The Death Eye, also known as the PHANTOM, is an enemy from Final Fantasy. It is a fixed encounter the party must face before they can access the lower levels of the Chaos Shrine. It can also appear as a random encounter on the final floor of the Chaos Shrine in version where encounters are enabled on that floor.
Stats[]
- ↑ Resists prior to pixel remaster.
Battle[]
Due to its low HP, the Death Eye is typically not a threat. However, it can break resistances via Dispel, then follow up with several status and instant death attacks. Using Diaga or Firaga is recommended to dispose of it quickly.
Formations[]
- Pixel remaster
Number | Enemies | Can flee? | Musical theme | Location | Rate/1000 |
---|---|---|---|---|---|
197 | Death Eye x1 | Battle | Chaos Shrine 3F | Fixed | |
830 | Death Eye x1 | Battle | Chaos Shrine B5 | 60 |
- Other releases
Number | Enemies | Maximum | Can flee? | Ambush% | Musical theme | Location | Rate/64 |
---|---|---|---|---|---|---|---|
070 | Death Eye x1 | 2 large 6 small | 4 | Battle | Chaos Shrine 3F | Fixed | |
Chaos Shrine B5 | 6 |
AI script[]
- Pixel remaster
Action | Probability |
---|---|
Attack | 40.00% |
Silence | 10.00% |
Slow | 10.00% |
Dispel | 9.00% |
Hold | 6.00% |
Stop | 6.00% |
Flee | 5.00% |
Death | 4.00% |
Break | 4.00% |
Gaze | 4.00% |
Warp | 2.00% |
- Other releases
Action | Probability | Cycle | |
---|---|---|---|
WSC-20th | Famicom-NES | ||
Attack | 34% | 25% | |
Magic | 32% | 50% | Stop → Warp → Dispel → Break → Death → Hold → Silence → Slow ↻ |
Gaze | 34% | 25% | |
Flee | Morale check[note 1] |
- Morale check
# Fear | Morale | Min flee level | 100% flee level | % at max level |
---|---|---|---|---|
0 | 200 | — | — | 0% |
1 | 160 | 41 | — | 39.22% |
2 | 120 | 21 | 46 | 100% |
3 | 80 | 1 | 26 | 100% |
4 | 40 | 1 | 6 | 100% |
5 | 0 | 1 | 1 | 100% |
- ↑ Death Eyes will only make a Morale check in the NES release; other Morale-based releases prevent all Death Eye formations from fleeing.
Other appearances[]
Final Fantasy Record Keeper[]
Final Fantasy Brave Exvius[]
Behind the scenes[]
Much like the EYE, in the game's original Japanese release the PHANTOM, then named デスビホルダー (Desubehorudā?, lit. Death Beholder), so resembled the Beholders from Dungeons & Dragons that Nintendo redesigned the shared sprite between the two monsters before bringing the game to the US.
Etymology[]
ghost, a physical manifestation of the soul or spirit of a deceased person.
A phantom is a