‘Dissonance’.
When Resonance Skill Flaming Woolies hits the target, Encore restores ‘Dissonance’.
When Resonance Skill Energetic Welcome hits the target, Encore restores ‘Dissonance’.
When Intro Skill Woolies Helpers hits the target, Encore restores ‘Dissonance’.
During the duration of Resonance Liberation Cosmos Rave, hitting targets will restore ‘Dissonance’ to Encore.

Encore Passive Skills

Encore Inherent Skill

Encore Inherent Skill

Encore Intro & Outro Skills

Encore Intro Skill
DMG Multiplier
Intro Skill Lv:

Encore Outro Skill

Encore Resonance

Suggested Resonance Chain

Sequence 4
Sequence 6

As a permanent 5-star character, Encore’s Resonance Chain improvements are modest. The highest increases are in Sequence 6 and Sequence 4, which only provide a 7% and 8% damage boost, respectively.

*The % increase is relative to the previous Resonance Chain. Sequence 2 is related to energy restoration and is excluded from the damage increase calculation.

Encore Sequence 1

Encore Sequence 2

Encore Sequence 3

Encore Sequence 4

Encore Sequence 5


Encore Sequence 6

Encore Build

Encore Best Echo set

Molten Rift X  5

Any Cost 3 Echo

Any Cost 3 Echo

Any Cost 1 Echo

Any Cost 1 Echo

Sub Echo

EncoreAlternate Echo set

Molten Rift X  2

Lingering Tunes X 2

Any Cost 3 Echo

Any Cost 1 Echo

Any Cost 1 Echo

Sub Echo

Encore Echo Skills Priority

Inferno Rider can increase Encore’s Fusion Damage and Basic Attack Damage, which is like designed for Encore.

Havoc Dreadmane’s skill form and damage are superior to Violet-Feathered Heron.

Although Violet-Feathered Heron’s Counterattack multiplier is decent and it can restore 5 Concerto points, it seems appealing at first glance. However, its practical use is limited as it often leads to standing idle. Compared to Extreme Evasion, which restores 10 Concerto points, it falls short by half. For beginners, it is more recommended to use Dark Mane Wolf to quickly defeat enemies or find openings to deal damage, rather than attempting to use Violet-Feathered Heron’s Counterattack.

Encore Stats Priority

Cost 4

22% CRIT Rate Or 44% CRIT DMG

Cost 3

30% Fusion DMG

Cost 1

18% ATK

Sub Stats

CRIT Rate/CRIT DMG > ATK%> Basic Attack DMG % > ATK > Resonance Skill DMG % > Resonance Liberation DMG %

 

Encore Best Weapon

Details

Base Attack : 500

Secondary Stat – Crit Rate : 36%

Increases the DMG Bonus of all Resonance Attributes by 12%/15%/18%/21%/24%. When Resonance Skill hits a target, increases ATK by 12%/15%/18%/21%/24%, stacking up to 2/2/2/2/2. When the equipped character is not on the field, increases their ATK by an additional 12%/15%/18%/21%/24%.

Details

Base Attack : 500

Secondary Stat – ATK% : 54%

Increases Energy Regen by 12.8%/16%/19.2%/22.4%/25.6%. When hitting a target with Basic Attacks, increases Basic Attack DMG Bonus by 3.2%/4%/4.8%/5.6%/6.4%, stacking up to 5/5/5/5/5 time(s). This effect lasts for 8/8/8/8/8s and can be triggered 1/1/1/1/1 time(s) every 0.5/0.5/0.5/0.5/0.5s.

Details

Basic Attack : 412

Secondary Stat – Crit Rate : 20.2%

When Resonance Liberation is released, increases the caster’s ATK by 15%/23.25%/31.5%/39.75%/48%, lasting for 15/15/15/15/15s.

Details

Basic Attack : 387

Secondary Stat – ATK : 36.4%

When Intro Skill is released, increases the caster’s ATK by 8%/10%/12%/14%/16% and HP by 10%/12.5%/15%/17.5%/20%, lasting for 15/15/15/15/15s.

*Calculation is 5 star weapon based on rank 1 stats, 4 star weapon based on rank 5 stats.

Encore Team

Encore is a Sup DPS in the team. Encore Sup DPS build is used

Sub DPS
Encore’s main damage type is Basic Attack. Sanhua’s Outro Skill can provide Basic Attack DMG Deepen, making her the best teammate for Encore.

Healer

Verina’s healing abilities and Concerto Energy acquisition abilities are both greater than Baizhi’s, making her the preferred healer character. Verina’s Inherent Skill provides a one-time death immunity effect. Baizhi also has a similar effect that is even better, but it requires unlocking at Sequence 5.

Verina’s healing amount is based on her ATK, so Verina has a certain degree of damage output. If you build it well, her damage should not be underestimated.

Verina’s Inherent Skill can provide a 20% attack buff to the entire team, while Baizhi can only provide a 15% attack buff to a single character.

Encore Ascension Material

 

Rank 1
Req Lv 20

Rank 2
Req Lv 40

Rank 3
Req Lv 50

Rank 4
Req Lv 60

Rank 5
Req Lv 70

Rank 6
Req Lv 80