Pages that link to "Texel (graphics)"
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Showing 50 items.
- Alpha compositing (links | edit)
- Atari 7800 (links | edit)
- Rendering (computer graphics) (links | edit)
- Global illumination (links | edit)
- Neo Geo (system) (links | edit)
- Pixel (links | edit)
- Radiosity (computer graphics) (links | edit)
- Ray tracing (graphics) (links | edit)
- Wire-frame model (links | edit)
- 2D computer graphics (links | edit)
- Affine transformation (links | edit)
- Frame rate (links | edit)
- Parallax scrolling (links | edit)
- Painter's algorithm (links | edit)
- Scanline rendering (links | edit)
- Rasterisation (links | edit)
- Computer chess (links | edit)
- Floating point operations per second (links | edit)
- Matrox (links | edit)
- Blitter (links | edit)
- Texture mapping (links | edit)
- GeForce (links | edit)
- GeForce FX series (links | edit)
- Framebuffer (links | edit)
- Translation (geometry) (links | edit)
- Voxel (links | edit)
- 3dfx (links | edit)
- Shading (links | edit)
- 3D projection (links | edit)
- Graphics processing unit (links | edit)
- 3Dlabs (links | edit)
- Shadow volume (links | edit)
- Radeon (links | edit)
- Multiply–accumulate operation (links | edit)
- Rotation (mathematics) (links | edit)
- Mipmap (links | edit)
- Ray casting (links | edit)
- Blade Runner (1997 video game) (links | edit)
- Hidden-surface determination (links | edit)
- RIVA TNT (links | edit)
- RIVA TNT2 (links | edit)
- 2.5D (links | edit)
- Subpixel rendering (links | edit)
- Anisotropic filtering (links | edit)
- Scaling (geometry) (links | edit)
- Bilinear interpolation (links | edit)
- Cel shading (links | edit)
- Volume rendering (links | edit)
- Content-based image retrieval (links | edit)
- Shear mapping (links | edit)