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Cure is a Conjurer Conjurer and White Mage White Mage spell from Final Fantasy XIV. It is the first of the Cure spells available to the job, being learned at level 2. Cure restores HP to a single target.

Mechanics[]

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Use[]

Players can learn an additional trait that allows their Cure casts to occasionally give an additional effect. The player learns the Freecure trait at Conjurer level 32, which allows the player to now have a 15% chance that after casting Cure, the MP cost for their next Cure II will be free.

Patch history[]

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Behind the scenes[]

From the initial relaunch through Final Fantasy XIV: Heavensward, Cure had a healing potency of 400 and was available as a cross class spell for all default classes, the Scholar, and the Paladin. After the release of Final Fantasy XIV: Stormblood, the cross class system was removed and Cure became a Conjurer and White Mage exclusive ability.

Final Fantasy XIV (version 1.0)[]

FFXIV Cure

Cure in version 1.0.

Cure was an ability in the original version. At the initial release, Cure was a spell learned by Conjurers at rank 4. The ability cost 2 action points to set and cost 12 MP to cast. The ability restored HP to all party members within an area of effect.

After patch 1.20, Cure remained a Conjurer spell available for use at level 2, but the spell only targeted a single ally instead. Cure could be used by all classes for cross class.

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